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pepe4158
Colonel
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Thu May 15, 2008 12:02 am

hmmm could he lock me at colonel too?...I like being Colonel Troll, nice ring to it
------Ahhh the generals, they are numerous but not good for much.------

The Civil War is not ended: I question whether any serious civil war ever does end.
Author: T. S. Eliot

New honorary title: Colonel TROLL---Dont feed the trolls! (cuz Ill just up my rank by 1 more post!)

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arsan
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Thu May 15, 2008 12:16 am

pepe4158 wrote:hmmm could he lock me at colonel too?...I like being Colonel Troll, nice ring to it


It easy to remain at Coronel!! You just have to not post anymore... :sourcil:
Well, maybe not so easy for you... :siffle: :niark:

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Crimguy
Lieutenant
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Thu May 15, 2008 12:53 am

RE Lee is going through Civil War Game Overload(TM) these days. He's just ordered AACW and is waiting for Matrix' WBTS. I'll forgive his exuberance. . .

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Athena
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Thu May 15, 2008 7:54 am

Rafiki wrote:He could, but where would the satisfaction then be in actually achieving that title by actively participating in the life of these forums? :)

Also, every single member here (except AFAIK one... :niark: ) have earned their postcounts the hard way; no reason to start changing that now.



you talkin' to me?? you talkin' too me??

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dooya
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Thu May 15, 2008 8:22 am

Athena wrote:you talkin' to me?? you talkin' too me??
I bet he didn't. A civilized man -which you know Rafiki is- would never talk about a woman's post count. :innocent:
No quote - No bullshit!

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Rafiki
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Thu May 15, 2008 8:40 am

pepe4158 wrote:hmmm could he lock me at colonel too?...I like being Colonel Troll, nice ring to it

Let's let Pocus code the games we love rather than worry about forum titles, shall we? :sourcil:
Athena wrote:you talkin' to me?? you talkin' too me??

Me? Nuh-uh, mylady! Image
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tagwyn
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Thu May 15, 2008 9:37 pm

Pocus: I thought the latest patch was 1.10? for AACW. :p apy:

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Rafiki
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Thu May 15, 2008 9:45 pm

tagwyn wrote:Pocus: I thought the latest patch was 1.10? for AACW. :p apy:

[color="Blue"]Dunno why you posted this in the VGN-thread; this seems a more suitable place for it :) [/color]
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Clovis
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Thu May 15, 2008 10:06 pm

To add about AI in 1.10: I've got the feeling sh's overconcerned with capture of VP location. That's the real difference with 1.09 where she was more relunctant to forgive all when a VP location in enemy hand was poorly defended.

Plok is heading for example to Saint Louis with a brigade , Beauregard is trying to move toward Fort Monroe whatever McDowell is acting and JE Johnston invades Pensylvania....all that with the low agressivity setting

How this change has come, I scrutunized the list of changes without getting any clue but this behaviour is clearly excessive. I know Athena to have been too shy in the first iteration of AACW but now something is really turning AI mad on offensive toward VP locations.

Or maybe the improvment about standing in or out structure is the cause: where AI was into structure it now place troops outside and for some reasons, AI is more prone to move units which are outside than inside...
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tagwyn
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Thu May 15, 2008 10:09 pm

Thank you your holyship. Don't you have anything to do but pick on me? :p apy:

turska
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Fri May 16, 2008 6:37 am

One of my divisions says that it contains 20 elements, but when i count those elements... It only has 17.

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Pocus
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Fri May 16, 2008 6:40 am

Clovis wrote:To add about AI in 1.10: I've got the feeling sh's overconcerned with capture of VP location. That's the real difference with 1.09 where she was more relunctant to forgive all when a VP location in enemy hand was poorly defended.

Plok is heading for example to Saint Louis with a brigade , Beauregard is trying to move toward Fort Monroe whatever McDowell is acting and JE Johnston invades Pensylvania....all that with the low agressivity setting

How this change has come, I scrutunized the list of changes without getting any clue but this behaviour is clearly excessive. I know Athena to have been too shy in the first iteration of AACW but now something is really turning AI mad on offensive toward VP locations.

Or maybe the improvment about standing in or out structure is the cause: where AI was into structure it now place troops outside and for some reasons, AI is more prone to move units which are outside than inside...


This must be a ripple effect of something indeed. Perhaps the better leader redeployments, as they rise the overall effectiveness of her forces, lead to more aggressives moves.
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Clovis
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Fri May 16, 2008 8:03 am

Pocus wrote:This must be a ripple effect of something indeed. Perhaps the better leader redeployments, as they rise the overall effectiveness of her forces, lead to more aggressives moves.


That's not AI moves themselves to be irrelevant ( at least when AI isn't plooting an objective in the very rear of the enemy) but on strategical scale, it's forgiving the possibility of enemy offensives.

AS I know AI is evaluating strenght ratio by theaters maybe a stop gap measure would be be to raise ratio "warnings".
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Rafiki
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Fri May 16, 2008 8:18 am

turska wrote:One of my divisions says that it contains 20 elements, but when i count those elements... It only has 17.

There is a small bug that makes it possible for divisions to contain more elements than limit of 18 when a brigades in the division get missing elements replaced.

17 sounds a bit strange though; are you counting the division commander among those 17, or is he the 18th?
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GShock
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Fri May 16, 2008 8:52 am

I think the AI problem is not about the fact it is attracted to the VP. We all are attracted to VP, it's the goal of the game.

The difference is that we go there when we know we can take it while the AI doesn't. The AI seems not to know when its forces allow that VP location to be taken and when not. That's the issue.

Maybe it can be taught how to act like that, and i'd be willing to accept an AI "cheating" and knowing even my exact forces composition in that VP so that it can assemble safely and strike when the victory is likely (not when it's possible but when it's likely) because it knows it can win it.
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Clovis
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Fri May 16, 2008 9:01 am

GShock wrote:I think the AI problem is not about the fact it is attracted to the VP. We all are attracted to VP, it's the goal of the game.

The difference is that we go there when we know we can take it while the AI doesn't. The AI seems not to know when its forces allow that VP location to be taken and when not. That's the issue.

Maybe it can be taught how to act like that, and i'd be willing to accept an AI "cheating" and knowing even my exact forces composition in that VP so that it can assemble safely and strike when the victory is likely (not when it's possible but when it's likely) because it knows it can win it.


The difficulty for now is more the AI knows about enemy, the more aggressive is its behaviour.

Indeed, as I said the problem is on the strategic appreciation. For now, AI is focused on conquering new VP locations even when a defensive attitude would be more more relevant.

Seeing Beauregard leaving Manassas ( a VP pobjective in my mod) to try to conquer Fort Monroe when the ratio balance with McDowell is fairly equal and by this move leaving the road to Richmond totally open isn't something wise. Athena didn't performed like that in 1.09.

I know Athena strategic thinking to be poor and the major difficulty to raise this level. It's yet more damnable as its operational moves aren't often bad in themselves, and 1.10 have manifestly given to Athena a more clever vision of how to compose a working army ( I'm seeing force regroupment of far more better quality than before).
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Pocus
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Fri May 16, 2008 1:31 pm

No GShock, the AI does take into account the opposing forces while deciding moves, this is a basis. But has a much less good strategic vision than the player, so if some forces are masked, she won't remember that.

If you have an example of a too bold move, then send it too me, I can analyze the why. Be precise: give me the right turn and which region see the move. thanks. ;)
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GShock
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Fri May 16, 2008 3:11 pm

Pocus wrote:If you have an example of a too bold move, then send it too me, I can analyze the why. Be precise: give me the right turn and which region see the move. thanks. ;)


Good lord knows where it is, That happened with 1.09e and me playing my first campaign as Union. Beuregard and his HQ (just him and his HQ) attacked me and MC Dowell's Army in Alexandria VA. They were obviously obliterated.

There has to be a way to teach athena that VP hunting is ok but there's got to be a method in doing it. I have played very little with 1.10 unfortunately.
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Pocus
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Fri May 16, 2008 4:05 pm

==============================================================================
AGEod's American Civil War Update 1.10a
May 16th, 2008
==============================================================================

This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.

[1.10a]
- Number of units recruited was wrong when above a given number. Fixed also a display bug in the recruitment window.
- When a depot or village is burned, supply is reduced to the stock needed for one turn of supply (of the units present in the region).
- fixed: Divisions could go above 18 elements.
- Changed: In the Naval Box (where the US merchants dwell), ships can now try to avoid engaging the fleet they found, if the convoy is too strong for them.
- fixed: River obstruction by ships was not working properly.

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip
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arsan
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Fri May 16, 2008 4:10 pm

Cool! :coeurs:
Now i know what i will be doing this weekend :niark:

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W.Barksdale
AGEod Grognard
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Fri May 16, 2008 4:14 pm

Hurrah!
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

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Franciscus
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Fri May 16, 2008 5:30 pm

Thank you, Pocus :coeurs: :coeurs:

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arsan
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Fri May 16, 2008 5:45 pm

:p leure:

I´m having big problems with the new patch over a newly installed game.
Its very strange: upon launching the game, an error message appears followed by others (couldn't find several files) and finally installation aborts.
And a new folder called NCP is created on the game directory after a failed launching :bonk:
Check the screen: thats is the first error message and mentions a NCP subfolder on the AACW installation :tournepas


Regards
Attachments
error.jpg

tagwyn
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Fri May 16, 2008 5:48 pm

Pocus: Recently, playing 1.10 as Union I survived an attack on DC by Holmes Corp. He was soundly defeated by McDowell & Company. Was not a well thought out move. However, I was pleased to see AI so progressive. I can no longer take her for granted. Best, L3

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Pocus
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Fri May 16, 2008 6:56 pm

arsan wrote: :p leure:

I´m having big problems with the new patch over a newly installed game.
Its very strange: upon launching the game, an error message appears followed by others (couldn't find several files) and finally installation aborts.
And a new folder called NCP is created on the game directory after a failed launching :bonk:
Check the screen: thats is the first error message and mentions a NCP subfolder on the AACW installation :tournepas


Regards


Thanks for the warning, I'm fixing the problem right now.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Crimguy
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Fri May 16, 2008 6:57 pm

Es porque su computadora no entiende Ingles o Frances

arsan wrote: :p leure:

I´m having big problems with the new patch over a newly installed game.
Its very strange: upon launching the game, an error message appears followed by others (couldn't find several files) and finally installation aborts.
And a new folder called NCP is created on the game directory after a failed launching :bonk:
Check the screen: thats is the first error message and mentions a NCP subfolder on the AACW installation :tournepas


Regards

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W.Barksdale
AGEod Grognard
Posts: 916
Joined: Tue Feb 05, 2008 8:17 pm
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Fri May 16, 2008 6:59 pm

arsan wrote: :p leure:

I´m having big problems with the new patch over a newly installed game.
Its very strange: upon launching the game, an error message appears followed by others (couldn't find several files) and finally installation aborts.
And a new folder called NCP is created on the game directory after a failed launching :bonk:
Check the screen: thats is the first error message and mentions a NCP subfolder on the AACW installation :tournepas


Regards

Yep I can confirm.
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."

-General William Barksdale at Fredericksburg

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Pocus
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Fri May 16, 2008 7:10 pm

20 mn to go
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Fri May 16, 2008 7:28 pm

About patch 1.10a

Update done, for whose having downloaded the patch before reading this message, please download and apply again. And my apologizes for the inconvenience.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

turska
Conscript
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Fri May 16, 2008 7:43 pm

Pocus wrote:About patch 1.10a

Update done, for whose having downloaded the patch before reading this message, please download and apply again. And my apologizes for the inconvenience.


I guess this is a bit late, but here is my screenshot about division having 20 elements and i can count only 17.

Specially those three sharpshooters are a mystery? Im sure i never have had those in there...

Image

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