Groove74 wrote:I see ok then Cool, I have noticed I end of getting Slaughterd on or about turn 4 or 5 Because the North just marches right through Winchester. It just seem the AI can build up and attack much quicker then I can. I have started trying a defensive tactic, Example hold back and Let them come to me. But I have noticed my armys just do seem to Grow at all. It also seems to me that I can seem to Ge army's where I need them. Example alot of my Early Generals start with no Soldiers and when the North advances I have no answers.
It is possable I am just not doing things right as far as Management of my forces. When looking at the army's on the map the North has most of it's armys at full green mine are mostly Yellow or smaller. Maybe I am looking at this all wrong.
Thanks
Groove74 wrote:Example alot of my Early Generals start with no Soldiers and when the North advances I have no answers.
It is possable I am just not doing things right as far as Management of my forces. When looking at the army's on the map the North has most of it's armys at full green mine are mostly Yellow or smaller. Maybe I am looking at this all wrong.
Thanks
D_K wrote:Groove, get your manpower and war supplies UP in the f1 ledger..... create new units in the specific states that you want them in. keep in mind they will randomly appear in different cities, check the events list the turn after yoiu raise a bunch of units to see where they are (use the button for reinforcements to make the list smaller) it will take a few turns for them to complete training, make sure you have the "appropriate" reinforcements all set up.....it is best to have at least 10% of what is currently on the map AT LEAST !!!! so if you have 100 reg infantry regiments currently on the map you should make sure you have at least 10 in the reinforcements. you will notice it tells you how many are on the map to make it easier. it would be wise to plan out which units you want with which generals and get them in the same locations quickly. then put them in divisions of 18 elements, then put these divs in a corps under a army command. then you will stop those DAMN YANKIES!!!
Prussian Prince wrote:Guys, if I remember right in order for your units that you do have properly formed in brigades and divisions,etc.. you have to put them in a level 3? city to get their full manpower. Thats why the Union stack next to Washington builds it's strength so fast compared to the CSA unit in Northern Virginia.
Jabberwock wrote:The understrength units from the Shenandoah need to be stationed inside Winchester on passive stance as soon as they unlock. Save some resources for this turn - if you buy replacements too soon they will all go to garrisons. If you don't buy enough replacements, they will mostly get soaked up by Beauregard's forces at Richmond. As the units come up to full strength, they can be stationed in a corps outside of Winchester to defend the ones that are still understrength.
Jabberwock wrote:Would you recommend JJohnston to Richmond with the Shenandoah troops while everyone else forms a corps line from Harpers Ferry to Alexandria or Fredericksburg, cutting off the Union force?
soloswolf wrote:I always use the Winchester Militia to cut the rails at harpers ferry. I have found it to be much more effective than trying to assault with them.
This way, the tiny garrison is cut off and you can take it when Johnston/Jacksons men get up to strength. I also will only assault Ft. Sumter with the volunteer bde. that is in Charleston, sending the rest of that force to Winchester to be ready to join the others in the valley.
Aaron
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