User avatar
Charleson
Corporal
Posts: 48
Joined: Sat Apr 21, 2007 7:25 pm
Location: Detroit

Sun Jun 24, 2007 9:10 pm

Just a plug for the new division rules--I like 'em and they've revived my interest in AACW. Though my desire is in playing the '62, '63 and '64 campaigns, I can appreciate how the new division rules may create some historical imbalances for the start of the war. Any changes I hope would be along the lines of an option toggle similar to the newer naval rules.

Best

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Sun Jun 24, 2007 9:40 pm

I initially wrote what can best be described as a novel, but will take forever to read. So, here's a reduced version.

What we must look at here is the effectiveness of the forces to fight. Corps increase the effective ability for a commander to lead troops. The question is, did the Confederate forces in the East experience significant command and control problems to really rate their forces as AGEOD 'commands' rather than 'corps' (with their command bonus').

I cannot find consistent examples to show that the individual Confederate forces in early 1862 were sufficiently disorganized to be rates as Commands, over that of Corps. Take Macgruder for example. He led 15 000 men in the Peninsula brilliantly. Jackson led his force in the Valley so well he cleared the entire region of Federal troops. Huger also set up an efficient and effective defense of Norfolk. They fought effectively and efficiently, thereby should not have command penalties.

Where the forces did suffer, was when they were put under army command. Jackson, Macgruder, etc. didn't perform as well under army command during this same timeframe as they did independnetly.

The problem has nothing to do with their ability to command their own troops, but rather their ability to follow orders and directions of their superior commander (indeed, one of Grant's division commanders faced such problems during Shiloh, effectively taking his troops out of the battle on the first day). These troops were ineffective because their 'corps/wing' commander was ineffective at commanding them under someone else's plan. On their own, they could fight brilliantly, but in the Penninsula, they weren't effective yet.

Things really didn't have anything to do with the command structure of the Army of Northern Virginia, as in 'official corps' fought better than 'wings'. Lee's greatest victory was at 2nd Bull Run, and one of his greatest defeats a few weeks later at Antietam. Another brilliant victory was Chancellorsville, tied on to his devestating defeat at Gettysburg. 'Corps' commanders performed well, or they didn't. Independently, during the Antietam Campaign, the 'wing' commanders fought brilliantly (Harpers Ferry for example), but when combined at Antietam, they fought well, but not 'brilliantly'.

So, when it comes down to things, the 'wings' used by both the Federals and Confederates were basically functioning as Corps. Troops were generally as effective under corps command, or under wing command, with teething problems faced under both commands (take Gettysburg, where an entire Union Corps went out of position due to the commander's false thinking that he is moving to better positions). So, I cannot honestly say that there was a significant difference between Lee's Wing organization, and later Corps organization, enough of which to change things in game.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 25, 2007 8:26 am

You get the penalty on commander only on the first turn, except if you are unable to pay the administrative cost of forming a division, in this case it stays until you can (this is the famous message 124 that should be translated correctly now)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 25, 2007 8:27 am

Duplicated Hunter removed from the 62 pool
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 25, 2007 4:22 pm

1.05b is now online, some fixes, one being that we had an out of date french tutorial. No biggy for english-speaking users then.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

tombo
Civilian
Posts: 4
Joined: Sat Jun 17, 2006 4:05 pm

Complete list of all changes

Mon Jun 25, 2007 4:32 pm

Hi Pocus,

Jusy getting back into AACW. Is there a comprehensive list of all changes/updates to date? I see allot of good things over the last month.

My "Readme file" doesn't seem to be working.

thanks in advance.


User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Mon Jun 25, 2007 7:01 pm

kgsan wrote:I agree. When units stacked with a leader vanish when he is removed by events, that sounds like a bug. :confused: If the game engine won't allow the event to be fixed (or it's simply not worth the time and effort to fix with other things to work on) then all such events should probaby just be dropped/deactivated.


Is there any intention to change the way this works in a future patch?
We are wondering whether to start a PBEM or wait and hope for a fix to this.
Cheers, Chris

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Mon Jun 25, 2007 8:10 pm


No dice. All these refer to http://ageoddl.telechargement.fr/latest/AACW_Patch.zip, which is invaluable in providing the very last patch no matter how old a thread you look at (which is good for everybody), but every time a new patch comes, it renders the previous patch(es) "overwritten" (which is bad in situations like mine).
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

User avatar
caranorn
Posts: 1365
Joined: Thu Aug 10, 2006 10:20 pm
Location: Luxembourg

Mon Jun 25, 2007 9:46 pm

Rafiki wrote:No dice. All these refer to http://ageoddl.telechargement.fr/latest/AACW_Patch.zip, which is invaluable in providing the very last patch no matter how old a thread you look at (which is good for everybody), but every time a new patch comes, it renders the previous patch(es) "overwritten" (which is bad in situations like mine).


I think the intent was to list the readme information for those various patches.
Marc aka Caran...

User avatar
Primasprit
Posts: 1614
Joined: Mon Jun 19, 2006 7:44 pm
Location: Germany

Mon Jun 25, 2007 9:59 pm

caranorn wrote:I think the intent was to list the readme information for those various patches.

Indeed. :)

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Mon Jun 25, 2007 10:16 pm

Image

Brain fart on my part, and I apologize. I thought I was in an entirely different thread engaged in a semi-related subject and replied based on that (which turned out really wrong, didn't it.

I shall walk away now, leaving only this as a visualization of what I was actually doing:

Image
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE

Visit AGEWiki - your increasingly comprehensive source for information about AGE games

[SIGPIC][/SIGPIC]

[/CENTER]

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Mon Jun 25, 2007 10:27 pm

Pocus wrote:You get the penalty on commander only on the first turn, except if you are unable to pay the administrative cost of forming a division, in this case it stays until you can (this is the famous message 124 that should be translated correctly now)


I gather from this post that this "bug" was corrected in 1.05b. But in an April Campaign, as CSA (started with 1.05a, but patched to 1.05b), I am still getting the (in)famous event 124 message. Is it necessary to start anew ?? :bonk:

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Jun 26, 2007 8:04 am

Spotted it too, I fixed it.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Tue Jun 26, 2007 10:16 pm

Here are some issues I have noticed with the 1.05 patch - currently using the latest [b] update.

All of these are in the full campaign and I am playing as the CSA - several restarts.

1 - Huger and Polk do not seem to be promotable any longer.

2 - The St. Louis Massacre never occurs; hence no Stirling Price.

3 - All coastal forts containing naval batteries cannot have garrisons inside. I put them there, and they are outside the fort next turn.

4 - Installation of each new 1.05 patch takes about 20 minutes for some reason.

5 - Love the division rule, but like I said in another thread, it would be nice to have an identifier on the map piece ... i.e: Armies have a star, Corps have a diamond. The gray stripe is useful in formation and when looking at the units in a stack, but as one looks at the map, there is no way to identify a lone unit as a division.

Other than that, all seems well from where I sit! :nuts:

jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Tue Jun 26, 2007 11:51 pm

richfed wrote:Here are some issues I have noticed with the 1.05 patch - currently using the latest [b] update.

All of these are in the full campaign and I am playing as the CSA - several restarts.

1 - Huger and Polk do not seem to be promotable any longer.

2 - The St. Louis Massacre never occurs; hence no Stirling Price.

3 - All coastal forts containing naval batteries cannot have garrisons inside. I put them there, and they are outside the fort next turn.

4 - Installation of each new 1.05 patch takes about 20 minutes for some reason.

5 - Love the division rule, but like I said in another thread, it would be nice to have an identifier on the map piece ... i.e: Armies have a star, Corps have a diamond. The gray stripe is useful in formation and when looking at the units in a stack, but as one looks at the map, there is no way to identify a lone unit as a division.

Other than that, all seems well from where I sit! :nuts:


#5 is a good idea...I suggest a triangle symbol on the base to represent a division.
[CENTER][SIGPIC][/SIGPIC][/CENTER]
[CENTER][SIZE="1"](Click HERE for AAR)[/size][/CENTER]

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Wed Jun 27, 2007 1:15 am

Well, after another restart, the St. Louis event triggered ... maybe it was tweaked? Or maybe it was just the roll of the dice? It seems that it occurs less frequently than it used to, but maybe it's my imagination. Probably should cross #2 off my list!!!

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Wed Jun 27, 2007 1:45 am

#1 on your list is by design.

#4 is a problem on your end, because the updates take me 20 seconds, not 20 minutes.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 27, 2007 7:09 am

#3 is a bug, I will fix that today. Thanks for the report.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Wed Jun 27, 2007 10:12 am

Thanks guys!

User avatar
aryaman
Posts: 738
Joined: Thu May 18, 2006 6:19 pm

Wed Jun 27, 2007 4:14 pm

I am playing a PBEM April 1861 scenario as CSA v1.05b, and I have noticed that garrisons in coastal fortresses arrive outside the fortress, then I place them inside the fortress but next turn they are again outside

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 27, 2007 4:37 pm

yes, this is a 1.05b only bug which is corrected in 1.05c
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 5 guests