veji1 wrote:but that was taken care of in the beta patch to some extent (check the readme), so if this is game with the beta my guess is for a bug that had the Union consider itself cornered or failed to activate the new triggers of whatever...
The patch simply allowed leaders to retreat when x% of casualties are taken. But that retreat check has to be reached by the engine for the retreat to occur. If your force is wiped out in the first round of combat (as I assume this force was) your leader won’t have a chance to retreat in time as I assume the retreat check is made after each round of combat.
The combat rounds themselves need some kind of mechanism to allow elements to survive. Without one you’re always going to have a situation where too many casualties get taken in lopsided battles like this.
That or simply tone down casualties caused by a factor of 10 or something so it takes far longer to build up enough casualties in a fight to completely destroy units like this and leaders will then have a chance to make a few retreat checks first.
Of course the problem with this second option is too many elements will still be getting destroyed as the leader looks at total force strength and doesn't care about individual element loss levels.
Jim