runyan99 wrote:By the way, trying to keep units at full strength is probably the most inefficent use of manpower with the attrition option on. This is because the size of a unit is taken into account. A fresh full strength regiment will quickly lose a number of sickly, soft or half-hearted recruits. After some time the core of the regiment will remain, and these men will tend not to desert or get sick. They are the hardcore veterans.
As a regiment gets smaller in the game, it will lose less an less attrition. For example, a 10 hit regiment will suffer half as much attrition loss as a 20 hit regiment, all things being equal. So, striving for full sized regiments at all times will lead to very ineffiecient use of manpower. If you let your regiments attrit down to 500-700 men, you will use less replacements. And, the army sizes will also be much closer to historical numbers.
Is this flavor, or something that is actually taken into account? If it is actually taken into account, that is super-cool.runyan99 wrote: After some time the core of the regiment will remain, and these men will tend not to desert or get sick. They are the hardcore veterans.
Do you take half as much because you are half the size? Or do you take a smaller percentage overall?runyan99 wrote:For example, a 10 hit regiment will suffer half as much attrition loss as a 20 hit regiment, all things being equal.
However, if you use your manpower to build new units, you will have more units to take losses from, so overall, there should be little difference? I.e. two 10-hit regiments will combined loose the same amount of men as one 20-hit regiment?runyan99 wrote:For example, a 10 hit regiment will suffer half as much attrition loss as a 20 hit regiment, all things being equal.
Pocus wrote:(...)
- added: Divisions can now replace whole lost elements.
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