Rafiki wrote:He could, but where would the satisfaction then be in actually achieving that title by actively participating in the life of these forums?
Also, every single member here (except AFAIK one...) have earned their postcounts the hard way; no reason to start changing that now.
Clovis wrote:To add about AI in 1.10: I've got the feeling sh's overconcerned with capture of VP location. That's the real difference with 1.09 where she was more relunctant to forgive all when a VP location in enemy hand was poorly defended.
Plok is heading for example to Saint Louis with a brigade , Beauregard is trying to move toward Fort Monroe whatever McDowell is acting and JE Johnston invades Pensylvania....all that with the low agressivity setting
How this change has come, I scrutunized the list of changes without getting any clue but this behaviour is clearly excessive. I know Athena to have been too shy in the first iteration of AACW but now something is really turning AI mad on offensive toward VP locations.
Or maybe the improvment about standing in or out structure is the cause: where AI was into structure it now place troops outside and for some reasons, AI is more prone to move units which are outside than inside...
Pocus wrote:This must be a ripple effect of something indeed. Perhaps the better leader redeployments, as they rise the overall effectiveness of her forces, lead to more aggressives moves.
turska wrote:One of my divisions says that it contains 20 elements, but when i count those elements... It only has 17.
GShock wrote:I think the AI problem is not about the fact it is attracted to the VP. We all are attracted to VP, it's the goal of the game.
The difference is that we go there when we know we can take it while the AI doesn't. The AI seems not to know when its forces allow that VP location to be taken and when not. That's the issue.
Maybe it can be taught how to act like that, and i'd be willing to accept an AI "cheating" and knowing even my exact forces composition in that VP so that it can assemble safely and strike when the victory is likely (not when it's possible but when it's likely) because it knows it can win it.
Pocus wrote:If you have an example of a too bold move, then send it too me, I can analyze the why. Be precise: give me the right turn and which region see the move. thanks.![]()
arsan wrote:leure:
I´m having big problems with the new patch over a newly installed game.
Its very strange: upon launching the game, an error message appears followed by others (couldn't find several files) and finally installation aborts.
And a new folder called NCP is created on the game directory after a failed launching![]()
Check the screen: thats is the first error message and mentions a NCP subfolder on the AACW installation![]()
Regards
arsan wrote:leure:
I´m having big problems with the new patch over a newly installed game.
Its very strange: upon launching the game, an error message appears followed by others (couldn't find several files) and finally installation aborts.
And a new folder called NCP is created on the game directory after a failed launching![]()
Check the screen: thats is the first error message and mentions a NCP subfolder on the AACW installation![]()
Regards
arsan wrote:leure:
I´m having big problems with the new patch over a newly installed game.
Its very strange: upon launching the game, an error message appears followed by others (couldn't find several files) and finally installation aborts.
And a new folder called NCP is created on the game directory after a failed launching![]()
Check the screen: thats is the first error message and mentions a NCP subfolder on the AACW installation![]()
Regards
Pocus wrote:About patch 1.10a
Update done, for whose having downloaded the patch before reading this message, please download and apply again. And my apologizes for the inconvenience.
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