Florent wrote:How it works. Both side have a railroad system. Do you have to buy locomative to use it ? or improve it ? If you want to move a division or corps like Longstreet at Chickamauga, how much time is needed ? For now i just now that you have to select the destination and then use the "by rail button" but what is the limit ?
Pocus wrote:you have a pool capacity representing the current rolling stock and overall network state. It erodes each turn by some percents, so if you are the Confederates chances are that you will perhaps use your war materials to seemingly more interesting things like making canons, but you always have the option to buy new pool points. The Union can do that routinely, given the amount of war materials he produces each turn.
So each force moved by train spend for one turn a number of pool points equal to his weight. Travel time is one day per region, except when crossing rivers where you get another one day cost, representing the various bottlenecks around stations and need to stop at coaling stations from time to time. This is a very fast mode of redeployement anyway (and you can combine that with riverine move during the same turn!)
jackfox wrote:Ray, railroads can be repaired by using the "repair railroad" button in the Special Orders box to the left of the message panel (same place you choose river/rail movement, but on one of the other tabs). My experience is that you can issue this order to a unit that started its turn in the region needing the repair.
jackfox wrote:Ray, railroads can be repaired by using the "repair railroad" button in the Special Orders box to the left of the message panel (same place you choose river/rail movement, but on one of the other tabs). My experience is that you can issue this order to a unit that started its turn in the region needing the repair.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 11 guests