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Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Blockades - what is counted?

Sun May 06, 2007 7:59 am

The tooltip for blockading says that "you need at least X naval combat units to blockade this zone", but what actually constitutes a naval combat unit? I'm guessing that it needs to have at least one element with a positive offensive rating, but do the number and types of elements have any say at all? If not, brigs seem to be the best (as in, most blockading power compared to investment) blockade ship at sea, especially since they are good at evading anyone who might come along to break the blockade?
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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun May 06, 2007 8:54 am

for now, things are simple. As you say, any unit with an offensive rating will do.
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Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Sun May 06, 2007 9:09 am

Thanks for the clarification, Pocus :)
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marecone
Posts: 1530
Joined: Tue Jan 02, 2007 11:44 am
Location: Zagreb, Croatia

Sun May 06, 2007 11:54 am

I will double check in few hours but I am pretty sure that brigs don't blockade. Also, as Rafiki said in grand campaign project (which looks soooo amazing and feels like reading a book on actual war but with more pics and flavor :sourcil: ) it seems that game counts units and not elements for blockade. This is unfair to the blockade squadron, as he said.
This seems like an area worth investigating. Plus if something could be done here with auto stuff :siffle: , that would be great :coeurs:
Just my two cents
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

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