Pocus wrote:The easiest solution code-wise is to up to say 2 elements the quantity of ships needed.
Not enough in my opinion. How about 4 elements?
arsan wrote:In my opinion on the fleet vs fort engagements currently the ships are clearly the unerdogs and the forts/enternched guns have a too high killing power and protection against damage.
You need a pretty heavy fleet just to barely survive bypasing a simple field battery entrenched on the riverside. Not to mention to actually damage the land guns![]()
Regards
ANTONYO wrote:That is certain when the fleet is not very numerous, but when the USA joins more than 30 ironclads in a fleet, can pass any fort or entrenchment without problem, usually receives on 50 hits (to distribute between 30) and it gives a minimum of 7 hits (therefore artillery eliminated). This way a powerful fleet can take a walk by the river without no problem.![]()
arsan wrote:Hola Antonyo!
Yes, but o think with those numbers a fleet should be able to overpower and bypass a single batery entrenched or in a fort.
And i would not call "no problem" to recieving 50 hitsI would call it "take a pounding"
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If not, whats the use in spendig LOTS of money on ships when a paltry 10 lb parrot battery entrenched can stop all the USA river fleet![]()
Now, if we talk about a fort with heavy guns or more than one batery things can get very ugly for the fleet. Much more ugly that historical engagements show.
Really i think the game is now heavely unbalanced against the navy.
Regards!
arsan wrote:Well, bear in mind that a heavy combat fleet can bypass the forts (paying a a price EACH time), but the forts will not let pass supply, reinforcements, riverine movement, small and medium fleets...!
arsan wrote:So, in the end, to dominte the river you should take the forts.
The big fleet bypassing is more of a heavy raid that river dominination, IMHO
Regards!
ANTONYO wrote:That is certain when the fleet is not very numerous, but when the USA joins more than 30 ironclads in a fleet, can pass any fort or entrenchment without problem, usually receives on 50 hits (to distribute between 30) and it gives a minimum of 7 hits (therefore artillery eliminated). This way a powerful fleet can take a walk by the river without no problem.![]()
ANTONYO wrote:Indeed, for that reason the USA group their fleet in single stack to cross in front of the forts.
Skibear wrote:I am currently in a game where my opponent simply loves to block every possible river crossing whenever possible.
tagwyn wrote:My experience is that private communication between players is necessary to the enjoymnet of a PBEM game. No communication - game will die or end in a rules fight.apy:
runyan99 wrote:So, why couldn't the Confederates cross the Mississippi after the fall of Vicksburg and Port Hudson?
Turbo823 wrote:Regarding the river blocking:
I hope the river blocking stays broken -- the feature is unrealistic and silly. In addition, I doubt the AI uses it anyway.
Turbo823 wrote:Consider that the Union could not 100% successfully blockade port entrances which are considerably smaller in distance. That river gunboats of this era could successfully maintain a constant and 100% success movement interdiction given the map scale, the technology of the gunboats, and the time scale is really ridicious. Seriously...
W.Barksdale wrote:Consider the scale of the game and two week turns.
W.Barksdale wrote:If the rebels decided to force a crossing into union controlled areas think of the quick reaction that the bluebellies would have.
berto wrote:With perhaps the sole exception of the Mississippi--Runyan's observation is perfectly correct about the Confederates' utter inability to ferry troops east from the Trans Mississippi after the fall of Vicksburg and Port Hudson--I rather agree with you.
In the central theater, I don't know that--in general--the Confederates ever worried that Union gunboat interdiction would thwart a determined attempt at crossing the Tennessee or Cumberland (or other) Rivers. Hindered a bit by gunboats--maybe--but stopped cold--no. In Hood's 1864 Franklin campaign, for instance, I'm not aware that the Rebels fretted about Union gunboats preventing their crossing the Tennessee, even though by then Union gunboats on that river were undoubtedly ubiquitous.
There were night and quicky daytime crossings of lesser rivers, even whole divisions and corps ferrying across, using makeshift pontoon bridges, small boats, rafts, etc.
The Mississippi, on the other hand, is so vast and wide that interdiction should be possible, and exceptional rules for that river (and perhaps also the Ohio and several obvious wide rivers (coastal waters and estuaries) to the east--the Lower James, for instance?) should apply.
W.Barksdale wrote:This is why the compromise was to have 4 gunboats in offensive posture.
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