User avatar
blackbellamy
Lieutenant
Posts: 123
Joined: Wed Mar 22, 2006 10:18 pm

Fixed militia that can't leave region?

Wed Jun 20, 2007 1:56 am

By late Sept 1861 I have about 6 CSA militia that are fixed to the region. They're not like the regular city garrisons which you can't move out of the city - these guys don't have a 'lock' on their portrait just on the stack counter on the map, and so don't have a tooltip to find out why they can't leave the region.

I got a guy in Nashville, one in St. Pete, one NC militia in the Ft. Sumter area, and the two militia generated by the Enemy in Texas2 event:

Code: Select all

SelectFaction = $CSA
StartEvent = evt_nam_EnemyinTexas2|1|1|NULL|NULL|NULL|NULL

Conditions
  CountUnits = $TX;1;$USA;$Cavalry;>=;2

Actions
  AddToRegList = $Hampstead, TX;$Galveston, TX
  PickFromRegList = NotEnemy;NotAdj
  GenMsg

SelectFaction = $CSA
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Texas Defense
  Apply
  CreateUnit
  SetType = $uni_CSA_Reb2TX
  FlavorName = Col. B. Pierce
  SUFlavorName = 2nd Texas
  SetName = 2nd Texas
  Apply
  CreateUnit
  SetType = $uni_CSA_Reb2TX
  FlavorName = Capt. W. Holmes
  SUFlavorName = 3rd Texas
  SetName = 3rd Texas
  Apply
  CreateUnit
  SetType = $uni_CSA_Cav1TX
  FlavorName = Capt. M. Funch
  SUFlavorName = 11th Texas Cav.
  SetName = 11th Texas Cav.
  Apply
  CreateUnit
  SetType = $uni_CSA_Art1TX
  FlavorName = Lt. J. Austin
  SUFlavorName = 2nd Texas Art.
  SetName = 2nd Texas Art.
  Apply

EndEvent


I was able to move the art and the cav out, but the 2nd and 3rd Texas can't leave their starting area.

Is this by design? I'm running 1.047

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jun 21, 2007 7:04 am

they have a move rate of 0 if I recall. WAD indeed
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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