Fri Apr 24, 2009 3:47 am
Not really central to the thread, but it is useful to keep in mind that the game does not really reflect historical practice when it comes to replacements. To be fair, I did see recently (somewhere) that the Union game engine 'fills in' your units at a slightly reduced rate compared to CSA units. I would like to think that this is a nod to historicity.
In case s. o. knows nothing about the subject, the practice then (at least for the Union), was to 'bleed 'em white.' Regiments were roughly 10 companies of 100 men each = 1,000 on paper when raised (BTW, the numbers, i. e., 1st Minn., 54th Mass., etc., were in the chronological order of raising - i. e., the 20th Maine Infantry was the twentieth infantry regiment raised in the state). The 20th Maine went into Gettysburg with approximately 300 on the rolls and had started with s. t. like 1,000. They didn't 'replace' like a modern army does - they just raised more regiments.
There is one advantage to this - those 300 in July of '63 were very experienced veterans.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.
