Altaris wrote:Okay, last turn (Nov 1861), I had a force under Polk defending at Paducah, I had about 400 CP here with lvl 4 entrenchments, and a freaking blizzard was going on.
Grant attacked with a stack of 1200ish CP from across the Missisppi at Cairo, in the midst of a blizzard mind you, against Polk at Hold at All Cost. Grant still won after 3 rounds.
Now I know he had the odds advantage, but cmon! Anyway, I guess lesson learned, but it was a really sucky one, as it puts me in horrible position now out west.
I guess the game fails to model in any sensible way what a ludicrous idea this invasion would've been in real life... An entire army crossing the Mississippi in the midst of a blizzard against entrenched positions... yeah, makes a lot of sense!
Altaris wrote:I originally had Polk set to regular defense settings (the orange defense one), and he just simply retreated despite great fortifications, woods terrain, blizzard conditions, and a lvl 2 fort(...)
lodilefty wrote:Passive stance with evasive move can often allow any force to bypass a force that is weak in Cavalry. Remenber, the game regions are representing a large area (like when Bedford Forrest snuck his troopers out of the Siege of Ft. Donelson)
I'm not comfortable with this either, but for now it is what it is...
Altaris wrote:Well, I'll just write it off to the rather painful learning experiences this game sometimes has. I didn't have him in the fort, maybe I should've with the conditions being what they were, oh well, hindsight is 20/20. I mostly was annoyed with the first set of results, where he just ran away before the battle even started despite the fact that it was supremely good defensive conditions. The redo was better with Polk at Hold At All Cost, he got driven back, but at least did some good damage in the process.
So how exactly do the leader ratings "multiply force"? I know they effect combat, but I don't understand the exact mechanics.
I think this really was a situation where my assumption was just false. I just sorta assumed that attacking over a major river in a blizzard would be impossible, I've never seen anyone try it or dared to try it myself, so didn't have anything to base that assumption off of.
Regarding supply wagons, he was regularly getting supply wagons through zones with at least 1 cavalry regiment + 500-900 CP worth of troops. I estimate I caught about 25% of them. That aggravated me more than anything, as I had a huge number of extra troops in VA trying to keep about 1000 CP of Union troops cornered in Manassas. Not only was he getting supplies through with ease, but he was even sneaking whole regiments of cavalry out... I could see them via intel, but not catch the buggers! What will help this?? Increasing the number of cavalry units I have in the group?? Does it help or make a difference if the cavalry are indepent or in divisions?
Altaris wrote:So how exactly do the leader ratings "multiply force"? I know they effect combat, but I don't understand the exact mechanics.
Jim-NC wrote:The retreat is up to the general. In my experience, usually anything above 3 to 1 causes a defender to retreat (there are exceptions of course). You could be a victim of MTSG (or lack thereof). It doesn't always show on the battle report (which lists the units that start the battle, not who eventually joins).
Altaris wrote:Thanks for the info guys, I will put it to good use. I'm sure I'll have plenty more questions to come in the near future
I looked into the settings files, and the WillRetreat chance is exactly the same for the regular orange defense setting and the next one down (the blue one) and even the retreat at all costs (green one). That just flabberghasts me a bit, surely there's got to be a middle ground between an extremely elastic defense and a "fight to the last man" approach. Hold At All Costs isn't viable at all times, as many of these occassions, if I had set the troops to this, they would have been slaughtered completely.
// Defensive Posture - First ROE (Defend at all cost)
roeRetreatWill4 = 000|000|000|000|000|010
roeRetreatChance4 = 000|000|000|010|015|020
roeCombatCoeffOwn4 = 110|110|110|110|110|110
roeCombatCoeffOpp4 = 110|110|110|110|110|110
// Defensive Posture - Second ROE (Standard defense)
roeRetreatWill5 = 100|100|100|100|105|115
roeRetreatChance5 = 100|100|100|100|100|105
roeCombatCoeffOwn5 = 100|100|100|100|090|090
roeCombatCoeffOpp5 = 100|100|100|100|090|090
// Defensive Posture - Third ROE (Defend & Retreat)
roeRetreatWill6 = 100|100|150|150|160|160
roeRetreatChance6 = 100|100|120|125|130|135
roeCombatCoeffOwn6 = 100|100|100|100|100|100
roeCombatCoeffOpp6 = 100|100|100|100|100|100
// Defensive Posture - Fourth ROE (Retreat if engaged)
roeRetreatWill7 = 200|200|200|300|300|300
roeRetreatChance7 = 120|135|150|150|150|150
roeCombatCoeffOwn7 = 100|100|100|100|100|100
roeCombatCoeffOpp7 = 100|100|100|100|100|100
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