Old Peter wrote:Thanks. Would I need supply wagons as well, outside the divison but still in the stack?
Old Peter
Old Peter wrote:Thanks. Would I need supply wagons as well, outside the divison but still in the stack?
Old Peter
Skibear wrote:Size wise for cavalry divisions then it depends on what you want that cavalry division to do I think. I cant think of anytime that I have maxed out a cavalry division to 17+cmdr (though I am sure plenty people do).
However if you are trying to catch raiders and give them a beating then you might want to build something that will hurt a CSA cavalry brigade. You might only then want say 8 cavalry regiments and 2 horse artillery to give you 2-1 odds over anything you catch. Obviously as the union then money is no object really but it feels wasteful to have huge maxed out cavalry divisons.
Another consideration also might be that units of less that 12 elements have much better evasion chances? Correct me somebody if I am wrong? So running around with an 18 strong unit of cavalry means a) you might not catch your prey b) if you get caught out against an enemy infantry corps then you might not evade so easily. As somebody said, if you are going looking for a big fight you are going to want supply waggons, in which case you negate your speed and you might as well be infantry. Somebody may well counter that later war union cavalry with carbines have pretty good firepower stats making a cav division pretty tough, but I've never build a full division on based on that yet.
Also, if you are raiding with a division yourself, and relying on picking up supplies from captured harbours/towns then supplies might not go so far around a maxed out division. And as coffee sergeant says it is possible to loose a whole division through supplies.
So, anyway, those are a few reasons why I typically stick to cavalry divisions of no more than 10 elements + a commander. I'm sure somebody else can argue the case for why you should always have 13 cavalry + 4 horse artbut thats my logic anyway. Same as any decision, decide what you want the division to do and optimise it to the task in hand. Sometimes 4 cav + 1 hs.art will do to patrol a border region, and sometimes you might want to get a cavalry corps in army reserve and have it in reserve to march to guns quickly. But so far i still favour sensibly mid sized divisions.
Skibear wrote:...the follow up punch. Very Napoleonic cutting down the stragglers.
Old Peter wrote:Also, is there anyway to group artillery batteries to form battalions?
Banks6060 wrote:Yeah I have yet to find a really productive means of using my cavalry divisions other than grabbing some MC in the enemy's rear. The only difficulty is that they can't hold it. I'd say the only other things they might be good for....
depending on Cav Leader stats....increasing the stack's detect/hide value (i.e. screening etc...)
Also...they seem to be well suited for advancing into an enemy region ahead of your army to establish enough MC to prevent your stack from automatically switching over to "Offensive" posture and needlesly rushing an entrenched enemy. Although I have yet to successfully utilize this strategy.
Skibear wrote:Banks6060 wrote:Yeah I have yet to find a really productive means of using my cavalry divisions...
Good to hear, my evil nemesisStop learning more on the forum!!
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Grouping artillery together by itself in divisions is a well proven failure. Doesnt work. Because of frontage limits then only 4 artillery units can fire per division, others sit idle. And artillery unsupported by enough infantry gets creamed.
You can also have four loose artillery per corps, and these target the strongest enemy unit they face. However their are a few artillery specialist out there that provide a bonus to the stack they are in. Think of this as the corps artillery officer co-ordinating the artillery fireplan for the whole unit.
Skibear wrote:Any ideas on the evasion size point though? Less than 12 elements give better chance I think I read somewhere in a guide? Because that would seem to be the optimum for evasion and survival and still effecting the military control as you suggest.
Major Tom wrote:These numbers can vary slightly (for some unkown reason I've seen a +/- one evasion point variation between stacks that seem identically composed).
Major Tom wrote:My test game is in late 1862 and it appears I have a mix of early and late war cavalry. Early war CSA cavalry have evasion of 9. Late war cavalry have 10. Hence, the "unexplained" variation of +/- one point of evasion in my testing.
soloswolf wrote:As far as divisions of cav... They are pretty much my favorite thing in the game. They are not always wise, but they certainly are fun.
MrFiend497 wrote:Has anyone tried mixing in raiders with a cavalry division? Are there any differences between the eastern raiders (IE Mosby's 43rd Battalion) and western mounted partisans (mounted bushwackers)? Also, what about Texas Rangers?
MrFiend497 wrote:(I sim a bit too much as well. I limit cavalry divisions to proper cavalry commanders - ones with the cavalryman trait, or who have a history in the cavalry as per their bio information.)
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