Altaris
Posts: 1551
Joined: Wed Dec 07, 2011 8:20 pm

How do you keep Kentucky neutral?

Thu Dec 29, 2011 7:14 pm

Is there any way either side can guarantee KY stays neutral? I've tried looking at the events, but I don't completely grasp what they are doing. It looks like the amount of troops in the vicinity makes a difference, but how exactly does it work? And what effect do the purchased units for CSA/USA Enters Kentucky make?

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Citizen X
AGEod Veteran
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Thu Dec 29, 2011 7:39 pm

Afaik Kentucky enters war in October 61 in any case.

colonel hurst
Corporal
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Thu Dec 29, 2011 10:13 pm

The number of units in regions that border Kentucky does influence what side Kentucky will enter the war on, but as far as I know, Kentucky will eventually side with the Union if not persuaded otherwise by October of '61. I may be wrong on the date however.

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lodilefty
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Thu Dec 29, 2011 10:34 pm

Prior to patch 1.16 RC9, there was a nasty little bug in the two "with KY" scenarios, so that the AI would always enter KY preemptivily at first opportunity.

Since then, it is WAD

In addition to staying away from the regions immediately adjacent to KY, there are low-level probabilty events for the AI that will cause the AI to invade.
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Jim-NC
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Location: Near Region 209, North Carolina

Fri Dec 30, 2011 12:27 am

Altaris wrote:Is there any way either side can guarantee KY stays neutral? I've tried looking at the events, but I don't completely grasp what they are doing. It looks like the amount of troops in the vicinity makes a difference, but how exactly does it work? And what effect do the purchased units for CSA/USA Enters Kentucky make?



KY does not stay neutral. The "unit" USA enters Kentucky/CSA enters Kentucky allow the player who purchases the item to invade Kentucky. AFAIK the invasion automatically forces Kentucky to join the other side (purchasing the unit may auto force as well, but I am not sure). The other side should wait 1 turn before moving in or they face large cohesion losses (note that border rivers don't count).
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Longshanks
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Fri Dec 30, 2011 1:44 am

THe game checks every turn starting the turn the chits become available for "too many units on the border" There's a 1/6 chance as I recall for it to join the other side, but this can be negated by them having too many troops. Starting with the E Nov 61 turn KY joins the Union if it has not been invaded, or already joined. You can read the files using Notepad if you want to decipher the intervention code. SCR files? It's a hard read, unless you are Sir Codes-a-lot.

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