rasnell
Major
Posts: 247
Joined: Fri Apr 07, 2006 9:16 pm

When generals and other units are locked

Fri Apr 20, 2007 4:36 pm

Winfield Scott is locked and impossible to use in any fashion for the first year of the war and then he resigns. The rollover tip notes that he will only activate if attacked. I'm assuming this is working exactly as designed and, in fact, matches history where he was disabled at length because of war injuries and never really got back into action.

Other units randomly get de-activated and I'm not sure why or for how long. Is it by design that we're left with no knowledge of exactly when they can return to being active? Does de-activation occur for specific reasons, like major loss of cohesion, big battle losses, or simply random events?

jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Fri Apr 20, 2007 6:18 pm

Samual Cooper does the same thing for the CSA I noticed; comes in locked into Richmond, departs forever after a few months.

I actually dreamt up a clever use for Cooper; he DOES have the Training Officer trait. So, I began attaching brigades with conscript regiments to him in Richmond. Unfortately...no. Doesn't work, no training occured. Apparantly the trait only works whe the leader is unlocked (bug or feature I wonder?).

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Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Sat Apr 21, 2007 12:56 am

The tooltip you get on locked units will tell you the nature of the lock; whether it's permanent (till attacked) or if it will unlock in X turns.

A variant of this is new units, the seem to be locked till they are close to full strength, but the mechanics for this, I'm less sure of than the above.

Can't say I've seen de-activation (as in, units getting locked), but there is the "strategic deactivation" of leaders who fail the activation roll for a given turn. If you find that this "activation roll" cramps your style, it's possible to disable it, so your generals will always be active.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Apr 21, 2007 5:35 am

Cooper should train even if locked. I can take a look at that if you think there is a bug... to speed up the search, can you send me a saved game where he is already with trainable units (like conscript) ?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Sat Apr 21, 2007 4:37 pm

Yep right here...

I have the Laurel Bde set up under Cooper in Richmond, with one conscript element...doesn't seem to train.
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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sat Apr 21, 2007 4:43 pm

The Laurel Bde is an elite flavor unit and should have no conscript elements inside it. May be a bug

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