rasnell wrote:Without tooltips in the reinforcement or replacement window, the only way to know the exact attributes or power of certain units is to create them and look in the game.
I've been missing a tooltip or two in the reinforcement window myself about abilities and non-combat unit factors (e.g. policing)
rasnell wrote:I can't find a file or anything in the manual on the following and was hoping beta testers, grognards or Pocus and his band of followers could answer:
Dunno which category I fit in, but I'll take a shot at answering your questions

rasnell wrote:Marines Can we assume they are better than regular military for amphibious operations?
Marines have the "Pontoneer" ability, which provides a 50% speed bonus when crossing rivers. It doesn't say that they have a bonus for amphibious assaults, but I bet Ageod will have angry marines at the door pretty soon if they don't

rasnell wrote:Medics Exactly how important are they to create for every major Army, corps and division? How much of a difference do they make for healing, recovering, lowering casualties during battles?
I'd say that any major formation expecting to see significant combat should have medics attached. That's the case in my game now, and I haven't had any problems with recovery in any of these formations.
(Now, if the medics could've given my generals something to get them off their behinds a bit more, I'd be quite appreciative...)
rasnell wrote:Balloon Just how important and what does it do for visibility beyond what cavalry can achieve?
They provide an extra CP, which is my main reason for using them. Dunno how they compare to cavalry, though.
rasnell wrote:Engineers Can they be sent alone to fix railroads? Are they faster? Can they be mixed with a single unit or cavalry for added protection? Or are they only for helping large formations with river crossing and sieges?
Alone? No, frontline units are needed for railroad repair.
Faster? Yes, they speed up repairs
Mixed? Yes, like any other unit
River crossings/sieges? Can't say I've seen any mention or sign of that.
rasnell wrote:Ships What is the difference in power, use, etc. of a frigate, steam frigate, brig, or any other of the specific naval units?
You'll need to check the stats in-game here, I think (or browse the gamefiles, since I'm pretty sure you can find it there too, if you know how to look and what to look for)