Zebedee wrote:heh. I'll take any victory I can get at the moment. Has someone been tweaking Athena btw?(1.11d)
Gray_Lensman wrote:Since this is not with the current update patch, this is rather indeterminate. Pocus, had found a bug associated with super fanatic Leaders since v1.10 and squashed it. I would have liked to know if you had found something else, but since you are still using v1.10, it's not easy to tell if it was the previous Leader bug or not. Thanks for the feedback however.
Pocus wrote:Do you have the game around? The engine automatically archives the turns for you.
Pocus wrote:Thank, I'll take a look. asap, which means can be long![]()
Gray_Lensman wrote:It's a good strategy game, but for the time being this type of result is occuring way too often, making it very non-historical behavior. Berto is correct in trying to find ways to limit the circumstances.
Heldenkaiser wrote:Thank you, Daxil. I never use "all-out" except in defending Washington. Never on the attack.
I did go back and reloaded the old turn. It turns out that Jackson had the same strength as Hooker (I wonder why my intel was so badly off :confused, so a disastrous result is probably fine.
Still, losing a third or half of the attacking force would seem disastrous enough and in keeping with historical precedent. Having it wiped out to the last man still feels a bit off to me.![]()
Gray_Lensman wrote:As unhistorical as multiple disastrous battle results are in the game, so too is the absolute impossibility of never having disastrous battle results. Look at Vicksburg or Appamattox (even though in the latter case a battle did not occur). Both of those instances if depicted in the game, would have these types of battle results. So to say it should never occur (and to have the game adjusted to prevent it) would also be incorrect and non-historical.
D_K wrote:actually, thinking on this some more i figure the real tweeking needs to be done with the amount of men that can cross a river in one day, let alone conduct an offensive. it seems wrong that a army of 60,000 men can cross a river so quickly. when lee was retreating after gettysburg did it not take him a whole week to cross the river?
D_K wrote:i agree with lensmans post previous to this one. if you notice his intel was all wrong when he attacked. it does not surprize me that this battle went so wrong. if somone has a similar result as this one over open ground, then there would be cause for complaint. his forces were obviously stuck on the wrong side of the river and eliminated. although this seems very dramatic, it should be plausible that this situation "could" happen.
berto wrote:I've always been careful, I think, to allow for "total annihilation" in the form of garrison surrenders. Those of course don't qualify as "bloodbaths".
At Appomattox, Grant outnumbered Lee by, what, at least 5:1? And how low were Lee's cohesion, supplies, etc. by then? We are observing bloodbaths and annihilations at much more even odds, and with robust, well-supplied armies on both sides.
berto wrote:I've always been careful, I think, to allow for "total annihilation" in the form of garrison surrenders. Those of course don't qualify as "bloodbaths".
At Appomattox, Grant outnumbered Lee by, what, at least 5:1? And how low were Lee's cohesion, supplies, etc. by then? We are observing bloodbaths and annihilations at much more even odds, and with robust, well-supplied armies on both sides.
Daxil wrote:Correct me if im wrong, but didnt Lee surrender because he was cut-off and surrounded? In this game there is already a mechanic for surrender if fully surrounded by enemy military controlled regions, so in some ways it may not even apply to battle results.
Gray_Lensman wrote:As unhistorical as multiple disastrous battle results are in the game, so too is the absolute impossibility of never having disastrous battle results. Look at Vicksburg or Appamattox (even though in the latter case a battle did not occur). Both of those instances if depicted in the game, would have these types of battle results. So to say it should never occur (and to have the game adjusted to prevent it) would also be incorrect and non-historical.
soundoff wrote:I'm quite happy for there to be disasters Gray.....but please lets make them historical. In the instances you cite, as you yourself say, one of them was not a battle so its hardly comparable. The other, Vicksburg also resulted in large numbers of troops surrendering. Now in the game battle reports there is a surrender entry but be blowed if ever I see it reach the realistic numbers it would need to in order to justify a 'disaster'.
I suppose the developers response is that I just have to make the mental leap that says the total losses amount to all those killed or wounded, the deserters and the captured and that the surrendered section of the battle report is just another 'flavour' entry much the same as the number of units involved. Trouble is that when you take the 'flavour' items out of the battle reports it seems to me that there is very little left that you can trust.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 19 guests