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Pocus
Posts: 25669
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Location: Lyon (France)

New official 1.14 patch

Fri Jul 10, 2009 4:33 pm

Dear AACW Players...

At long last we are able to present you with the new 1.14 patch!

================================================== ========================
AGEod's American Civil War Update 1.14c
July, 10th 2009

================================================== ========================

The patch link below is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

Additionally, you can apply a QuickFix which fixes some additional data-related issues not addressed by the main 1.14 patch. Please contact Gray_Lensman for further information.

Due to several important changes, saved games may or may not be affected but we haven't been able to confirm if this is really the case. We don't think it actually will but it is always advised to finish any ongoing games prior to updating or you can make a separate additional AACW installation for this Update Patch.

New feature
================================================== ========================
(Backfitted from the new games under work, VGN and ROP...)

All Generals are "generically" promotable up to a rank one level above their historic rank. This means all the 1-star generals depending on their performance in-game can possibly be promoted to a 2-star general. This same change is being applied to those generals whose top historical rank was 2-star. In those cases they are generically promotable to 3-stars. This is not being done for the 3-stars to 4-stars yet.

Generically promotable means that the underlying data model does not change, i.e. all the previous stats, abilities, attributes, whatever... will remain unchanged with only a change in the model's game rank being affected. Previous promotions depended upon a linkage of differing models/units. For those generals who had this type of previous promotion change, they will still follow that promotion change with the added modification that those limited previously to 2-stars could actually be generically promoted to 3-stars.

Bug fixes
All known bugs reported in the forum or at the support line have been fixed.

Map / Database
================================================== ========================
(Work led by AACW Coordinator Gray_Lensman). Special Thanks to Comtedemeighan and other various contributors throughout the forum.


Note: The scenarios created by Bigus have been "officially" removed so that he can continue personally updating them as his own MODs.
For Modders: Database changes will be made available once the patch is "officialized".


1.) Introduced a new region north of Vicksburg (Hayne's Bluff). Note that it is "swamp" terrain. Introduction of this region prevents the ahistoric bombardment (by units in Vicksburg) of naval units transiting to/from the Yazoo River.

2.) Reworked the Peninsular area to the east of Richmond.
a.) Renamed original New Kent, VA region to Williamsburg, VA region
b.) Created new region New Kent, VA, by splitting original Charles City, VA in half along the Chickahominy river.

3.) Restricted Divisional Formation until after 1861/10/01. At that time the USA can create up to 60 Divisions and the CSA can create up to 30 Divisions. This is now more easily moddable for those desiring to do so.

4.) Implemented a new attribute provided by Pocus (*NoCapture*). Early game horse mounted units can no longer take control of city structures. Once cavalry upgrades to (Late) cavalry (around early 1863), this restriction is lifted. In other words, you will have to accompany invading forces with non horse mounted units if you wish to take control of city structures during this early game period. To clarify: this only applies to city structures, NOT standalone depots/harbors.

5.) Fixed Pillager bug. Pillager units are able to destroy ungarrisoned depots whether in a city or stand-alone.

6.) Cost of depot production is now 4 supply type elements instead of 2 supply type units.

7.) All Militia type units have an added cost of 1 WSu. This curtails the "No WSu cost" militia to conscript infantry conversion spamming exploit.

8.) Increased the Protection factor of Coastal Artillery to 30.

9.) SetNavalPool access for the CSA also. This primarily allows for British shipping to utilize the Shipping Box for supply purposes should Foreign Intervention be triggered.

10.) Reworked St Louis Massacre events.
a.) USA General Lyon and CSA General Price will now appear with their troops 100% of the time.
b.) Depending on whether a massacre actually takes place in St. Louis (75% probability), various units may be added to the Reinforcement Pools for both sides.

11.) Reworked 1861 USA Army in Virginia events. (Threaten Richmond)
a.) Must "threaten" Richmond with at least 10 or more units within 2 regions for at least 2 turns (not necessarily consecutive) or lose 10 National Morale.

12.) Placed the capital of Georgia, "Milledgeville, (structure) in region 304 Monroe, GA for all scenarios.

13.) In all affected scenarios, correctly placed the Toronto Depot at Toronto in Upper Canada.

14.) In all affected scenarios, correctly placed the Quebec Fortress and Quebec Depot at Quebec in Lower Canada.

15.) Reworked the border data points between 48 Lawrence PA, and 416 Trumbull, OH so that direct land movement can occur between them.

16.) Changed the displayed name of Grand Isle (1441) to Barataria Bay.

17.) Changed the displayed name of Barataria Bay (1442) to Timbalier Bay.

18.) Changed the displayed name of Lafayette Sound (1443) to Atchafalaya Bay.

19.) Changed the displayed name of White Lake (1444) to Grand Lake.

20.) Changed the displayed name of Bay of Berwick (1445) to Cote Blanche Bay.

21.) Reworked the displayed structure name of "Talahassee" to "Tallahassee".

22.) Changed the terrain type of Western Branch (1349) from Coastal Waters to NoFreeze Shallow.

23.) Changed Coming Fury USA Starting Morale to 90 (was 95). This brings it in line with the 1861 April Campaign scenario.

24.) 1862 Campaign Scenario (2 - theater)
a.) Changed USA Starting Morale to 95 (was 90).
b.) Changed CSA Starting Morale to 110 (was 100). Again to bring in line with the 1861 Campaign scenarios.

25.) Reworked the non-sharpshooter units Custom Names to eliminate confusing references to units with "Sharpshooter" embedded in their names.

26.) Clarified comments for New available HQ(s) to read: New Army HQ able to be built in the Reinforcement pool.

27.) Clarified Tooltip for new available HQ(s) to read: +1 Army HQ in Reinforcement pool.

28.) Clarified common Tooltip for unactivated leaders to read: This "unactivated" leader can't perform offensive actions this turn.

29.) Clarified common Tooltip for activated leaders to read: This "activated" leader can actively lead units this turn.

30.) Corrected USA Tooltip for "Confiscation Act" to correctly show +5 National Morale.

31.) Corrected USA Tooltip for "YMCA" to correctly show +5 National Morale.

32.) Corrected CSA Tooltip for "French Intervention in Mexico" to show +1 National Morale.

33.) Corrected some "Short Name" references to John A. McClernand in the database to "J. McClernand", was "E. McClernand".

34.) Corrected some incorrect name entries for "Samuel P. Heintzelman", was "Stuart Heintzelman".

35.) Random "Tornado" river transport damage event renamed to "Flood" event. The Tooltips also state "Flood" damage. No change to the actual random damage effects.

36.) In both the 1861 April Campaign Scenarios (with/without Kentucky):
a.) The Confederate Capital is moved to Richmond, VA on the 1861 Late May turn.

37.) In the 1861 April Campaign Scenarios:
a.) Leonidas Polk is now delayed until his historical appearance date (June 25th, 1861). He will normally show up at Memphis, TN on the 1861 Late June turn.

38.) In the 1861 April Campaign w/Kentucky scenario (historical pre-secession military reinforcements are still placed by reinforcement events)
a.) Virginia did not secede until April 17, 1861. Virginia and West Virginia become active 1861 Late Apr turn
b.) Arkansas did not secede until May 6, 1861. Arkansas becomes active 1861 Early May turn
c.) Tennessee did not secede until May 6, 1861. Tennessee becomes active 1861 Early June turn
d.) North Carolina did not secede until May 20th, 1861. North Carolina becomes active 1861 Late May turn

39.) In both the 1862 Campaign and 1862 East Campaign scenarios:
a.) Replaced J. Dix with George Sykes as commander 2nd Div 5th Corps Army of the Potomac
b.) Created "Dix Command" w/ J. Dix at Fort Monroe, VA

40.) In the Shiloh scenario, the 1862 Campaign and 1862 East Campaign scenarios:
a.) renamed McCook's 1st Division to "2nd Division"
b.) reworked the 4th Bde to include the "15th, 16th, & 19th US" infantry elements
c.) changed McCook Sharpshooters to "KY Light Inf" and preplaced it into McCook's "2nd Division" formation

41.) In the 1862 Campaign and 1862 East Campaign scenarios:
a.) replaced "L.Rousseau" with Alexander McCook (L.Rousseau to be reintroduced by event)
b.) renamed McCook's 1st Division to "2nd Division"
c.) reworked the 4th Bde to include the "15th, 16th, & 19th US" infantry elements
d.) changed McCook Sharpshooters to "KY Light Inf" and preplaced it into McCook's "2nd Division" formation

42.) In the 1864 Campaign:
a.) reintroduced Darius N. Couch as a 1-star general capable of commanding a Division. (historically verified as a reassignment for him)
b.) replaced O. Wilcox with C. Wilcox (Cadmus).

43.) In the 1863 Campaign scenario:
a.) changed McCook Sharpshooters to "KY Light Inf"

44.)
a.) USA John McClernand was incorrectly scripted to show up in Indiana, he will now show up in Illinois instead.
b.) USA James H. Wilson was incorrectly scripted to show up at Washington D.C, he will now show up at Cairo, IL, instead.
c.) USA Edward Canby was incorrectly scripted to show up at Memphis, TN, he will now show up in Southwest, TX, instead.

45.)
a.) In the 1861 Campaign scenarios, renamed the 2nd instance of "1st MD Brigade" to "2nd MD Brigade".
b.) In the 1861 July and April scenarios, renamed the 2nd instance of "1st Indiana Volunteers" to "2nd Indiana Volunteers".
c.) In the 1861 July and April scenarios, renamed the 2nd instance of "1st Ohio Volunteers" to "3rd Ohio Volunteers".
c.) In the 1861 July and April scenarios, renamed the 2nd instance of "2nd Ohio Volunteers" to "4th Ohio Volunteers".

46.) Corrected "L. Rousseau" to a 1-star general in all affected scenarios. His first appearance (as a 1-star) has been adjusted to 1862/06/30. He is not promotable to 2-star. Also, placed him in charge of Nashville defenses (replaces Darius N. Couch) in the 1864 Campaign Scenario.

47.) In all of the 1861 scenarios (including Bull Run):
Reworked Sherman's Brigade (1/3 Bde) to include 3th New York, 69th New York, 79th New York, 2nd Wisconsin, and 3rd Artillery. The 2nd Wisconsin was made an integral part of Sherman's Bde and there was no Cavalry unit associated with it. Removed the standalone 2nd Wisconsin infantry unit.

48.) In all of the 1861 scenarios (including Bull Run):
Reworked the 5th Div/1st Bde to include 8th New York, 29th New York, 39th New York, 27th Pennsylvania, and 2nd Art A Bty. There was no Cavalry unit associated with this brigade.

49.) In all of the 1861 scenarios (including Bull Run):
Reworked the 5th Div/2nd Bde to include 16th New York, 18th New York, 31st New York, 32nd New York, and 2nd Art G Bty. There was no Cavalry unit associated with this brigade.

50.) In all of the 1861 scenarios (including Bull Run):
Reworked Robert Patterson's NVA/6th Bde to consist of 1st Wisconsin, 11th Pennsylvania, 2nd D Artillery, and Philadelphia Cav.

51.) Placed the 1st Missouri Brigade (Missouri Bde for short) into the CSA event scripts.

52.) Corrected a duplicate Leader pool events problem involving the 1863 USA General offficers' pool event and the 1863 Campaign scenario.

53.) Corrected a duplicate Leader (John Newton) in the 1864 scenario. Removed him from the Army of the Potomac. He remains properly with the Army of the Cumberland.

54.) Numerous minor graphic and border point assignment fixes. (mostly previously altered graphics files so patch size should not expand too much).

55.) Numerous leader promotional linkages reworked.

56.) Changed Minimum control to have in a region to allow a retreat into it to 0, was 5 (adopted from Clovis Mod)

57.) Army HQ's units intrinsic artillery model removed from the HQ unit. (due to rare CTD bug).
a.) All scenario instances now have a standalone HQ Artillery unit.
b.) Additional standalone HQ Artillery units added to the Reinforcement Artillery Pool (made available and in equivalent amounts simultaneous with HQ reinforcements).

58.) Land Artillery "bombardment enable" button graphics and tooltips reworked.
a.) If the button is NOT pressed in, there is no bombardment of passing naval units.
b.) If the button is pressed in, there is a bombardment of passing naval units.

The following additional changes were made to restore some of the balance to the game.

59. McClellan/McDowell in 1861: (1861 Threaten Richmond event replaced by the Army In Manassas event)
a.) McDowell will remain activated "every" turn throughout the "Army In Manassas" period (1861 Early May thru 1861 Early Sept)
1.) If the USA establishes Military Control over Manassas (Fauquier, VA), the Army In Manassas event is satisfied. McDowell retains command and McClellan is left in Ohio.
2.) If the USA fails to establish any Military Control over Manassas (Fauquier, VA) by the expiration of the Army In Manassas event:
a.) USA loses 10 National Morale points. (the same ones previously lost in the failure of the now defunct 1861 Threaten Richmond event.
b.) Irvin McDowell is automatically removed from command of the Northeastern Virginia Army at no cost and McClellan will be moved to the same location as the Northeastern Virginia Army commanded by Irvin McDowell
1.) If the USA is being handled by the AI: McClellan automatically becomes commander of the Army of the Potomac. McDowell remains in the same stack without command.
2.) If the USA is being handled by a human: McClellan, McDowell and the Army of the Potomac HQ unit are stacked separately for the player/gamer to decide who retains command.

59.) McClellan/McDowell and the new "Threaten Richmond" events in 1862:
a.) Two new "1862 Threaten Richmond" events created to add political pressure on the USA player to threaten Richmond in 1862. One event expires 1862/06/30. The other expires 1862/10/30.
b.) If you satisfy the "Threaten Richmond" requirements prior to the first expiration, there is no NM penalty at all for 1862.
c.) If you don't satisfy the "Threaten Richmond" requirements before the 1st expiration there is a 10 NM penalty.
d.) If you don't satisfy the "Threaten Richmond" requirements before the 2nd expiration there is another 10 NM penalty.
e.) McClellan or McDowell (depending on the Army In Manassas outcome) will remain activated "every" turn throughout the "1862 Threaten Richmond" period up until the 2nd expiration or the successful completion of the requirements whichever comes first.
f.) The 1862 "Threaten Richmond" events will be made optional once Pocus provides the on/off support capability.

60.) The McClellan 2-star model is generically promotable by the player but now has only a 10 point political cost (vs 25 previously) for being passed over. This is the same political penalty value as several other prominent CSA leader models in the game.

61.) AI will shelter more often in winter (improved algorithm)

62.) AI.LocalInterest scripting command had a bug (fixed)

==================================================

Feedback Appreciated (regarding bug reports with saved game files attained without Mod alterations).

Regards and Enjoy

AGEod and Company
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
Posts: 25669
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Location: Lyon (France)

Fri Jul 10, 2009 4:34 pm

(Reserved for additional notes)

caveat: contrary to what has been said in the thread about replay and screen focus, the default is still to focus screen on each battle during replay. If you don't like this behavior, then edit the file ACW\Settings\Display.opt with Notepad and add the entry

ReplayCenterOnBattle = 0
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

AndrewKurtz
Posts: 1167
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Location: Greenville, SC

Fri Jul 10, 2009 4:45 pm

Yippee! :thumbsup: Thanks. :coeurs: :coeurs:

It might also be good to describe the w/ Kentucky changes in this thread in case folks don't know about the Kentucky Add On.

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Gray_Lensman
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Fri Jul 10, 2009 5:16 pm

deleted

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Gray_Lensman
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Fri Jul 10, 2009 5:20 pm

deleted

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W.Barksdale
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Fri Jul 10, 2009 5:33 pm

:happyrun: :happyrun: :happyrun: :happyrun: :happyrun: :happyrun: :happyrun:

:p ompom: :p ompom: :p ompom: :p ompom: :p ompom: :p ompom: :p ompom:
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

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GraniteStater
AGEod Guard of Honor
Posts: 1778
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Fri Jul 10, 2009 5:51 pm

Thanks for the labor of love guys (well, a couple probably work for AGE, but still...).

A nice shiny Minie ball of your very own for all the dedicated guys without whom, the very best Civil War game would not exist as it does in all its glory.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898

RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.


Image

enf91
AGEod Veteran
Posts: 724
Joined: Sat Dec 06, 2008 6:25 pm

Fri Jul 10, 2009 6:13 pm

Would this be the right place to pitch my ideas on the capture of Northern cities?
Currently, NYC and Philly are worth 2 or 3 NM points upon their capture. Let's be realistic here. If the South had managed to capture either of those cities, especially New York, Northern support for the war would have evaporated. So here's my pitch: give the Northern player a MUCH bigger penalty for losing major cities. Just for realism. I think that even if the North had taken Richmond, if a Confederate army were in Philadelphia or New York, the North would have acceded to Southern demands.

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Inside686
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Fri Jul 10, 2009 6:17 pm

Vous cassez tout les gars ! :thumbsup:

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Gray_Lensman
Posts: 497
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Fri Jul 10, 2009 6:33 pm

deleted

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Gray_Lensman
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Fri Jul 10, 2009 6:38 pm

deleted

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Inside686
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Fri Jul 10, 2009 7:03 pm

Gray_Lensman wrote:Though it's probably praise, Please refrain from the use of Foreign language in the English forums... We discourage the use of English in those dedicated language forums and the same goes in reverse. It's a courtesy thing for all the forum readers. :)


You will admit that, for this particular occasion, it is a kind of "special congratulation" for French devs.
Didn't mean to offense anyone so… YOU GO GUYS !

AndrewKurtz
Posts: 1167
Joined: Tue Jan 30, 2007 2:49 am
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Fri Jul 10, 2009 7:57 pm

Gray_Lensman wrote:There's already an entire thread devoted to the w/Kentucky changes located here: http://www.ageod-forum.com/showthread.php?t=12372



Agree. Just posting the link as you did is more than enough. Again, thanks for all the work :thumbsup:

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Paul Roberts
Posts: 520
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Fri Jul 10, 2009 8:28 pm

Gray_Lensman wrote:Though it's probably praise, Please refrain from the use of Foreign language in the English forums... We discourage the use of English in those dedicated language forums and the same goes in reverse. It's a courtesy thing for all the forum readers. :)


Does "YEE HAW!" count as foreign? ;)

In any case, congratulations and thank you to AGEOD and the AACW Betas!

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dooya
Posts: 1311
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Location: Always near to Vicky Pollard.
Contact: Website

Fri Jul 10, 2009 8:33 pm

Gray_Lensman wrote:Though it's probably praise, Please refrain from the use of Foreign language in the English forums... We discourage the use of English in those dedicated language forums and the same goes in reverse. It's a courtesy thing for all the forum readers. :)
Foreign? :wacko:
No quote - No bullshit!

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Fri Jul 10, 2009 9:17 pm

Thank you, Pocus, Gray and all the Ageod team for your continuing support for this great game. Now, any ideas on how to get some free time to play...? :wacko: :bonk:

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W.Barksdale
AGEod Grognard
Posts: 916
Joined: Tue Feb 05, 2008 8:17 pm
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Fri Jul 10, 2009 9:23 pm

Pocus wrote:13.) In all affected scenarios, correctly placed the Toronto Depot at Toronto in Upper Canada.

14.) In all affected scenarios, correctly placed the Quebec Fortress and Quebec Depot at Quebec in Lower Canada.


Just a minor aesthetic detail. The regions upper and lower Canada didn't exist during the civil war. They were merged into the United Province of Canada sometime in the 1840s... :thumbsup:
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."

-General William Barksdale at Fredericksburg

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squarian
Brigadier General
Posts: 485
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Fri Jul 10, 2009 11:29 pm

Paul Roberts wrote:Does "YEE HAW!" count as foreign? ;)



Only if it's spelled "Jeh Hau".

texican
Civilian
Posts: 4
Joined: Sat Jul 11, 2009 1:16 am

Sat Jul 11, 2009 1:19 am

Everytime I try to download the new patch, another window of IE opens, but it is blank. Cannot tell how much of the patch, if anything, is in the process of downloading.

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Krec
Sergeant
Posts: 69
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Location: SF Bay Area
Contact: ICQ

Sat Jul 11, 2009 1:58 am

Great Job Guys :thumbsup:

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Colonel Dreux
Major
Posts: 224
Joined: Tue Apr 28, 2009 1:25 am

Sat Jul 11, 2009 3:46 am

Great job Gray, Pocus, and everyone else. Hussa! Hussa! Hussa!
Oh my God, lay me down!

Big Ideas
Captain
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Location: in the ambrosia cellar

Sat Jul 11, 2009 4:08 am

Thanks to the whole team who have spent so many hours to give everyone else the best ACW game its latest improvements. Even more hours can be spent playing. my download is 38% finished.

Thanks again for your dedication.

BI

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Gray_Lensman
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Sat Jul 11, 2009 4:37 am

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bigus
General
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Sat Jul 11, 2009 6:48 am

The "Options" tabs do not have fonts. This was a clean install for me but would like someone to confirm this..

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Gray_Lensman
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Sat Jul 11, 2009 8:38 am

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bigus
General
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Sat Jul 11, 2009 9:06 am

Gray_Lensman wrote:WAD. No issues.

[ATTACH]8403[/ATTACH]

Actually, this behavior has been around a long time. It's solved by rebooting your machine after you install the game. Rebooting, reinitializes the fonts for Windows.



Your right. I forgot to reboot. WAD.....

texican
Civilian
Posts: 4
Joined: Sat Jul 11, 2009 1:16 am

Sat Jul 11, 2009 11:39 am

Right clicking and saving appears to work, but simply clicking seems to make it download and run blind.

However, problem fixed with first method.

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Chamberlain
Captain
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Location: New York

Sat Jul 11, 2009 12:18 pm

Thanks guys, great job !!!

:thumbsup: :thumbsup:

Chamberlain

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Tex Willer
Corporal
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Sat Jul 11, 2009 2:33 pm

I like that you continue to improve the game, it's a good way to keep it young and fresh, and extend his life and number of fans.

I hoped that there were some improvements also for the prisoners exchange and about the loyalties of the States.... :(

I hope in the 1.15 patch :thumbsup:

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Gray_Lensman
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Sat Jul 11, 2009 7:11 pm

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