Look, it's quite simple.
In this illustration the number on the Rail Transportation Pool line in the [color="Blue"]BLUE[/color] box is the size of you Rail Capacity (RC). The number on the Rail Transportation Pool line in the [color="Red"]RED[/color] box is the Capacity for transporting supplies after subtracting the usage for transporting Units from the RC, thus giving you your Supply Transportation Capacity (STC).
Every time you click the Use Rail button on a unit, whether it travels or not, the weight of that unit is subtracted from the STC; the number in the [color="Red"]RED[/color] box.
When you invest in your Rail capacity it will raise,
or should raise, your RC, the amount corresponding to the number beneath the locomotive icon, where you click to buy.
In the example in my first post, I paid to have my Rail pool increased by 120. The game would have reported that I paid $151 for my Rail pool increase ( 120 * 1.26 = 151.2 ).
BUT because of selling War Bonds at 8%, raising Exceptional Taxes and Printing Paper Money, my inflation would increase about 8% more on top of what is being used to calculated my cost, and this the game does not take into account in my Financial Ledger, according to what I've read in the forum.
So I paid $151 to get an increase of 120 in Rail capacity, but inflation raised the cost per an increase of 10 from $12.6 to $13.3. So I assume that it should just take the sum I paid ($151)and recalculate the amount of increase ( 151 / 13.3 = 11.35 ); so I should have still had and increase of 110.
But if you look above, I started with an RC of 414 and ended with 406!! I'm swimming in WS and my treasury went from $40 before income and expenditures to $42 after.
[font="Courier New"]
.................... $ ... WS
Current Stock ..... 40 . 1657
Planned Expense .... 7 .. 497
Planned Production 109 .. 153
Next Turn Stock .. 156 . 1313
Actual Next Turn .. 42 . 1203
Difference ...... -114 . -110
Loss of RC Incrs. -151 . -110
Missing Costs ... -265 . -220
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So $265 and WS220 went to something that cannot be readily seen. I didn't build any divisions in that turn, or for a while at that; I had 2 regions in which I was repairing the Railroad, but that costs far less than this.
I have 6 Steam Frigates and 2 Frigate squadrons in poor shape in Charleston. The Steam Frigates have a total of 91 hits on them together and the Frigates 36.
Steam Frigates cost me at this point $23/WS15 and Frigate squadrons §28/WS18. Repairing hits cost the equivalent of the cost of a new ship.
Hit Repair Costs - Steam Frigate (20 hit points)
$23 / 20 = 1.15
WS15 / 20 = 0.75
Hit Repair Costs - Frigate (15 hit points)
$14@ / 15 = 0.9333
WS9@ / 15 = 0.6
So the 91 Steam Frigate hits cost
91 * $1.15 = $104.65
91 * WS0.75 = WS68.25
and the 36 sailing Frigates hits cost
36 * $0,9333 = $33.6
36 * WS0.6 = WS21.6
$104.65 + 33.6 = $138.25
WS68.25 + 21.6 = WS89.85
But I'm missing more $ and WS than that, and even if it did all go to repairing those ships, why are they not repaired? They hardly lose a hit a turn and for that amount of money and WS I could have built brand new ship to replace the damaged ones and still had cash and WS left over to party with

arty:
Where's my party money?!?!
