What do they do.
What should I do with them.
Do they build ships quicker?
bk6583 wrote:I'd like to revisit this one. I read in another post about stacking a naval engineer with the naval units you want to repair in a port. When I've done this, the very next turn the naval engineer is "separated" from the naval unit stack and is just sitting alone inside the given port. Can you really stack a naval engineer with naval units (aside from actually wanting to transport it)? My impression is that they work fine if they are inside a port along with naval units even if not necessarily stacked together.
arsan wrote:They help repair ships earlier.
Usually they are locked on big ports. So just send you damaged ships to repair there (big port level also speed up repairs, even if no engineer present).
Also be sure the damaged ships and the engineers are stacked together. Not sure if they help at all if not in the same stack![]()
Regards
Jabberwock wrote:Kind of hard to test, since build times aren't static - even for ships built at the same location, the free naval engineers are all fixed, and ships appear at semi-random locations.
As the yankees, In late '62, I usually buy one naval engineer, and run him up and down the Ohio River to wherever I'm building ships. Once I have a sufficient fleet to accomplish my objectives, I put him someplace like Cairo or Memphis, for repair work. Maybe twice I've sent one around to the Gulf.
The amount of assistance depends on how much build time is left, but seems to be about a 15%? bonus. That's a guess. I can generally count on ships built where there is an engineer going into service one turn sooner.
Now I am wondering if anyone has done any testing to see how much of a difference they make.
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