soundoff wrote:Clovis,
I do so hope I'm not arguing for unhistorical facts.

I'm not sure though that I'm comfortable with depots not being able to be destroyed just because the game code or whatever makes them part of a town/city structure. Seems to me that you stop 'unhistorical' taking of towns/cities but create a further 'unhistorical' situation of depots that are impregnable to cavalry raids - unless of course depots during the ACW were relatively impregnable to cavalry until 63?
Banks is right though in pointing out that each of us is able to stop patching whenever we reckon the game has reached its limits. My dilemma with that strategy, attractive though that on the surface it seems, is that currently, at least, it cuts you off from say downloading a vanilla Kentucky event that works correctly or perhaps say in the future downloading a patch that improves the way the naval side operates.
As an aside I'm far too long in the tooth to be comfortable with downloading and installing any program that is not 'official'....however easy the process may be. Its my hangup. So whilst there are many aspects of your SVF mod that I
think I'd like to see incorporated into the 'vanilla' game...until they are they will remain as much of a mystery to me as the internal workings of the combustion engine.
Oh no

. But we have to simulate something special, ie the evolution of military thinking during this period. You're right in the sense technically a 1861 depot is as much vulnerable than a 1863 depot. But I firmly belive before the end of 1862, neither side was really convinced a pure cavalry raid could capture a depot alone and far in the rear. The key was a trial and error process, essentially in the West with Van Dorn and Forrest.
This point may be discussed, of course, but that's a well known design problem players have more insight of what is working or not than the actual leaders. Taken as is, the rule, to be arbitrary, is taking into account this "soft limit" when the precedent versions were ignoring it.
Modding: SVF is'nt so hard to install

. Modding has some interesting aspects, as I may implement changes without having to fear consumer complaints. As the grand father of Kentucky revamping, or the father of delay to division build( the first feature of SVF back in 2007), I may try things without the business pression AGEOD has.