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Pocus
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Mon Aug 10, 2009 9:42 am

bigus wrote:?????? I'm not sure I understand this.

I was refering to the AI.LocalInterest command.


Me too. :) You set an interest coefficient, but if you set it at 0 (no interest at all) then the program would ignore your change.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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GlobalExplorer
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Mon Aug 10, 2009 9:44 am

Gray_Lensman wrote:Again Note: QuickFix patches are designed to be overlaid over the current comprehensive v1.14 patch and/or over the follow up earlier v1.14 QuickFixes. Also, this QuickFix3 patch is compatible with the recent v1.14b AACW.exe work released by Pocus.


Sorry, I am always confused is someone says "and/or".

What is the difference between:

a) v1.14 patch + Quickfix3

and:

b) v1.14 patch + other quickfixes buried in some thread + Quickfix3

??

I would prefer the following answer:
a) is preferrable
b) is only for those who installed previous quickfixes.

??

And where can I get this v1.14b AACW.exe work released by Pocus? Is this already in the patch?

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Gray_Lensman
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Mon Aug 10, 2009 10:09 am

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GlobalExplorer
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Mon Aug 10, 2009 11:15 am

Thanks a lot. I think I got it now. This is what I'll do:

v1.14 http://ageoddl.telechargement.fr/latest/fix_AACW114b.zip
1.14b http://www.ageod-forum.com/showthread.php?t=15090
QuickFix3 http://www.mediafire.com/?0wz3gyzm1ni

The re-installations will not be necessary because I have always backups of all my stuff. Actually I will never understand why not everyone using mods and patches does this.

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W.Barksdale
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Mon Aug 10, 2009 6:21 pm

Were the CP requirements raised for Union bde's? Everything is different from 1.13b! Why were they raised?

EDIT: It appears the same is true for the rebels!! What is the rationale behind this change??? :bonk: Now many bde's cost at least or more than an entire division in terms of CPs!? :blink: :confused:
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

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Gray_Lensman
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Mon Aug 10, 2009 8:15 pm

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W.Barksdale
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Mon Aug 10, 2009 8:23 pm

Strange thinking...

So why don't divisions cost 17 CP?? There aren't enough leaders as it is...now you need two leaders to command a single bde? The large CSA bde's will need 3 leaders pour not suffer any command penalties...this is nuts.

This is not applied uniformly throughout teh game either. Why do the 5 element Union bde's cost 4 CPs, while the 3 element ones cost 3? Gray...this change makes no sense at all :bonk: Really, what was wrong with the previous setup?

It was much closer to the .5 CPs per unit that you wished than this setup :bonk:
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."

-General William Barksdale at Fredericksburg

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Gray_Lensman
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Mon Aug 10, 2009 9:11 pm

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W.Barksdale
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Mon Aug 10, 2009 9:25 pm

Cool! I guess I just was accustomed to the old setup! I'm sure I can find the new optimal use of these guys...

Thanks for the detailed explanation btw!..
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."

-General William Barksdale at Fredericksburg

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Gray_Lensman
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enf91
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Mon Aug 10, 2009 10:33 pm

About regular infantry upgrades... The 11/20 infantry reflect infantry armed with Spencers and other repeating rifles, correct? Well, the South had very few of those, even after it captured Harpers Ferry, and the North used them very infrequently, and it was a special unit (the Lightning Brigade included) that could get its hands on these expensive weapons. Also, something seems off about training conscripts to 10/16 infantry. With a training officer, sure. But how could troops freshly recruited to war, never having seen combat before, suddenly improve in discipline (accuracy and firepower notwithstanding) without seeing combat? If I weren't afraid of screwing something up, I'd mod this myself.

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Gray_Lensman
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Vegetius
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Mon Aug 17, 2009 8:59 am

I played 1 pbem with the CSA in 1.14 and was really disappointed by the result. The few forces i had been able to send to Manassas were heavily push back by MacDowell Army, and my following counterattacks with Johnston or Beauregard were crushed by the USA.

It seems to me that the game is really balanced in favour of the Union now, do you have some feedbacks about this situation ?
Si Vis Pacem, Para Bellum.
[SIGPIC][/SIGPIC]

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Gray_Lensman
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tagwyn
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Mon Aug 17, 2009 6:59 pm

Are you a Russian Field Marshall? t

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MrT
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Mon Aug 17, 2009 8:45 pm

tagwyn wrote:Are you a Russian Field Marshall? t


:mdr:

richfed
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Mon Aug 17, 2009 11:59 pm

Been playing with 1.14 with the hotfix and the quick fix - if my terminology is correct - and I have not noticed this. Played about a year's worth as the CSA.

I am not sure I like the no draft till sometime in '62 "feature" though. It would be nice as an optional choice, and maybe is more effective in PBEM, but solitaire I think it detracts a bit from the game play.
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Colonel Dreux
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Tue Aug 18, 2009 2:04 am

richfed wrote:Been playing with 1.14 with the hotfix and the quick fix - if my terminology is correct - and I have not noticed this. Played about a year's worth as the CSA.

I am not sure I like the no draft till sometime in '62 "feature" though. It would be nice as an optional choice, and maybe is more effective in PBEM, but solitaire I think it detracts a bit from the game play.


Hmm... i've always been able to draft, I think. Perhaps I wasn't actually doing it though. I've not had problems with it, although I'm in 1863 at the moment and the North is still in it and I'm at the point where I won't be producing many more troops due to lack of conscripts. This might be the first time I lose, or let the North win (I never go for the juggler and just like to National Morale them out of the game by defeating their invading armies time and time again).
Oh my God, lay me down!

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Captain_Orso
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Where are the quickfixes

Tue Sep 01, 2009 5:13 pm

GlobalExplorer wrote:Thanks a lot. I think I got it now. This is what I'll do:

v1.14 http://ageoddl.telechargement.fr/latest/fix_AACW114b.zip
1.14b http://www.ageod-forum.com/showthread.php?t=15090
QuickFix3 http://www.mediafire.com/?0wz3gyzm1ni

The re-installations will not be necessary because I have always backups of all my stuff. Actually I will never understand why not everyone using mods and patches does this.


Sorry for being so anally tentative, but where the heck are the quickfix files to be found and a description to them?

GlobalExplorer's link doesn't work, and I've searched the forums for days :non:

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Chaplain Lovejoy
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Tue Sep 01, 2009 10:12 pm

The file title is patch_AACW_v1.14_QuickFix3.zip. I have it, but can't remember where I got it!

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Gray_Lensman
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Captain_Orso
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Wed Sep 02, 2009 12:04 am

" wrote:The file title is patch_AACW_v1.14_QuickFix3.zip. I have it, but can't remember where I got it!
6 Hours Ago 18:13

Thanks Chaplain Lovejoy. Is that a combination of the 1.14 update AND the quickfix. I haven't read anything about such a creature in the forum. In fact it contradicts what Pocus said about the HoxFixes and QuickFixes. :confused:

" wrote:Sorry.

There were some rare unknown crash (CTDs) oddities in QuickFix3, that I've yet to pin down. I've removed it for the time being until I can determine the cause(s). QuickFix4 will be made available soon (probably in a day or so) when I've finished looking into the problem.

Thanks Gray_Lensman. Is there a thread where the quickfixes are described or where the older quickfixes can be found?

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Gray_Lensman
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Chaplain Lovejoy
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Wed Sep 02, 2009 1:48 am

Gray_Lensman wrote:Sorry.

There were some rare unknown crash (CTDs) oddities in QuickFix3, that I've yet to pin down. I've removed it for the time being until I can determine the cause(s). QuickFix4 will be made available soon (probably in a day or so) when I've finished looking into the problem.


I've noticed some oddities with extensive play, but no CTDs.

richfed
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Wed Sep 02, 2009 2:19 am

March 1863 as the CSA --- worst crash I have ever experienced with this game. Cannot get past the turn. Multiple errors throughout the turn. Reported to Pocus.

I am very confused as to what is the latest game; what changes accompany what fix; how to roll back; and what changes would be undone if I could. This ought not be so dificult. It is hard to even find the updates on the site.

I completely uninstalled the game - saving my on-going games - and reinstalled 1.14c ONLY. Game still crashes on that particular game.

Will begin anew.

Sorry, venting in frustration!! But, some organization needs to be done as to keeping fixes, patches, whatever we call them, in one place and clearly labeled as to what changes they incur within the game.
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Gray_Lensman
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Pocus
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Wed Sep 02, 2009 8:37 am

Done
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Wed Sep 02, 2009 10:04 am

AACW latest patch is now 1.14c (comprehensive patch)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Wed Sep 02, 2009 2:27 pm

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Big Muddy

Wed Sep 02, 2009 5:16 pm

Gray_Lensman wrote:Everyone should note that this new v1.14c comprehensive patch still has the reversed Bombardment button tooltip...

This will be remedied shortly with a QuickFix4 in the next couple days or so... Meanwhile anyone still having the QuickFix3 patch can use it with this latest v1.14c comprehensive patch to temporarily fix the tooltip problem. I'm sorry I do not have my own copy of QuickFix3 to repost.


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