ShovelHead wrote:Has any thought been given to modeling the 12-,24- and 32-pound Howitzers?
Yes. The question to be resolved is whether the models can be designed to exploit the unique advantages of Howitzers, while providing a model which isn't just a minor variation of ordnance already in the game. Currently, we're experimenting with the idea of enhancing the "protection" value of Howitzers, to reflect their ability to fire from defilade positions.
For readers who don't know, the major difference between Howitzers and cannon is that Howitzers usually fire at a much higher arc than cannons do, using a lower charge of gunpowder.
ShovelHead wrote:Their use in the field was much more prevelent than the 'heavies'. The main difference between the howitzers and guns is the howitzers had a shorter range, but were just as effective (if not more) than guns at short range.
The purpose of Heavy Artillery was to defend and attack fortifications. That's what we're working toward. Most Heavy Artillery will be static, in point defense roles. Moving Heavy Artillery will be difficult, as you'll see.
ShovelHead wrote:I assume the 3-inch Ordnance rifle (Wrought Iron Rifle) is modeled as the 10-lb Parrott. It was the most widely used rifled cannon during the war.
It's easy to make this assumption, but this assumption is incorrect. The 10 lb Parrott models only the 10 lb Parrott. But you'll probably be happy to know that we're working on a 3" Ordnance Rifle model, too.
