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R.E.LEE
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This is a first

Mon May 12, 2008 10:40 pm

Hi i have wargamed for over thirty years,and as far as pc gamming goes i have NEVER seen a game company come even close to the support AGEod gives their customers,i just joined here from the matrix forum,i do not own an AGEod game,cause i only just found you last 2 weeks,ive spent 2 weeks reading your acw forums,and i am buying this game and any others you make on historical warfare,what can i say WAY 2 GO.

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Rafiki
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Mon May 12, 2008 10:42 pm

Thanks for the praise for AGEOD and welcome to the community! Image
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arsan
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Mon May 12, 2008 10:49 pm

Welcome Marse Robert! :hat:

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Clovis
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Mon May 12, 2008 10:54 pm

You will not be short on your expectation.IMHO AGEOD have produced a good game (NCP), a great one ( BOA) and eventually the best one, computer or boardgame about the Civil War.

As improvments have never ceased, stability is near perfect, bugs are really minor and generally short lived, and this game engine is endlessly tweaked and raised to new levels.

And the maps... These marvelous maps and units figures.

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Brochgale
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Mon May 12, 2008 11:18 pm

It is just the best most compulsive ACW PC game ever. Highly addictive.
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berto
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Mon May 12, 2008 11:36 pm

Another distinctive AGEod characteristic: They have a modular development model that allows them to apply improvements in newer games across older games in their lineup. So, just to give one example, the new-and-improved BOA2 Force Listing promised as a retrofit to AACW. With the possible exception of HPS, no other game company operates like this, AFAIK.
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Pocus
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Tue May 13, 2008 10:12 am

It's always good to receive praise, so on behalf of all the team, thanks!

Not that it means we will rest on our laurels, but on the contrary it helps us stay highly motivated and dedicated to our games.

There is still much to do, both on games subjects and engine improvements, but we are progressing, steadily, day after day! And it also must been said that without the great volunteers around, we would not do a third of what is being done! :coeurs:
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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GShock
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Tue May 13, 2008 11:05 am

One of these days I'll propose to Pocus for marriage!
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Inside686
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Tue May 13, 2008 11:20 am

The terrible thing about being a developer is that we work with almost only men and we receive marriage proposal from almoast only men. :p leure: :p leure: :p leure:
Anyway great work AGEod!!! And you guys from other game teams: prenez-en de la graine :king:

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Franciscus
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Tue May 13, 2008 11:49 am

To me, no amount of praise is enough to AGEOD's team.
Nevertheless, I must say that I am beginning to be a little worried with them :innocent:
AACW is a stellar game, although, mainly due to our insistence, it is not yet "finished". More than a year after it was released, Pocus keeps not just patching but adding new features. Although this is great to us, players, I fear that it might hurt AGEOD. NCP, for instance, was, I fear, a relative flop vis-a-vis their expectations (I might be wrong here, sorry), and that may, just may, be partly due to AACW being so time consuming to Pocus et al.
On the other way, although I have bought NCP on the day it went out, and many of the hardcore fans have done the same, others do not, and one of the reasons is that AACW is such a great game :8o: - I have never played NCP "seriously" yet, and I suspect that most of the usual posters in the AACW forum have not, either. The main reason that I bought each and every game AGEOD has offered has been to keep them "going".
Maybe it is time for Pocus to start "wrapping up" AACW, clearing the last bugs and making the last AI improvements...

One other problem is, this:

GShock wrote:One of these days I'll propose to Pocus for marriage!


Some fans start to get extremely attached to AGEOD... :niark:

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Franciscus
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Tue May 13, 2008 11:52 am

To me, no amount of praise is enough to AGEOD's team.
Nevertheless, I must say that I am beginning to be a little worried with them :innocent:
AACW is a stellar game, although, mainly due to our insistence, it is not yet "finished". More than a year after it was released, Pocus keeps not just patching but adding new features. Although this is great to us, players, I fear that it might hurt AGEOD. NCP, for instance, was, I fear, a relative flop vis-a-vis their expectations (I might be wrong here, sorry), and that may, just may, be partly due to AACW being so time consuming to Pocus et al.
On the other way, although I have bought NCP on the day it went out, and many of the hardcore fans have done the same, others do not, and one of the reasons is that AACW is such a great and absorbing game :8o: - I have never played NCP "seriously" yet, and I suspect that most of the usual posters in the AACW forum have not, either. The main reason that I bought each and every game AGEOD has offered has been to keep them "going"...
Maybe it is time for Pocus to start "wrapping up" AACW, clearing the last bugs and making the last AI improvements...

One other problem is that some fans start to get extremely attached to AGEOD... :niark: :

GShock wrote:One of these days I'll propose to Pocus for marriage!

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Clovis
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Tue May 13, 2008 12:23 pm

NCP is clearly missing a Great Campaign.

The AGEOD engine is tailored to depict Strategical /Grand Operational scale. BOA and AACW has both: the operational part and the strategy one. Both indeed give player goal to win a war over several years with the freedom to choose different paths made of intermediate objectives to reach it. AACW adds nicely the build-up of armies .

Strategy in NCP is generally beyond the scope of the scenario: troops are emplaced, not much freedom in the moves to do to get victory..

So for the future:

- BOA2: the strategic part will be here

- VGN: diplomacy, economics, colonization will be integrated in the engine, creating a much higher level of strategical choices

In any way, both games should be highly addictive..
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Pocus
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Tue May 13, 2008 12:50 pm

I'm already taken GShock, but perhaps in another life :)

Actually AACW don't take me as much time as it seems. Most of the new content is either done by the fans (data and historical tweaks) or is something which has to be added for another game, or was already added to another game (significant example: ROE from NCP added to AACW).

Bugs are to be cleaned, always, there is one engine in the end. When people report that the march to the sound of guns is not satisfactory in AACW or that there is a supply bug, when fixed, NCP enjoys the benefits immediatly (once I put this NCP patch out ;) ).

What is time consuming is maintaining a strong presence on the forum, doing customer support to new players having installations problems, and the tons of little admin things that a company has to cope with. For the rest, VGN is still advancing, rest assured.

NCP was bound to have no GC, this was planned since the start because of the lack of code on that. It added its share of novelties, but had less than AACW. On the other hand it took us much more time to create AACW compared to NCP. I can tell you that if we took as much time to make NCP that it took to create AACW, we would be out of business in fact.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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R.E.LEE
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Tue May 13, 2008 3:03 pm

I was not aware the acw game was not finnished,it was my understanding that the last patch setteled pretty much everything.I was reading a review of acw from december 07 about the game crashing when there were to many units in the panel,i take it that is fixed.Also i looked into BOA and im getting it as soon as BOA2 comes out.Will it cover the same period it was fun trying the demo,however it crashed on me as i do not have enough ram :siffle: .So im going to get more ram and plz dont stop updating and fixing these games,i think ACW and BOA2 could be life time games if tweaked till done,you guys who are playing now are so lucky,my kingdom for some ram.I have 300 war games if anyone wants to trade spare ram for great games.

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R.E.LEE
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Tue May 13, 2008 3:17 pm

Hey guys i usaly prefer to play vs the Ai to many years of people not finnishing large pbem games.So i wonder what is the general feeling of the AI here on hardest level,im hoping that as the csa no one has beat the AI with the hardest level on??also how can i put a photo of LEE on my profile.So has anyone defeated the hardest AI :tournepas ok found profile info in FAQ thanks.

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W.Barksdale
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Tue May 13, 2008 4:12 pm

R.E.LEE wrote:Hey guys i usaly prefer to play vs the Ai to many years of people not finnishing large pbem games.So i wonder what is the general feeling of the AI here on hardest level,im hoping that as the csa no one has beat the AI with the hardest level on??also how can i put a photo of LEE on my profile.So has anyone defeated the hardest AI :tournepas ok found profile info in FAQ thanks.

Check out my AAR Blue-belly rundown.

I did one for the Union too but had to relocate quickly and wasn't able to finish it properly.
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

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R.E.LEE
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Tue May 13, 2008 4:37 pm

W.Barksdale wrote:Check out my AAR Blue-belly rundown.

I did one for the Union too but had to relocate quickly and wasn't able to finish it properly.


Thanks was that the grand campaing with the Ai at the hardest level,if so that was to easy to win,so i take it the GC is 103 turns,are there any ways to have a real challange against the AI,does the AI build armies and try to outmanouver you and go after the stratigactly correct objectives.or is it kinda not worth playing the AI,thanks.

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Clovis
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Tue May 13, 2008 4:41 pm

Pocus wrote:
NCP was bound to have no GC, this was planned since the start because of the lack of code on that. It added its share of novelties, but had less than AACW. On the other hand it took us much more time to create AACW compared to NCP. I can tell you that if we took as much time to make NCP that it took to create AACW, we would be out of business in fact.


It was a necessary move, and it's the past. After VGN, I bet a second NCP version with a great campaign will be rather easy to produce as the modules will be here and will just need data input... :cwboy:

So I guess AGEOD has 3 potential winners in the next year... :coeurs:
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W.Barksdale
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Tue May 13, 2008 5:09 pm

R.E.LEE wrote:Thanks was that the grand campaing with the Ai at the hardest level,if so that was to easy to win,so i take it the GC is 103 turns,are there any ways to have a real challange against the AI,does the AI build armies and try to outmanouver you and go after the stratigactly correct objectives.or is it kinda not worth playing the AI,thanks.

Don't get me wrong it was not easy. You must give Athena the respect she deserves or else she will roll over you.
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."

-General William Barksdale at Fredericksburg

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Clovis
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Tue May 13, 2008 5:16 pm

R.E. LEE

You will always win against AI. The point is unless using some tricks you will need several years to do so, which for a AI isn't a poor performance with such a complex set of rules.
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R.E.LEE
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Tue May 13, 2008 6:15 pm

do many play pbem,i dont see an oppent wanted thread,i understand aboutthe AI,I OWN FOF and i still havent beat the AI at like the 4th level and theres about ten difficulty levels to that AI,as i play solo alopt a tough AI is very important to me,this game is so great,i truly hope some advances in the AI are something the game makers are thinking of.im reading all the great AAR today,they are awesome,imagine how much overall plannig you would need to fight a competent human,i can wait for my first pvp.

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Clovis
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Tue May 13, 2008 7:05 pm

R.E.LEE wrote:do many play pbem,i dont see an oppent wanted thread,i understand aboutthe AI,I OWN FOF and i still havent beat the AI at like the 4th level and theres about ten difficulty levels to that AI,as i play solo alopt a tough AI is very important to me,this game is so great,i truly hope some advances in the AI are something the game makers are thinking of.im reading all the great AAR today,they are awesome,imagine how much overall plannig you would need to fight a competent human,i can wait for my first pvp.


Of course, what I said wasn't considering using the highest difficulty levels ( disliking them because based on hidden bonus). Using that should spice the difficulty.
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R.E.LEE
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Tue May 13, 2008 9:27 pm

What does VGN stand for? :tournepas

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Clovis
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Tue May 13, 2008 9:55 pm

VainGlory of Nations: the 1850-1920 period with AGEOD engine...
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