User avatar
Fouche
Captain
Posts: 185
Joined: Mon Mar 06, 2006 6:47 pm
Location: Oakdale, New York

Union Volunteer call-up Question?

Thu Apr 19, 2007 1:01 pm

First I want to say I :coeurs: this game !!

I have been playing as the rebels vs a friend of mine who is in command of the Union Army.

This is the full 1861 campaign.

We are playing via email a dry run until the game is further fixed/patched (as per a comment by Pocus that next week the game should be where they want it to be!). He is wondering about the call up of volunteers for the Union. Why can he do it every turn? In the manual it says one should be only able to call up volunteers every 6 months. It is now late August of 1861 and he has called up about 550,000 men. [Unless of course the AI is doing this because it knows I am a better player vs my friend... :niark: -- I have mentioned that to him....]

{We have been playing this particular game since with the second patch 1.00b without restarting it.} Then this question is moot because we have not restarted the campaign game since patch 1.01....if that is the cause.

Again I want to say....I :coeurs: this game!

User avatar
James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Thu Apr 19, 2007 1:26 pm

I noticed in my Union game vs. the AI that the first callup in early April had a 6 turn delay after I made it. I then made my second callup in late June which if my count is right is only 5 turns later unless you count early April as one of the turns.

The next turn I checked was early September and it said 9 turns remained, but that’s 5 (or 6 depending how it counts) turns after early April. So my guess is the turn count clock reset from 6 to 12 turns somewhere in between late June and early September based on one of the historical events (possibly the end of the 90 day volunteer event?) and I will have a 6 month (12 turn) window between my callups from now on.

It should be noted the number of troops that can be raised in those first 2 callups is about half those that can be raised in later callups so the total numbers don’t change much, just how often you can select your different options.

Of course this can all just be completely bugged and I’m just full of hewy. ;)

I haven’t tried PBEM yet, so I don’t know if that’s different than my above experiences.

Jim

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Apr 20, 2007 6:25 am

the options reset in late june I believe (would need to check the data base), so you can indeed (if you wait) call one turn, then call the next, if you are levying just before and just after reset. But you should not be able to call an option 'every turns', except printing money.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

K-1stPennaRes
Private
Posts: 29
Joined: Sat Nov 25, 2006 10:41 pm
Location: Savage, Maryland
Contact: Website

Repeated Call-ups of Volunteers

Fri Apr 20, 2007 7:32 pm

Be that as it may, I am the, cough, cough, inferior-talented friend of Fouche (imagine M. Fouche having any friends at all!), and in our campaign game, every single turn (at least the first four or five, until I stopped, as I had more manpower than I could possibly use) the call-up of volunteers was available to me.

By the way, elsewhere, you or somebody said ships should be able to stay on station in the blockade boxes for 12-16 turns, but mine were in desperate need of supply after about two turns. Is there a reason for this that I might have overlooked?

Thank you.

User avatar
Fouche
Captain
Posts: 185
Joined: Mon Mar 06, 2006 6:47 pm
Location: Oakdale, New York

Touche and ouch...

Sat Apr 21, 2007 11:48 am

To my good friend above - yes - I deserved that :bonk: (I should add we have been wargaming since we were teenagers in the early/mid 1960's - we were on the same fencing squad - and I will add he was always winning the majority of wargames until recently...well that took me long enough...:siffle :)
Now to this inquiry...I have noticed something else on the Drafts page and I am asking if anyone else has seen this? I did not want to say anything at first because this might be because we have not yet started a new campaign and have instead played through the last few patches....but to be on the safe side I have decided to bring this up.....
When I checked the draft page for the Rebels...to call up volunteers or partial mobilization....to see how many turns were left before I could sign them again for another call up, I saw them each with a zero with the page signed. The following turn they were clear to be signed which I did - I noted that the length of time is longer. For the volunteers it is now 11 months and for the partial mobilization it is 23 months. I see in the manual it says for the former every 6 months and the latter once every year. Has anyone else seen this or is it an anomaly just because we have as yet not started a new full 1861 campaign game?
Thank you...

User avatar
James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Sat Apr 21, 2007 12:29 pm

Fouche wrote:- I noted that the length of time is longer. For the volunteers it is now 11 months and for the partial mobilization it is 23 months.
Thank you...


6 months would be 12 turns, so if you've confused turns with months the first one seems right. I haven't done a partial or full mobilization yet, but it may well be a one year callup (24 turns).

Jim

User avatar
Fouche
Captain
Posts: 185
Joined: Mon Mar 06, 2006 6:47 pm
Location: Oakdale, New York

thank you...

Sat Apr 21, 2007 1:42 pm

Oops! Ah yes...thank you...on the turns to months equation......
But have you seen a zero as I mentioned. Against the AI in the full 1861 campaign I have? I don't recall seeing that before. Although to be honest considering the stability of the game and how well it plays -- it is a minor...a very minor problem.
I will restart a new game full 1861 campaign and will monitor.....
Thanks

User avatar
James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Sat Apr 21, 2007 2:01 pm

Fouche wrote:But have you seen a zero as I mentioned. Against the AI in the full 1861 campaign I have?


Nope, never had a problem with zero delays after signing a callup, I’ve always seen at least a 6 turn delay. When I first got the game I started and restarted a lot of campaigns due to errors I made and the learning curve.

I never saw a problem with all the multiple starts for both sides. I have however only played the April 1861 campaign and never a PBEM game yet, so it may be something unique to your PBEM game.

Jim

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Apr 21, 2007 3:35 pm

K-1stPennaRes wrote:Be that as it may, I am the, cough, cough, inferior-talented friend of Fouche (imagine M. Fouche having any friends at all!), and in our campaign game, every single turn (at least the first four or five, until I stopped, as I had more manpower than I could possibly use) the call-up of volunteers was available to me.

By the way, elsewhere, you or somebody said ships should be able to stay on station in the blockade boxes for 12-16 turns, but mine were in desperate need of supply after about two turns. Is there a reason for this that I might have overlooked?

Thank you.


please send me this save, this is totally weird. My address: support@ageod.com
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Apr 21, 2007 3:37 pm

0 can happen I believe (meaning that the turn that you will process will regenerate the option), because the option reset themselves at a given month, for example late june. So if you use it in early june, you can have it again the next turn.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 12 guests