
Rafiki wrote:Isn't it technically still possible to play with Div HQs? Not that you can do it without a fair amount of modding and other hassle, though
general.opt:Code: Select all
RemoveDivHQ = 0
Evren wrote:Thanks Rafiki. Your answer brings another question though![]()
I'm not as old as you are (in the forums i mean), so i've never seen the divisional HQs. Was commander seniority important in creating divisions?
Thanks in advance.
Gray_Lensman wrote:BTW, fellas... Now, that I'm finally through the gruelling real life work schedule and v1.09e is an "official" patch. I have resumed the RR Accuracy work. Currently working with Florida, but will be moving up into Indiana and Ohio after Florida.
arsan wrote:Hi, just my 2 cents...
While people here talks about reintroducing Div HQ, and even implement Corps HQ (which have never existed on the game)... i think it will be better to eliminate the only kind of HQ that remains on the game (Army HQ) at least for Athena (AI)![]()
Why???
Check the attached picture and see by yourself.
This is standard 1.09e april campaign.
I play the Union, and the AI plays the CSA...
Behold how she uses her meager southern resources and organizes her forcesleure:
By building 3 expensive army HQ and then sending them all to Bragg's stack which have the "very important" mission of watching Fort Pickens garrison since half a year ago![]()
Meanwhile, AS Johnston is strolling around Kentucky with half a dozen militias, and the main CSA forces on the west (a bunch of divisions and independent brigades) are scattered around under one star leaders and fighting with 35% penalties commandsleure:
The only CSA Army on the map is the Potomac one under Beuregard... the one Athena receives already formed at campaign start![]()
I have asked for it on other thread but i will ask for it again: please do something to help Athena create armies!
Without them, single player game (the one most of the buyers play) is crippled as the AI cannot do anything useful with all her unitsleure:
I understand AI programming is difficult, but giving the AI already formed armies on the scenario setup or even letting her create armies just with 3*** leaders without need of a HQ will be a great help.
She can create troops, organize divisions... but without Armies she always fight at 35% penalty, cant use the "march to the sound of the guns" etc...leure:
Pocus, pleeeease!![]()
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About div and corps HQ issue, even for PBEM play, i can't find any advantage and only increased and boring micromanage on it![]()
Certainly, i don't miss the "old times"
Regards
Pocus wrote:Le Ricain, Jojo and Lasse, is the bug repeatable? ie, you revert to the previous turn and redo an end turn, does the problem appears again?
GShock wrote:...I can hardly really imagine how the AI can ever be good at employing units in such a terribly complex game. This about the unit employment is a big point...the lack of real amphibious assaults is another. Of course the AI can't put units in transports and assault New Orleans...that's considerably more complex indeed
I'm sure Pocus will find a way, he always does![]()
GShock wrote:I wasn't asking to produce Corps HQ i was just wondering (since i arrived after the Div HQ had just been removed) why that choice was taken.
GShock wrote:I'm sure Pocus will find a way, he always does![]()
arsan wrote:Hi
Thanks, Pocus!
I will send you the save this evening when i arrive home.
I completely agree with Franciscus.
Athena is reasonably good in many aspects but this Army HQ problem is a very important handicap for her.
It will be great if you could fix/improve the AI behavior so she learned (or remembered) how to make armies/corps.
But if it’s too difficult/impossible some setup changes or events could help her a lot, I think.
Even in addition to the AI fix.
There are some examples where the leader could arrive already attached to a HQ without creating any controversy, IMHO. AS Johnston is probably the most clear example.
With him, the CSA ai at least would have one army on the east and another on the west to organize his forces around.
Bragg, Buell/Rosencrans… could be another candidates for this at least when played by the AI.
Regards!
Clovis wrote:Just for info, I'm posting here what I've done for Halleck. The first event will fire only for USA AI and will give to Halleck an army HQ when he appears on the map. The second event will fire only for USA human player and is the same as in vanilla, ie Halleck coming alone.
I've done the same for Buell ( army of the Ohio) and AS Johnston and Pemberton for the CSA. Unfortunately, this can only work for leaders appearing as 3 stars.
Pocus wrote:Le Ricain, can you send me the saved game?
About Armies HQ. Aaaargh!!! Something must be really broken, but I did my homework and it worked in my tests. I'm almost pi*** of seeing what this Athena thing manages to not do with them
I would really like to have this save too Arsan. I have a save of Franciscus on that too, but two is better. The AI will get some attention in april anyway, this was planned.
arsan wrote:Looks very interesting, Clovis!![]()
It seems its time to check your mod!![]()
It's compatible with the last patch??
Thanks and regards!
Clovis wrote:Just for info, I'm posting here what I've done for Halleck. The first event will fire only for USA AI and will give to Halleck an army HQ when he appears on the map. The second event will fire only for USA human player and is the same as in vanilla, ie Halleck coming alone.
I've done the same for Buell ( army of the Ohio) and AS Johnston and Pemberton for the CSA. Unfortunately, this can only work for leaders appearing as 3 stars. (...)
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Gray_Lensman wrote:(...)
As a reminder:
Gamers must realize that ACW is now over a year old and that there are at least 3 newer games and 1 older game produced or being produced that utilize this same game engine. AGEod has stated that they will continue to support ACW and fix bugs, but they will not make major game engine changes unless it is of benefit to the entire game engine for ACW and the newer games based on this same game engine. AGEod is a rather small software company and currently I believe there are only three programmer/developers to do all this work and they do not do this as a hobby but as a business.
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