
I looked into the event in 'USA Leaders.sct' and it runs SelUnqUnit (Select Unique Unit) on 'Ulysses S. Grant', which will fail, because there is no 'Ulysses S. Grant' unit -- already killed and removed from the game --. However the event then runs 'SelMostNumGroup = NoSelGroup' which will then select the the 'Group' using the most command points, unless there is already a 'Group' selected. Therefore, IIUC, if Grant is in play, he is selected and Sherman spawns on him; if Grant is not in play, the largest 'Group' is selected and Sherman is spawned on it.
But Sherman didn't spawn, at all, so is this broken? If Sherman were not to spawn at all if Grant is not in play, there would be nor reason for the 'SelMostNumGroup' command, therefore I have to assume that it is intended that Sherman is not dependent on Grant to spawn.
I know that there are other leaders that spawn per event on other leaders, such as Fitzjohn Porter spawning on McClellan. These events also work the same way and if the Sherman event is broken then so are these.
Code: Select all
StartEvent = evt_nam_USA_Sherman|1|1|NULL|NULL|NULL|NULL
Conditions
MinDate = 1862/02/01
MaxDate = 1862/03/15
EvalUnqUnit = William T. Sherman;NOT
SelectFaction = $USA
SelUnqUnit = Ulysses S. Grant
SelectFaction = $USA
SelMostNumGroup = NoSelGroup
GenMsg
EvalRegionSel = NULL
Actions
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = W. Sherman
Apply
CreateUnit
SetType = $uni_USA_Sherman
SetName = William T. Sherman
Apply
EndEvent