Chivalry wrote:Playing as the Union with the '61 beginning sec, I can't get the CSA to properly defend Richmond.
I took all my Eastern built units and send them to attack Harper's Ferry.
The CSA responds with their army and leaves Richmond wide open.
I then march DC Buell's army South.
Anyway, I've taken Richmond 3 times this way, and really I dont want to take it that easy as it almost ends the game in Fall of 61
Inside686 wrote:I only played two games as US, one with 1.08 and the other with 1.09 and every time the scenario was the same: I succeeded to take Richmond at early 1962 thus almost ending the game. Every time I encountered strong resistance from General Lee (general Beauregard always moved to north doing nothing) but it was not enough to stop my huge two corps and I easily took Richmond defeating Lee's vain attacks to break Richmond siege.
So I wonder if in the real civil war it was as easy as it is in the game for the Union forces to take the rebel capital but they didn't achieved it because they had incapable general or if rebels are too weak in the game.
According to ltr: Any bonus is applied to each unit's fire and assault values each round. So 10% is a big deal.
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