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Jabberwock
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Fri May 30, 2008 2:01 am

Gray_Lensman wrote:Hmmm, seems like Staunton is a bit south of the north end of the Valley. :niark: Are we talking of Staunton or Strasburg?


Both. I'm supporting the proposal for Staunton as a depot (by TeMagic, here), and expressing concerns about the idea of making Strasburg one as well.
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Gray_Lensman
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Coregonas
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Fri May 30, 2008 9:17 am

Jabberwock wrote:That's good to know. I expect I will be able to give you some experience in that regard. :niark:


Thanks Jabber. I m expecting some extra learn from you a lot of things:

How will you better capture ships while bored on dock
How to best land using your zouave & marine & elite brigades
How to best reinforce your invasions...
And all those tricky naval things, the real USA power. :nuts:

Coregonas
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Fri May 30, 2008 9:30 am

Gray_Lensman wrote:Also, explains why some gamers are maxing out the size of their CSA armies, since they are not spending anything on supply networks.


Yes that can be a reason.

As conscripts are so limited, seems better for supply to upgrade Rail / River Assets to 3/3, as these just cost Money & WS. The same goes for Industrialization.

Perhaps these should cost some conscripts, as commented in some threads.
However, I read some time ago than lots of slaves were in fact deployed as army support... (i.e. wagons for me)

Just spreading or moving your Wagons in corps on -non depot- areas (and hoping capture some of the enemys :siffle: ) can do the job for a while, until too much fronts are opened, then CSA starts breaking his lines.

Again, just following the historical path is not a good option. Translating to game-terms Did CSA invested too much in Wagons and too little in Transport assets.?

I confirm myself on the game doing it the other way has best results on average.

About adding DEPOTS for CSA, I believe it is ok as it is... i.e perhaps do not add more supply advantages for CSA.

+ The problem with the 3rd bde can be easily solved either moving to the city or just reducing a turn the lock status.

+ The problem with johnston could be partially solved if just adding a small city. It could allow for troops geting at least 70% power before unlock, instead of 50% actually.

However... I ve found a couple times all this army being wiped out if send to manasas once unlocked.

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Jabberwock
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Fri May 30, 2008 10:37 am

Gray_Lensman wrote:I can possibly justify a depot for Johnston, but the one in Staunton for a "Reserve Bde" that can just be placed elsewhere is really not needed.


If you get a chance, check out the PBEM mod. Jagger's map changes have added a lot of interesting possibilities to the Shenandoah Valley (from either side), as well as several other places.

I think TM makes a good case for the historical justification of a depot at Staunton. I just don't know whether the same sort of description would apply to Strasburg, Front Royal, Winchester, etc.
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arsan
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Fri May 30, 2008 11:07 am

Coregonas wrote:+ The problem with johnston could be partially solved if just adding a small city. It could allow for troops geting at least 70% power before unlock, instead of 50% actually.

Hi
This would not work when playing with historic attrition (an option that now, after the cohesion attrition tweaking seem to work very good IMHO) as full elements cannot be recovered outside a depot. And Johnston force needs like 6 or 8 of this full elements :p leure:

As Jabber, i think maybe would be more historic and fun gamewise to have a new depot on the valley, but further south (Staunton).
Don't know if sending Johnston force down there would be a good idea (historically or game play wise).

Another option to solve the Johnston problem without creating ahistorical depots would be to change the force composition and make it appear with all/most of the elements in place and with higher % strength but still locked.

IMHO; the important thing is that the force have an adequate strength on the turn it unlocks... it don't mind much if its because he arrive with most of its strenght or if he recovers strength/elements because we put a depot on the region.

Regards

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lodilefty
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Fri May 30, 2008 4:48 pm

Gray_Lensman wrote:Since Johnston's Force is necessarily in it's historic starting location, I have gone along with everyone's suggestion about a depot needed there to help him build out his replacements. The AI should probably benefit from this also depending on how long the AI lets the force sit still.

However, the "3rd Reserve Bde" could be placed in Roanoke, VA (131) adjacent to Charlottesville to solve it's problem. I'll test this later to ensure it solves the "starvation" problem. If anyone wishes to build a depot in Staunton, they can do so during the game itself.

Strasburg Depot:

[ATTACH]2826[/ATTACH]

I also managed to introduce a depot with Johnston's Force on the turn it appears in the 1861 April Campaign scenario.

Regards.


I did both of these [Valley Depot, moved 3rd Reserve] in the mod I was building "BW" [before WIA :nuts: ]. It seemed to be OK. [of course, that was 1.09-something.... :p leure: ]
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Gray_Lensman
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arsan
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Fri May 30, 2008 5:36 pm

Cool! :coeurs:
Seems a very good solution! And no doubt it will be much better than the current vanilla setup!
Thanks a lot Gray!

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lodilefty
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Fri May 30, 2008 6:01 pm

Gray_Lensman wrote:Cool. Did the "3rd Reserve Bde" placement work out without the starvation?


Yes.
Sat in Charlottesville [?] and stayed healthy, wealty and wise... :niark:
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arsan
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Sun Jun 01, 2008 7:33 pm

Gray_Lensman wrote:Here's a compilation of some Quick Fixes (for v1.10b) (basically the start of the next RR Accuracy MOD upload without any RR graphic work just yet). These are in the (Fast-install) format and include all the Reworked vanilla scenario files with accompanying files. Some of them correct mispellings especially of "Massachusetts". I did not include new .mdl or .uni files at this time because improper installation can cause CTDs. (There are hundreds more spelling corrections within the .mdl and .uni files themselves)

These fixes introduce a depot with Johnston's force at Strasburg, and moves the 3rd Reserve Bde to Roanoke, VA in 3 Scenarios. (Both the 1861 2-player scenarios and the Bull Run Scenario). Also placed is a Level 1 harbor at Aquia in Stafford, VA, the region just north of Fredericksburg.

I would like some feedback when you have the time.

Regards and Enjoy
.



Hi!

I have been checking the new depot setup on the April 61 campaign (and a couple of turns of the july 61 one) and seems to work OK! :coeurs:

The depot appears with the Johnston Force and allows them to recovers strength and full elements very good. :cwboy:
With adequate replacements on hand the valley force will be at 80-90% strength in 3 turns, when it unlocks.
The reserve brigade is also perfectly supplied from Charlottesvile. :coeurs:

Of course it remains to be seen if the new depot has any effects (for good or for bad) on the long run (Ai, strategies...). But i hope it will be for the better.
Thanks for your work, Gray!!
Regards

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