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Rafiki
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Wed May 28, 2008 11:33 am

Coregonas, the penalty inactivated generals get is at most 35%; if the defender is in full military control of the region (which usually happens with large stacks who stack around for a while, e.g. while entrenching), there is no penalty for not being activated.

The penalty is either 35% or enemy MC%, whichever is the lowest
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Coregonas
AGEod Guard of Honor
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Wed May 28, 2008 11:44 am

Well surely this is the penalty..., but there are other penalties involved (such as not marching to the sound...)... Even then, division sized troops dont turn 100% MC in a few days. Perhaps a brigade style 9000 men sized corps needs 3 turns to avoid this penalties!

I just mean than in real PBEM games (perhaps our beloved Athena AI is different) attacker NEVER has a penalty, while DEFENDER has some extra penalties 30% of the time.

Coregonas
AGEod Guard of Honor
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Location: Barcelona-Catalunya

Wed May 28, 2008 11:56 am

Fern:

please, can you find if confederate generals were UNACTIVATED during these turns?

If they werent, this problem is totally discarded in this battle.

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arsan
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Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Wed May 28, 2008 12:07 pm

Hi
I think the attacker can get also get a penalty (-35%) when moving unactivated on a enemy controlled region. They are forced to offensive posture but with 35% penalty as they are inactive.

In Ferns battle, with level 7 entrenchment, we can safely suppose that the CSA had 100% MC of the region... they must have been there for months :siffle:

For me the problem is not with to much or too less defensive power, but with sometimes too much desire to continue fighting even after very high losses.
Don't know if increasing the cohesion losses of battle, reducing the max cohesion levels of the units or reducing the combat rounds as others posted could help with it. I hope so.

Just my 2 cents
Regards

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GShock
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Wed May 28, 2008 12:20 pm

I personally have a problem with the MC as employed by AACW.

The fact there's no enemy in a region doesn't mean you should really have 100% MC. The patrol-evade factors are perfect for the job of generating a REAL MC. Unfortunately, the game gives you 100% MC even if you got no forces at all...just because the region is loyal and there's no enemy. I somehow have problems with adapting to this vision of what MC is. On my opinion, a 100% MC even in loyal region, should only be obtained by thousands and thousands of men in place.
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Fern
Corporal
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Joined: Fri May 02, 2008 5:38 pm
Location: Barcelona, Spain

Wed May 28, 2008 5:28 pm

Coregonas wrote:Fern:

please, can you find if confederate generals were UNACTIVATED during these turns?

If they werent, this problem is totally discarded in this battle.


Union corps:
Grant (6-6-4) Army: Activated
Thomas (5-5-8) Corps: Activated
Pope (4-5-5) Corps: Activated
Berry (5-4-3) Corps: Activated

Confederate ones:
A.S. Johnston (4-2-1) Army: Activated
E Johnson (5-3-2) Corps: Activated
Forney (3-1-1) Corps: Unactivated

CSA had 100% military control (the Rebel forces had been there for several months).

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