asdicus wrote:As a player I need the new patches to fix any bugs that appear but I not want to keep having the game balance being changed unless those changes are properly considered by a large group of players. Ageod need to think hard about game balance issues and changes - sometimes just leaving stuff alone is the best thing to do.
asdicus wrote:However I am growing increasingly uneasy at the number of game balance changes being introduced via patches without ( in my view ) proper consultation or input from the wider game playing public.
asdicus wrote:However I am growing increasingly uneasy at the number of game balance changes being introduced via patches without ( in my view ) proper consultation or input from the wider game playing public.
AndrewKurtz wrote:I'd posted this once before, but I'll repeat here:
"For the People" is a board game that, IMHO, did a great job with this and personally, it could be used effectively in AACW to determine a winner.
Below are the exact rules changed for AACW terminology. I'm not sure that the numbers would work exactly, but the general concept could probably be effectively made to work well in AACW.
Automatic victories:
1. USA wins if CSA NM drops below 0
2a. CSA wins if USA NM is below 50 in November, 1864 or
2b. CSA wins if at any time their NM is double the USA NM
Otherwise:
3. USA wins if it controls 10 original CSA and/or border states(MO, KY, WV) by April 1865
4. Anything else is a CSA win.
This might provide a good foundation for determining true victory. And one of the cool things about it in FTP is you see games go to the very end as victory is not out of the CSA hand just because they are running out of men/territory. Sometimes it is more about fighting for morale and holding one key state.
As I mentioned, the actual NM levels may not work as the mechanics in AACW are different but I'm sure we could figure out the right levels by finishing/measuring games over a period of time.
asdicus wrote:I will try to clarify my initial post in light of the comments made so far.
I am very grateful to ageod for their continued efforts to improve this excellent game. The following points are not meant to criticise these efforts - merely to point out that some changes are not always for the best.
I fully support any bug fixes ( of course ! ) as well as new game features imported from later ageod games ( eg combat replays for non host player, new attack/defense option icons etc ). I also support improving the historical scenario data eg correcting oob, more historic generals, sorting out the rail network etc.
I do not however support the ever increasing number of changes to the overall game balance. One example is the new rule that corps cannot be formed before mid 1862. This is a recipe for total confusion for new players ( who find the div/corps/army stuff complicated anyway) and it adds nothing to the gameplay - a good example of something that wasn't broken so why change it ?
Generally I believe the csa/usa balance is about right at the moment and anything that seriously alters this balance should be avoided. Costing the union an extra 20 NM points in 1862 because they have not advanced on richmond will seriously affect the game balance. In all my pbm games the csa defends richmond strongly - so I advance instead in the west ( as per history). To try to move on richmond in 1862 as the union with rubbish generals is suicide against a decent defense. The game should not force players into moves like this yet a 20 NM point hit is so large they will have no choice but to try anyway. The argument that the union gets an extra 21 NM anyway in 1862 is spurious - kind of saying the union gets extra points so we better find a way to take them off again.
Generally I would say the developers should avoid game events which reduce NM for not moving on objectives as this rule could be applied to so many other events. For example in the april 61 campaign the csa loves to attack early on an undefended cairo - invading illinois a northern state. Southern public opinion did not support at all invading the north - so why not have a 20 NM point loss to the csa for such a move ?? Of course once introduced where do you stop with such rules - far better to avoid the rules in the first place.
So to summarise. Bug fixes and improving the game mechanics - yes please. Highly debatable events seriously changing the national morale totals - no thanks unless they are implemented on a large scale for many different events ( not practical really to do this ).
asdicus wrote:the new rule that corps cannot be formed before mid 1862....is a recipe for total confusion for new players ( who find the div/corps/army stuff complicated anyway) and it adds nothing to the gameplay - a good example of something that wasn't broken so why change it?
asdicus wrote:Generally I would say the developers should avoid game events which reduce NM for not moving on objectives as this rule could be applied to so many other events.
Gray_Lensman wrote:Alas, they were board games and board games and small kids never mixed well.
Banks6060 wrote:
If you don't like the updates...don't download them
asdicus wrote:I have no desire to be drawn into a flame war re this topic but comments like this are not very helpful.
As I have pointed out the new patches are almost mandatory as they include bug fixes and useful new game mechanics. It is the inclusion of contentious game balance issues with these patches that I am concerned about. These morale changing events should either be made much more common and apply to BOTH sides or they should be left out altogether. Reading the comments made so far it seems I am not totally alone in my views on this subject.
it will be very easily modded to disable the event entirely if you so desire, by changing a single "1" to a "0" near the end of the associated event files using only a simple text editor.
Banks6060 wrote:Oh...and another thing. As the Union player in PBEM...you could always NOT sit back and build up your mammoth army with really great generals...and advance anyway...for fun.
I usually try to see what i can do with McClellan to challenge myself.
But that's just me...
soundoff wrote:Now with my devils advocate hat on Banks 6060...I presume thats precisely what you would have done in the Grand Campaign had you have been playing on the Union side. Or is my more cynical self more accurate in that when it comes down to PBEMing a more fundamental desire to win comes out in all of us....you included?
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 4 guests