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Heldenkaiser
AGEod Grognard
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Why oh why??

Sat Jan 23, 2010 7:27 pm

... can't the button for promoting leaders not work per leader? In promoting a corps commander (who then went and lost a battle for a staggering -11 NM because he refused to retreat as ordered), I inadvertently promoted a bunch of utter unknowns in his stack too, each costing me about 25 VP for alienating the most senior in grade. I find it quite counter-intuitive that this button promotes everyone in a stack. :bonk:
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]
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Gray_Lensman
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Sun Jan 24, 2010 2:36 am

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Heldenkaiser
AGEod Grognard
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Sun Jan 24, 2010 8:46 pm

Gray_Lensman wrote:It's been mentioned numerous times in various threads that you need to isolate possible promotable leaders in their own stack to prevent such multiple actions. Its a game engine limitation that you will just have to remember to take into account.


Of course, though it's easy to forget. I don't tend to remember whether non-entities like Wood become promotable. I think it would be more logical if the game engine would promote only the leader of a stack, not do series promotions. Thus you could always promote the commander, *without* taking him out of business for an entire fortnight, but would have to isolate subordinates to promote them.
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

Degataga
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Mon Jan 25, 2010 2:45 am

This has become really annoying thanks to the fact that all leaders can now be promoted above their historical ranks.

It's a great feature in general but I don't know how many times I've been forced to make a choice between taking a corps out of the game for a turn or promoting 3 or 4 non-entities along with the commander. :bonk:

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Pocus
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Mon Jan 25, 2010 5:30 pm

Yes, this is an engine limitation. No promise but I will check if this is something which can be improved for ROP (and thus for ACW when a patch will be done for it).
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Heldenkaiser
AGEod Grognard
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Mon Jan 25, 2010 9:08 pm

Pocus wrote:Yes, this is an engine limitation. No promise but I will check if this is something which can be improved for ROP (and thus for ACW when a patch will be done for it).


That would be SOO great. :thumbsup:
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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