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Captain_Orso
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Can you influence where units are NOT built?

Tue Feb 14, 2012 12:41 pm

It there any way to prevent units from being built in certain locations?

[INDENT]Long blown-out explanation of why[/INDENT]
I've had some really bad experiences over the years with units building in the wrong place at the wrong time. One of the most recent was as the CSA. I executed my winterly tax-return build and requested a slew of units in Kentucky, of which only Louisville, Lexington and Clarksburg did not belong to me. And as fate would have it, in Prestonburg, way off in the corner and cutoff from the rest of world by mountains and winter weather got the most units dropped onto it; 3 of those big fat 5 element brigades.

No sooner said than they and the garrison were unsupplied and taking hits. And since a unit being built isn't finished until each of its regiments and batteries have reached their full compliment, they just wouldn't complete training so that I could finally move them away.

After building a supply train just for Prestonburg training grounds (it took 3 or 4 turns turns to get it there too) i finally got two of the new brigades out, but by the time they hit civilization they were pretty beaten up and darn low on cohesion.

The third unit had the bad luck of being the victim of a early spring storm, and by the time they reached civilization there was little left of them but a few raggedy uniforms filled with scarecrow figures.

Considering the additional cost of a supply train on top of the purchase costs, plus all the replacement conscripts that went into trying to fill the ranks of starving Johnnies and then refilling the ranks when they finally got out of that wintry hell-hole, those were certainly the most expensive units I've ever raised :(

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lodilefty
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Tue Feb 14, 2012 12:59 pm

Not really... been there, done that [usually in Missouri aka Misery]

The locations are a probability of the locations that are eligible for the unit type.

For Militia, this calculation uses the size of town. For most others, it uses the Square of the size of the town [big cities get a much higher probability]

Thus, a larger city/town will have higher probability to get new units.

In your case, being in KY, I wonder what the Loyalty of the other cities looked like? Remember, you need > 25% loyalty in your favor for a location to qualify.
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Captain_Orso
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Tue Feb 14, 2012 4:13 pm

I was afraid of that. I hate Prestonburg for that.

I think the loyalty in all the towns I had was high enough to build units in. IIRC I had units being build in Bowling Green, Columbus & Paducah too, maybe also in one of those two small towns west of Bowling Green, but in the other towns there were smaller units being built. Prestonburg has not only the most, or near the most, units being built, but without a doubt, the most regiments/batteries.

Bowling Green is level 2 or 3, but I think all the rest are just 1. I also remember that on the build sheet (popup link from Messages Log) the smaller units appeared first in the list, then units from other states and then KY again at the end with these fat units. It appeared to me that the engine decided that enough units were already built in KY and to check for the other states. Only after the other states had their builds honored did it return to KY to build the rest.

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Jim-NC
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Tue Feb 14, 2012 7:01 pm

For some reason, the computer loves Prestonburg for builds (especially in the winter). I have had a similar situation (I built 2 units, and both showed up in Prestonburg, both almost starved to death). I held Paducah and Columbus, and Bowling Greene.

I am not sure if there are different % for which cities can build, or if Prestonburg is on the bottom of the list and gets everything that's left, or what, but it happens a lot.
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Stauffenberg
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Tue Feb 14, 2012 7:37 pm

Jim-NC wrote:For some reason, the computer loves Prestonburg for builds (especially in the winter). I have had a similar situation (I built 2 units, and both showed up in Prestonburg, both almost starved to death). I held Paducah and Columbus, and Bowling Greene.

I am not sure if there are different % for which cities can build, or if Prestonburg is on the bottom of the list and gets everything that's left, or what, but it happens a lot.


I've had the exact same problems you relate although I've also had twin brigades building in Clarksburg even further north on the river. I've had to send cavalry and a supply cart up from Knoxville to meet them around Prestonburg and march them out in the dead of winter.

At this point I pray my union opponent will clean up Kentucky north of Bowling Green so that Kentucky levies will appear somewhere reasonable (and now that the cat is out of the bag the cunning union player will leave Clarksburg & Prestonburg alone for a time at least, and pounce when he sees cadres forming up). At the very least I grab Columbus and have managed to build wads of artillery there in the past. I gather this has been changed in rc10a and you need to have a place where actual WS is to be had. I am currently experimenting with putting in light and medium industry in Kentucky to see how this works re artillery.

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Pat "Stonewall" Cleburne
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Tue Feb 14, 2012 8:10 pm

I say the force pool is plenty big enough to avoid this. I never build anything but an occasional militia in Missouri or KY. I won't even build in TN or VA if I know I'm going to lose some cities soon.

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Stauffenberg
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Tue Feb 14, 2012 8:13 pm

Pat "Stonewall" Cleburne wrote:I say the force pool is plenty big enough to avoid this. I never build anything but an occasional militia in Missouri or KY. I won't even build in TN or VA if I know I'm going to lose some cities soon.


Perhaps, for infantry and cavalry. But Kentucky artillery, especially the 20 lbers, are much needed in the long haul.

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rattler01
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Tue Feb 14, 2012 8:26 pm

Not really the right forum but,

I think CSA players are missing the opportunity of Prestonburg. I usually set a wagon there with a small garrison to block raiders coming down from OH and knocking out the VA/TN RR line. Also it serves as a staging area for CSA raiders that can reach Wheeling, Columbus, or Cincinnati in 1 turn with a fast mover.

As the USA if I can invade KY unchallenged I will occupy every city in KY in one turn depriving the CSA of its force pool.
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Captain_Orso
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Wed Feb 15, 2012 1:03 am

I really should know better than to build in 'Kentucky in the winter time'--is that a song? must be a lament--but I forgotted :wacko:

Since I generally only build divisions I'm always looking for the right combination of brigades to buy to build an optimal division in one shot. After a while either I have to build some brigades in far off states or bite into the sour apple and risk calamities like Prestonburg. In the summer it's not much of an issue, unless an attack is looming in the distance. I guess it just goes with the territory ;)

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