Jabberwock wrote:Sure nuff - I must've been using them up too quick to ever have noticed.
lodilefty wrote:Arty peplacements are another problem. Same story, everybody needs them, and they're expensive..... I've yet to be able to afford Heavy guns as the CSA... so some of my forts have inherent weaknesses.
soundoff wrote:Oh well here goes and apologies in advance for being a pain in the backside.
Now the manual says that providing a unit does not move, that each hosting phase they will gain a small percentage of replacement. Now there is nowt in the manual about where a unit ishould be located in order to receive said replacements - just that it must not have moved. The Wiki however says that units must be in either depots, harbours or minimum level 2 cities in order to draw replacements?
Which is correct?
Jabberwock wrote:Have you tried the strategy of flooding the Gulf Blockade with one massive fleet of brigs under Semmes (or Tatnall if you're using the leader mod)? Not for PBEM, but it works against Athena. I get better results with that than normal economic development, and brigs fight back (some).
Jeff Davis was complaining that he had 200,000 volunteers with no weapons before Bull Run. Imagine if even a tenth of them had been enlisted in the CSN and given whatever shipbuilding training was available. Order some steam engines for delivery to Havana, and you start getting exponential growth as soon as you can pick them up.
arsan wrote:Both.
You can fill in the strength of an element everywhere (but on the wild it will be painfully slow, better to put the unit on a structure (city, fort, depot, and the bigger the faster).
But to draw a full missing element (like a regiment missing on a brigade) you need to be on a depot or a +2 city.
Regards
PS it would be better if you posted the several replacement questions in just one thread. Also this kind of general doubts about the game would also be better on the general AACW forum instead of the Strategy Discussion. This sub forum is more for strategies than rule doubts.
Just my 2 cents.![]()
tagwyn wrote:I sincerely believe you are wrong about books helping with games like this one. I was banging my head against the wall in the French & Indian war scenario in BOA. Reading a good book on the subject helped me employ strategies whcih greatly improved my game play. You have not had time to read the AARs I suggested for you or to play the shorter scenarios. Get busy and quit talking so much. My old football coach used to tell us that "empty kegs always rattle!" I believe this to be true. Tag :PAPY:
pasternakski wrote:Once upon a time (or was it long ago in a galaxy far, far away, I can never remember which), there lived creatures called "board wargames." They had maps (ordinarily with "a hexgrid superimposed to regulate combat and movement," whatever those are - or were), unit counters, rules booklets, battle manuals (sometimes, or other such frippery), and other falderal (often including a "randomizer," frequently six-sided, with pips or numerals depicted on the sides - is it just me, or, with the six-sided model, were the "one" and "six" far more important than the "two through five?").
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