User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

---> AACW 1.05c quick fix <---

Wed Jun 27, 2007 4:39 pm

hi all,

Some quick fixes, at the usual link (see my sig)

==============================================================================
AGEod's American Civil War Update 1.05c Readme
Wednesday, June 27, 2007
==============================================================================

This patch contains all changes since the start.

==============================================================================
Bugs Fixes
==============================================================================
Fort Artilleries were pushed automatically outside the fort in 1.05b only.

==============================================================================
User Interface Improvements and Additions
==============================================================================
The tooltip for the button 'Enable Divisional Command' now shows how many divisions ought to pay the administrative cost at the end of the turn.
Pressing ctrl now show new the stack name the total number of men.

==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Moving into hostile territory now costs up 3 cohesion point a day depending of the lack of military control (was 2). This is in addition to the standard fatigue cost.

==============================================================================
Scenarios/setups/Events Additions and Changes
==============================================================================
"Event 124" message is now translated correctly.
Charleston sprite and nearby forts are repositionned for a clearer view.
The Arkansas river can be naviguated up to Fort Smith.
Militia training is now only 7% a turn from events. (was 10)
CSA 6" artillery now has only 10% chance of converting to 12" (was 15)
Trent affair event has some permutated text.
No leader except Mc Clellan start with seniority 1 or 2, meaning they can't be promoted as soon they appear.

==============================================================================
AI
==============================================================================
AI is in the work. Some things have already changed, but more details later...
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Cat Lord
Posts: 1806
Joined: Thu Nov 17, 2005 2:07 pm
Location: Lausanne, Suisse

Wed Jun 27, 2007 4:40 pm

Pocus wrote:No leader except Mc Clellan start with seniority 1 or 2, meaning they can't be promoted as soon they appear.
A truly welcome changed. :hat:

Cat

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Wed Jun 27, 2007 4:45 pm

Pocus wrote:
Pressing ctrl now show new the stack name the total number of men.
...


YES !! :coeurs:

User avatar
Winfield S. Hancock
Captain
Posts: 176
Joined: Tue Apr 17, 2007 10:14 pm
Location: Lovettsville, VA, USA

Wed Jun 27, 2007 4:59 pm

Pocus -- thanks for addressing the deep raid issue in this fix. I'll let you know what I see for results.

flintlock
Captain
Posts: 182
Joined: Sat Oct 07, 2006 9:20 pm

Wed Jun 27, 2007 7:50 pm

With the level of support AGEod titles continue to enjoy, I maintain that Pocus is really a computer. :sourcil:

User avatar
pasternakski
Colonel
Posts: 341
Joined: Fri Feb 24, 2006 6:50 pm

Wed Jun 27, 2007 8:45 pm

I understand that he is a willing worker who puts in a tremendous amount of hours and doesn't demand high pay.

In fact, I recently came across a photo of Pocus hard at work on a patch...
Attachments
chimpwargamer.JPG

Mike
Sergeant
Posts: 73
Joined: Sat Apr 21, 2007 6:33 pm

Thu Jun 28, 2007 12:37 am

All of my fortress garrisons have left the forts and are outside.

Jim attacked Butler and boys on the beach at Ft. Monroe. Fortunately the Yankee navy and weapons of various sizes concealed in bathing suits :innocent: were enough and the garrison weree able to hold their own. During my turn I moved the Butler and the Blue Beach Boys back into the Fortress.

However, none of my other fortress garrisons are inclined to follow orders to return to their posts. Evidently they too are confident in the caliper of their weaponry. :niark:

This could bode ill for the garrisons along the gulf coast.

User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jun 28, 2007 5:57 am

in 1.05c? The problem was in 1.05b only, theorically.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jun 28, 2007 5:58 am

pasternakski wrote:I understand that he is a willing worker who puts in a tremendous amount of hours and doesn't demand high pay.

In fact, I recently came across a photo of Pocus hard at work on a patch...


You like this photo... I see you posting it every once in a while :niark:

Beware that I don't become as dangerous as this one

http://www.maniacworld.com/karate-chimp.jpg
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
pasternakski
Colonel
Posts: 341
Joined: Fri Feb 24, 2006 6:50 pm

Thu Jun 28, 2007 6:41 am

...and for those of you who have been anxiously awaiting a sci-fi game from AGEOD, I have it from reliable sources that Pocus has been put in charge of the design! Attached is a screenshot I was able to procure...
Attachments
spinv.JPG

User avatar
Korrigan
AGEod Guard of Honor
Posts: 1982
Joined: Wed Nov 30, 2005 12:33 pm
Location: France

Thu Jun 28, 2007 8:27 am

Actually, we do have some science-fiction projects, even if they are not undertaken yet. Some of us are big fans of this kind of games and if we are successfull in business you are likely to see one of these sooner or later.

But right now we are working on 6 different games simultaneously (!!!) and this is more than enough.

Cheers,

Korrigan


PS: Yes, I'm teasing, I'm the communication officier, that's my job! :niark:
"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain

Image

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Thu Jun 28, 2007 10:52 am

Let's count!! :sourcil:

1- Vainglory of nations
2- Napoleon's Campaigns
3- BoA Gold
4, 5, 6... ??? :8o:

My bets are.... :siffle:
4 - Anibal's campaigns aka Ageod's Punic Wars :coeurs: :coeurs: :coeurs:
5 - AGEod's Thirty years war
6 - and.... Napoleon's Campaigns Gold?? :bonk:
Don´t know, if the sci-fi isn't one of this six i´m out of ideas... :niark:
So... what do you think, Korrigan... Have i scored more than 3 out of six??? :nuts:

Cheers!!

Lafrite
Posts: 847
Joined: Mon Nov 14, 2005 9:00 pm
Contact: Website

Thu Jun 28, 2007 11:12 am

Funny guessing :king:

1- Vainglory of nations
2- Napoleon's Campaigns
3- BoA Gold

And future..
4 - Napoleon's Empire :nuts:
5 - Ageod's Pax Romana :coeurs:
6 - Ageod's Masters of Orion :siffle: (but WW2 is more probable :8o: )

User avatar
Ashbery76
Sergeant
Posts: 97
Joined: Fri Nov 18, 2005 1:17 pm
Location: Rugby.England.

Thu Jun 28, 2007 12:04 pm

I see Pocus plays SEV.I think a AGEOD 4X game would be great.

User avatar
aristoteles
Corporal
Posts: 42
Joined: Mon Jun 18, 2007 11:07 am

Thu Jun 28, 2007 1:14 pm

I´d like some medieval or ww2 ambiented wargames as well as the Napoleonic one.

User avatar
jimkehn
Lieutenant
Posts: 131
Joined: Fri Jan 12, 2007 4:36 am

Thu Jun 28, 2007 1:35 pm

Mike, I was able to get mine back in the garrison with 1.05c. We'll see what happens when we resolve the turn.

Still not sure why you kicked such enormous butt in that battle!!!!! :p leure:

User avatar
aryaman
Posts: 738
Joined: Thu May 18, 2006 6:19 pm

Thu Jun 28, 2007 3:25 pm

Hi
In a PBEM April1861 scenario v 1.05c as CSA I raised war bonds and conscripts in turn 5 and I see I am able to raise them again in turn 6, is that intended or some sort of bug?

Zoetermeer
Sergeant
Posts: 71
Joined: Sun Jun 03, 2007 4:08 pm
Location: Memphis, TN

Thu Jun 28, 2007 3:50 pm

Yea, number of men in an army! Nice and thanks!

User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jun 28, 2007 3:54 pm

aryaman wrote:Hi
In a PBEM April1861 scenario v 1.05c as CSA I raised war bonds and conscripts in turn 5 and I see I am able to raise them again in turn 6, is that intended or some sort of bug?


some options reset early july (IIRC) even if you use them in late june (the reset turn is absolute)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
aryaman
Posts: 738
Joined: Thu May 18, 2006 6:19 pm

Thu Jun 28, 2007 4:08 pm

Ok, but it looks a bit of an exploit

Mike
Sergeant
Posts: 73
Joined: Sat Apr 21, 2007 6:33 pm

Thu Jun 28, 2007 6:54 pm

Pocus wrote:in 1.05c? The problem was in 1.05b only, theorically.



We were right in transition between 'b' and 'c'.

Mike
Sergeant
Posts: 73
Joined: Sat Apr 21, 2007 6:33 pm

Thu Jun 28, 2007 6:56 pm

jimkehn wrote:Mike, I was able to get mine back in the garrison with 1.05c. We'll see what happens when we resolve the turn.

Still not sure why you kicked such enormous butt in that battle!!!!! :p leure:


You just refuse to accept the moral uprightness of my cause. :innocent:

User avatar
Stonewall
Posts: 267
Joined: Sat Mar 17, 2007 4:33 pm
Location: Florida, USA

Thu Jun 28, 2007 6:57 pm

aryaman wrote:Ok, but it looks a bit of an exploit


It may seem like that, but if you do these things back to back, the second time you do it, the results will be less due to a reduction in the morale and victory points associated with conscripting and raising bonds the turn prior. It has its tradeoffs.

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Thu Jun 28, 2007 9:03 pm

Mike wrote:You just refuse to accept the moral uprightness of my cause. :innocent:


You should make that a signature. :cool:
[color="DimGray"] You deserve to be spanked[/color]

Image

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 35 guests