User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Feb 07, 2009 7:54 am

Go for it Bigus... You seem to think it should be easy. Have at it.

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Feb 07, 2009 8:17 am

deleted

User avatar
bigus
General
Posts: 599
Joined: Wed Oct 24, 2007 11:43 pm

Sat Feb 07, 2009 8:24 am

Gray_Lensman wrote:Nothing I can do about "A Terrible Swift Sword" until they give us support for 4 turns per month. And there's nothing I'd like better than a campaign game based on 4 turns per month instead of 2 turns per month.


yup .....It will work..............
talk to me when you actually play a game or a scenario.....

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Feb 07, 2009 8:58 am

deleted

User avatar
soloswolf
General of the Army
Posts: 683
Joined: Sat Jan 05, 2008 4:56 pm
Location: Ithaca, NY

Sat Feb 07, 2009 9:06 am

Sounds like you both want the same thing and don't have the time to make it happen.

Maybe this thread has run it's course? :innocent:
My name is Aaron.

Knight of New Hampshire

User avatar
bigus
General
Posts: 599
Joined: Wed Oct 24, 2007 11:43 pm

Sat Feb 07, 2009 9:11 am

Gray_Lensman wrote: Oh, I forgot, you really don't know how to calculate probabilities that well do you?


Actually I do ..... I always Have.

I always wondered why my 50% probability ended up at 100% after 2 turns.....I figured this out a while ago...

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Feb 07, 2009 9:18 am

deleted

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Feb 07, 2009 9:22 am

deleted

User avatar
soloswolf
General of the Army
Posts: 683
Joined: Sat Jan 05, 2008 4:56 pm
Location: Ithaca, NY

Sat Feb 07, 2009 9:23 am

Is there any way to 'cut-up' the work? I don't know really anything about how to execute all of the things you folks talk about, but I spend plenty of time on the forums and playing the game. I'm sure I could spend some of that time on a project to help if it's something that can be done.
My name is Aaron.



Knight of New Hampshire

User avatar
bigus
General
Posts: 599
Joined: Wed Oct 24, 2007 11:43 pm

Sat Feb 07, 2009 9:25 am

I'll state my case again ...........

This game will be a classic if they get the following 3 commands working as designed.

AI.SetAggro (with the ability to set theatres in the cities tab)

AI.ChgLocalInterest

and

AddGarrison



http://www.ageod-forum.com/showthread.php?t=6006




http://www.ageod-forum.com/showthread.php?t=9752

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Feb 07, 2009 9:27 am

deleted

User avatar
bigus
General
Posts: 599
Joined: Wed Oct 24, 2007 11:43 pm

Sat Feb 07, 2009 9:34 am

Gray_Lensman wrote:Of course you did, after you asked me how to do so in a PM. :mdr:



Actually I wanted info on the force reduction.
menperhit ...............again....info I already knew.

Confirmed...

User avatar
Jayavarman
Lieutenant
Posts: 132
Joined: Fri Dec 16, 2005 5:31 pm

Sat Feb 07, 2009 9:34 am

Gray_Lensman wrote:Redeemer:
My next laptop won't be an HP for damn sure. I owned one of those before the Dell and not only was it far worse performance wise, but to get it fixed they directed me to take it to a local Radio Shack store for the local yokels to repair. Even after expliciting telling them I was having intermittent problems the local yokel did not ship the laptop to be repaired but instead sat on it for over 10 days until I called to ask if it had returned yet. His reply... "It did not have to be sent in because I couldn't find anything wrong with it." I took it home, fired it up and Voila same intermittent problem. Since HP uses Radio Shack for repair service, I will NEVER buy another HP.


Weird. 2007-08: Under warranty, HP sends me a box with postage to put my laptop in and ship directly to their technicians. I have done so 2-3 times, and I was impressed with the speedy service.
"Sad fragility of human things! What riches and treasures of art will remain forever buried beneath these ruins; how many distinguished men - artists, sovereigns, and warriors - are now forgotten!"

"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Feb 07, 2009 9:41 am

deleted

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Sat Feb 07, 2009 9:48 am

bigus wrote:I'll state my case again ...........

This game will be a classic if they get the following 3 commands working as designed.

AI.SetAggro (with the ability to set theatres in the cities tab)

AI.ChgLocalInterest

and

AddGarrison



http://www.ageod-forum.com/showthread.php?t=6006




http://www.ageod-forum.com/showthread.php?t=9752


I'm using all in SVF since some months for CSA AI with great results. In my current game, CSA AI has made just an handful of raids on some Illinois regions neighbouring Missouri and one on Baltimore ( an unfortunate one in winter resulting to the loss of all the division size force led by Jackson because of a lack of supply).

These commands are working...

Now just my 2 cents about history: South led several raids in the North: Morgan raid, Jubal Early attempt on Washington in 1864, and the 2 Lee's movements in Maryland and Pennsylvania in 1862 and 1863.

We shouldn't consider "invasion" on the WW2 model. What we name invasions for Civil War is in reality raids, and for both sides. The Sherman's march to the sea in 1864-1865 is a raid ( and I should add the Hood's movement toward Nashville in 1864 is the same). Both sides, even the North, were unable to put the 3 to 4 billions armies needed to occupy totally the enemy's territory. Both sides finally used armies like raid forces to disrupt the enemy's rear.

Saying CSA could have won without invading the North is then just wrong and Davis, Lee, Jackson knew it. Jackson presented to Lee in the first months of 1862 a plan to raid in the the North, Lee tried 2 times to force North to peace by raidnig in Maryland and Pensylvania,both for getting supply, lowering North morale and attempt to convince European powers South couldn't be invaded and subjugated.

Keeping a full defensive attitude wouldn't have changed the issue. After all, in the West, CSA kept a wolly defensive attitude, never invading the Northern States. In 1864, CSA has lost the Mississipi, New Orleans and Atlanta. Raids in Northern States could have disrupted the inexorable Northern advance and at least force USA to keep large garrisons which would have been lost for the attacking armies.
[LEFT]Disabled
[CENTER][LEFT]
[/LEFT]
[LEFT]SVF news: http://struggleformodding.wordpress.com/

[/LEFT]
[/CENTER]



[/LEFT]

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Sat Feb 07, 2009 9:50 am

Gray_Lensman wrote:Maybe they've changed. I had my HP from 1999 to 2003, but it was because of that incident that I switched to Dell in the first place. Also, once burned I never go back to a previous manufacturer. To give them credit Dell has been fast on the turn around, but sheesh, you'd think that a laptop motherboard could last at least 3 years or so before needing to be replaced. Four motherboards in 6 years tells me something is defective in the design itself.



For laptops: Toshiba.

For the rest: build it yourself around an ASUS mid range priced motherboard.
[LEFT]Disabled

[CENTER][LEFT]

[/LEFT]

[LEFT]SVF news: http://struggleformodding.wordpress.com/



[/LEFT]

[/CENTER]







[/LEFT]

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Feb 07, 2009 10:01 am

deleted

User avatar
bigus
General
Posts: 599
Joined: Wed Oct 24, 2007 11:43 pm

Sat Feb 07, 2009 10:04 am

Clovis wrote:I'm using all in SVF since some months for CSA AI with great results. In my current game, CSA AI has made just an handful of raids on some Illinois regions neighbouring Missouri and one on Baltimore ( an unfortunate one in winter resulting to the loss of all the division size force led by Jackson because of a lack of supply).

These commands are working...



I can't speak for your mod but
I disagree. I don't think these commands are Working As Designed.

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Feb 07, 2009 10:06 am

deleted

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Sat Feb 07, 2009 10:10 am

bigus wrote:I can't speak for your mod but
I disagree. I don't think these commands are Working As Designed.


They give reults for me. Now the AI is built around a variability factor leading it to do sometimes moves that aren't "the best" along its computation procedure but that's adding a variability strenghtening on the long term the AI. I can perfectly live with an occasional raid to Baltimore ( it was feared by North) or an rare offensive movement in Winter ( Murfreshboro anyone?)
[LEFT]Disabled

[CENTER][LEFT]

[/LEFT]

[LEFT]SVF news: http://struggleformodding.wordpress.com/



[/LEFT]

[/CENTER]







[/LEFT]

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Sat Feb 07, 2009 10:12 am

Gray_Lensman wrote:My desktops are always custom built... You can't get a really decent desktop without building it yourself.

I might just have to try Toshiba for the next Laptop.... I'm figuring on buying a new one towards the end of July this summer (after I'm sure my current employment contract is renewed for 4 years). Kind of a present to myself for continuing to work instead of retiring... Sounds like a good reason eh? LOL.

And if they don't renew the contract, I might just retire instead and then buy myself a Laptop for a retirement present. hehe.


On 4 toshiba laptops I got only one is currently dead and it was my fault...Until now screens quality and the harman/ Kardon sound system are for me no brainer reasons to buy.
[LEFT]Disabled

[CENTER][LEFT]

[/LEFT]

[LEFT]SVF news: http://struggleformodding.wordpress.com/



[/LEFT]

[/CENTER]







[/LEFT]

User avatar
bigus
General
Posts: 599
Joined: Wed Oct 24, 2007 11:43 pm

Sat Feb 07, 2009 10:36 am

Clovis wrote:They give reults for me. Now the AI is built around a variability factor leading it to do sometimes moves that aren't "the best" along its computation procedure but that's adding a variability strenghtening on the long term the AI. I can perfectly live with an occasional raid to Baltimore ( it was feared by North) or an rare offensive movement in Winter ( Murfreshboro anyone?)


I don't mind the raids at all..... Having said that
These commands as you know can or...are supposed to reduce the "RAIDS". I've had an issue with the AI and the new commands.
I'll know they work when the rebel AI does not go for Nashville in the Kentucky scenario (my test version).

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Sat Feb 07, 2009 10:43 am

Some screenshots from the AI CSA side in April 62 in the SVF mod. Currently, Northern losses are 2 times those of the CSA AI... Except in the Kansas, there's no CSA raids in North.

Image



Image


Image
[LEFT]Disabled

[CENTER][LEFT]

[/LEFT]

[LEFT]SVF news: http://struggleformodding.wordpress.com/



[/LEFT]

[/CENTER]







[/LEFT]

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Feb 07, 2009 11:03 am

deleted

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Sat Feb 07, 2009 11:14 am

Gray_Lensman wrote:It would be nice, but the complexity of a Campaign game with changing objectives over time vs a simplified small scenario with limited objectives means that trying to work up anything that would work for an entire campaign would take months if not a year to properly design and test for functionality. This is not something I'm interested in doing until I run out of all other items to finish first. I welcome anyone else that wants to take a stab at it however. Be my guest.



For my own, I will firmy remain very loose in AI behaviour events. From EU experience, I got the definitive conclusion an AI has to be guided in the long run but never micromanaged by events, as events are always partly out of context in long campaigns.

The designer has to provide an AI as adaptative as possible to any situation. Modders ' scripting efforts must be limited to fine tune up te AI behaviour of a generic AI.
[LEFT]Disabled

[CENTER][LEFT]

[/LEFT]

[LEFT]SVF news: http://struggleformodding.wordpress.com/



[/LEFT]

[/CENTER]







[/LEFT]

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Sat Feb 07, 2009 11:21 am

Gray_Lensman wrote:Okay, Like a fish, I'm going to "bite" here.

Clovis, no offense intended, but just what am I supposed to notice different about these screen pics compared to the regular game's screen pics? :bonk:



More emphasis of the AI around Donelson region, offensive attitude in Eastern Kentucky, a balance between Shenendoah and Fredericsburg in Virginia, AS Johnston having created an army in the West,armies stronger thanks to the lack of deep raids which distracts forces and so in the long run a better resistance. And that's without as much ressources and so with armies closer to real numbers...

As far i know, we have in Vanilla version an AI obsession for Harper's Ferry, a lack of real defense around Donelson/ Columbus/Nashville aera, army formation difficulty in the West...Maybe I'm wrong and these problems are now solved.
[LEFT]Disabled

[CENTER][LEFT]

[/LEFT]

[LEFT]SVF news: http://struggleformodding.wordpress.com/



[/LEFT]

[/CENTER]







[/LEFT]

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Sat Feb 07, 2009 11:41 am

squarian wrote: but "modding" it to be even better is mostly out of the player's hands.


Not really. It's time consuming but in itself it's simpler than at first glance.
[LEFT]Disabled

[CENTER][LEFT]

[/LEFT]

[LEFT]SVF news: http://struggleformodding.wordpress.com/



[/LEFT]

[/CENTER]







[/LEFT]

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Sat Feb 07, 2009 12:11 pm

Clovis wrote:More emphasis of the AI around Donelson region, offensive attitude in Eastern Kentucky, a balance between Shenendoah and Fredericsburg in Virginia, AS Johnston having created an army in the West,armies stronger thanks to the lack of deep raids which distracts forces and so in the long run a better resistance. And that's without as much ressources and so with armies closer to real numbers...

As far i know, we have in Vanilla version an AI obsession for Harper's Ferry, a lack of real defense around Donelson/ Columbus/Nashville aera, army formation difficulty in the West...Maybe I'm wrong and these problems are now solved.


+1
Those screens shows a greta AI play IMHO. Good work Clovis! :coeurs: :coeurs:

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Sat Feb 07, 2009 12:18 pm

bigus wrote:This game will be a classic if they get the following 3 commands working as designed.

AI.SetAggro (with the ability to set theatres in the cities tab)

AI.ChgLocalInterest

and

AddGarrison



http://www.ageod-forum.com/showthread.php?t=6006






http://www.ageod-forum.com/showthread.php?t=9752


:confused: :confused:
AFAIK, they are working?

Theaters are easily defined in the Areas.ini
Theater in Cities tab is reference only. It would be a pretty major code change to make it 'go live' in cities tabs. No need to with the simplicity of editing Areas.ini
If you want a different theater, just define it [don't forget to add alias too ;) ]

As for raiding targets, I'm finding [in WIA] that a poorly guarded depot or objective draws raiders like, well, excrement draws flies. I used some events [depot build later, etc.] combined with the AI.ChgLocalInterest to fix it.

These commands are presented as 'influence' on the AI, not control. As scenario designers, we need to use the tools we have, and use our creativity to influence the behavior of the AI. I don't want an AI that I can 'control'.
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Redeemer
Major
Posts: 228
Joined: Mon Dec 15, 2008 10:27 pm
Location: Eastern US

Sat Feb 07, 2009 2:27 pm

Gray_Lensman wrote:Maybe they've changed. I had my HP from 1999 to 2003, but it was because of that incident that I switched to Dell in the first place. Also, once burned I never go back to a previous manufacturer. To give them credit Dell has been fast on the turn around, but sheesh, you'd think that a laptop motherboard could last at least 3 years or so before needing to be replaced. Four motherboards in 6 years tells me something is defective in the design itself.


Yeah, maybe in 2003, but the top of the heap changes frequently as you are now experiencing with Dell. HP is top of the heap now. I would buy HP, Sony, Toshiba, in that order, before anything else. Dell is a four letter word now in the PC industry.

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 7 guests