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Gray_Lensman
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Thu Dec 27, 2007 11:43 pm

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arsan
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Fri Dec 28, 2007 12:03 am

Are you sure about it, Gray??
Just installed 1.08a and everything seems to be ok:
- conflctive RR links (like the ones between Richmond and Frederiksburg) work OK.
- The time stamps of my .scn files are december 3 except the new Bigus scenarios (december 24) and the tutorials who are older (september and june).
And the ROE settings on a new campaign are all right...

Cheers!

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Franciscus
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Fri Dec 28, 2007 1:45 am

My 1.08a .scn files have also a time stamp of December 3, 15:00 (except the new scenarios and the tutorials), which I think is the last "vanilla" official version :siffle:
But even if the RR links are wrong would not this be corrected simply by applying your latest "fix" (2512) ?

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Gray_Lensman
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Fri Dec 28, 2007 2:53 am

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Paul Roberts
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Fri Dec 28, 2007 3:40 am

A small bug note:

I've just noticed that the normal colors (blue for Union, gray for CSA) are reversed when using the "loyalty" map filter. That is, regions with high CSA loyalty are shown blue and regions with high Union loyalty are shown gray.

I don't know if this is new with 1.08a, as I haven't used this filter often.

macnab
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Fri Dec 28, 2007 10:05 am

Pocus wrote:Who is getting the old link too? Or does someone get the new one now?


Got it ok today thanks Mac

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Franciscus
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Fri Dec 28, 2007 11:21 am

Paul Roberts wrote:A small bug note:

I've just noticed that the normal colors (blue for Union, gray for CSA) are reversed when using the "loyalty" map filter. That is, regions with high CSA loyalty are shown blue and regions with high Union loyalty are shown gray.

I don't know if this is new with 1.08a, as I haven't used this filter often.


Noticed that also. "Ownership", though, is correct (Union-blue, rebel-gray). But I also can not say if this is specific of 1.08a, or even if it is WAD :bonk:
No big deal, though...

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LinoD
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Fri Dec 28, 2007 11:55 am

Thnaks for all, Arsan, but I've just downloaded 1.07h patch. I've got a correct link from Gray_Lensman.

atlan66
Conscript
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Location: noth germany

Fri Dec 28, 2007 12:57 pm

Hallo,
I am Thomas from Germany and I want to thank you for this wonderfull game.
I have a question about the minimap.
In 1.07h the minimap has a nice feature, it only shows units that are not in a structure.
I put all of my garrisons and militia in a structure and gave them the sentry-order.
The minimap is clearly and only shows a few dots, the units i have to care for.
I find the way to use the map effective and quicker than the E/R cycle.

In 1.08 and 1.08a this feature is gone, the minimap shows all units. :p leure:
Is this a bug or was it a bug before ?

macnab
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Fri Dec 28, 2007 1:03 pm

Paul Roberts wrote:A small bug note:

I've just noticed that the normal colors (blue for Union, gray for CSA) are reversed when using the "loyalty" map filter. That is, regions with high CSA loyalty are shown blue and regions with high Union loyalty are shown gray.

I don't know if this is new with 1.08a, as I haven't used this filter often.


mine is all ok in v1.08a Paul, in saved and new,lighter blue of course where CSA have a hold,in% again v1.08a with rr after , copy and paste Mac

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arsan
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Fri Dec 28, 2007 1:14 pm

atlan66 wrote:Hallo,
I am Thomas from Germany and I want to thank you for this wonderfull game.
I have a question about the minimap.
In 1.07h the minimap has a nice feature, it only shows units that are not in a structure.
I put all of my garrisons and militia in a structure and gave them the sentry-order.
The minimap is clearly and only shows a few dots, the units i have to care for.
I find the way to use the map effective and quicker than the E/R cycle.

In 1.08 and 1.08a this feature is gone, the minimap shows all units. :p leure:
Is this a bug or was it a bug before ?


Hi!
It was a bug in 1.07h! :niark: Now it works ok.

To unclutter the minimap you can select different options with keyborad shotcuts (filter out units that cannot move, filter out enemy/yours units...)
It works with shift+ 1, 2 ,3 ... (or was it ctrl??)
Check the readme file on your instalation folder and you will find a complete explanation of this shorcuts.
Look for the part about 1.07 patch. I think this shorcuts were implemnented on thats patch.
Cheers!!

atlan66
Conscript
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Location: noth germany

Fri Dec 28, 2007 1:36 pm

Verflixt....i must say in german.
I loved this bug.

I know about the ctrl-F1 - F4 shortcuts, but it is not the same.
Maybe its an idea for a new filter ?

best regards
atlan66

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arsan
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Fri Dec 28, 2007 1:44 pm

I hated it! :niark:
It was very inconvenient when you recieved historical reinforcements.
They began inside cities and locked for some turns so you cannot located (or even being aware they had arrived) except by scaning the full map for little banners ... and its a big map! :nuts:

I think i reported the bug... sorry :innocent:

Cheers!

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GShock
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Fri Dec 28, 2007 3:00 pm

Considering there's many players involved with old patches, i suggest, if i may, to publish the DL url in your signature, Pocus, so that everyone may find there the patches they need. Same should be done with the patch URL in forums. With all AgeOD games on forums, it's starting to be a bit crowded :)

Example: http://largedownloads.ea.com/pub/patches/
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Doomwalker
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Location: Confederate held territory in Afghanistan.

Regroup Armies

Fri Dec 28, 2007 8:40 pm

I think the Regroup Armies option is broken. I cannot get an army to stay were I want it in almost all regions. I am playing with Leader and RR mod.

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runyan99
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Sat Dec 29, 2007 12:14 am

Doomwalker wrote:I think the Regroup Armies option is broken. I cannot get an army to stay were I want it in almost all regions. I am playing with Leader and RR mod.



I think you are right. I have noticed the stacks regrouping for some time, under 1.07, as well, but I only recently realized I could turn this behavior off with the regroup option.

The option does not work though as far as I can tell.

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Franciscus
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Sat Dec 29, 2007 1:05 am

Well, I think it works for me. I mean, if turned on, army and corps are regrouped on the next turn, but they remain in separate positions, in the same region, if moved there with the option turned off. What I notice though is a "peculiar" behavior of the stacks, namely before ending a turn if I move the position of a stack inside a region, sometimes the stack moves alone to another corner of the same region :8o:
No big deal, though :niark:

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Henry D.
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Hmmm, 1.08a: Back to the Revolution?

Sat Dec 29, 2007 7:05 am

Maybe I'm just old and just never realized that it has always been that way, but:

In my PbEM with wyrmm, in the Early Jan. 1862 turn, two of my militias were "disbanded", according to the message log, just like back in the days of BoA...

As I said, I've never seen this before. The militia were not exactly crucial units, both up in the north east (and, I believe, locked, too), but still, ole Henry is a tad puzzled...

Is this WAD, are random militia supposed to be disbanded in AACW nowadays? Or were they always, and it's about time that I seek help for of my ever-growing dementia? :nuts:

Regards, Henry :)
Henry D, also known as "Stauffenberg" @ Strategycon Interactive and formerly (un)known as "whatasillyname" @ Paradox Forums

"Rackers, wollt Ihr ewig leben?" (Rascals, Do You want to live forever?) - Frederick the Great, cursing at his fleeing Grenadiers at the battle of Kunersdorf

"Nee, Fritze, aber für fuffzehn Pfennije is' heute jenuch!" (No, Freddy, but for 15p let's call it a day!) - Retort of one passing Grenadier to the above :sourcil:

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Doomwalker
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Sat Dec 29, 2007 8:40 am

Henry I got that also. Had 6-7 disband throughout NC and SC. Now there is a Union army in NC, based out of Wilmington. They will hopefully be mopped up soon. :nuts:

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GShock
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Sat Dec 29, 2007 1:27 pm

I've got a strange issue instead about synchronized moves army/corps i noticed last night when showing the game to a friend. Essentially it seems the synchronized move doesn't work anymore...at least not always. 1.08a. Can anyone confirm?

Maybe this only happened in gettysburgh scenario but seems odd...
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lodilefty
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Sat Dec 29, 2007 2:17 pm

GShock wrote:I've got a strange issue instead about synchronized moves army/corps i noticed last night when showing the game to a friend. Essentially it seems the synchronized move doesn't work anymore...at least not always. 1.08a. Can anyone confirm?

Maybe this only happened in gettysburgh scenario but seems odd...


worked ok for me. moved army + 2 corps from Alexandria to Manassas. April 61 campaign.

richfed
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Location: Marion, North Carolina, USA
Contact: Website

Sat Dec 29, 2007 3:44 pm

Franciscus wrote:Well, I think it works for me. I mean, if turned on, army and corps are regrouped on the next turn, but they remain in separate positions, in the same region, if moved there with the option turned off. What I notice though is a "peculiar" behavior of the stacks, namely before ending a turn if I move the position of a stack inside a region, sometimes the stack moves alone to another corner of the same region :8o:
No big deal, though :niark:


Yes! I have noticed that, too.
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richfed
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Location: Marion, North Carolina, USA
Contact: Website

Disbanded Militia ...

Sat Dec 29, 2007 3:46 pm

Henry D. wrote:Maybe I'm just old and just never realized that it has always been that way, but:

In my PbEM with wyrmm, in the Early Jan. 1862 turn, two of my militias were "disbanded", according to the message log, just like back in the days of BoA...

As I said, I've never seen this before. The militia were not exactly crucial units, both up in the north east (and, I believe, locked, too), but still, ole Henry is a tad puzzled...

Is this WAD, are random militia supposed to be disbanded in AACW nowadays? Or were they always, and it's about time that I seek help for of my ever-growing dementia? :nuts:

Regards, Henry :)


This has been the case for a long time, Henry ... maybe since release? WAD, I believe ...
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Brochgale
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Sun Dec 30, 2007 1:02 am

GShock wrote:I've got a strange issue instead about synchronized moves army/corps i noticed last night when showing the game to a friend. Essentially it seems the synchronized move doesn't work anymore...at least not always. 1.08a. Can anyone confirm?

Maybe this only happened in gettysburgh scenario but seems odd...


I noticed this with AoP last night when I tried to synchronise an attack on Feds with CSA AoP and the 3 Corps of over 70,000 I had assembled. 1 Corps moved directly to attck, 1 arrived later and the other did not move at all. As you can imagine it was a disaster with the loss of several divisions and 1 entire Corps. The fact that Jacksons Corp did not move at all and AP Hills Corps arrived very late just plain astonished me. :p leure: :nuts: :p leure:
Oh that was in the full Apr61 Campaign and not just one of the scenarios.

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Spruce
Lieutenant Colonel
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Mon Dec 31, 2007 12:46 am

Paul Roberts wrote:A small bug note:

I've just noticed that the normal colors (blue for Union, gray for CSA) are reversed when using the "loyalty" map filter. That is, regions with high CSA loyalty are shown blue and regions with high Union loyalty are shown gray.

I don't know if this is new with 1.08a, as I haven't used this filter often.


yep confirmed - I play with a vanilla game (direct download) with 1.08a patch ... I saw it in a scenario tough (the Vicksburg one IIRC and they said some scen's might be bugged). :niark:

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Franciscus
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Mon Dec 31, 2007 1:07 am

As posted in another thread in the technical forum, this happens with the loyalty filter (colors reversed) only when playing as CSA, in all scenarios. When playing as USA, the colors are ok.
Waiting for feedback from Pocus & co.

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Pocus
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Location: Lyon (France)

Mon Dec 31, 2007 11:16 am

The reversed loyalty display bug is fixed.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Big Muddy

Tue Jan 01, 2008 2:00 am

Synchronized move works for me, playing North I attacked Spotsylvania with AOP + 3 Corps led by Mansfield, Banks & McDowell 100,000 troops. The AI was well entrenched (7), none of my Corps arrived with AOP, each attacked on their own and was repelled. I have delayed commentment set to low, would a higher setting allow Corps to arrive with Army?

Aop lead by McClellan managed to capture Charottesville, Mansfield is cut off and is seiging Winchester, if sucessful I don't think he will hold it long, Banks & McDowell retreated to Manassas. The south's AOP lead ny Beauregard is close w/3 Corps lead by Jackson, Longstreet & ?, + another force. Things are getting interesting.

richfed
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Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Tue Jan 01, 2008 1:39 pm

I just want to say that version 1.08a is a tremendous cumulative improvement to AACW ...

This game is sooooooooooooo much better now than it was at release!!

AI improvements are the single most telling upgrade. The AI now makes a stiff opponent & figures to get even better. In my recent game as the CSA in the 1861-66 Campaign, I lost McCulloch, Sibley, and Quantrill. The St. Louis Massacre event did not occur, so Price was lost, as well. Early on, the Union defeated my forces around Richmond and took the city ... Nashville, too. My morale dropped to 50. I have steadily rebounded, but there are major battles and stand-offs in Northern Virginia. Touch and go ... back and forth ... outstanding!

Turn resolution is FAST now .... what a major difference from the beginning!!

All the new features [ROE, which I love! The more I tinker, the better I find it], weather fixes, artillery fixes, RR fixes, morale fixes ... on and on.

So, as stated in this thread by others, I have noticed 3 main issues ... the reversed loyalty colors, the 0% loyalty in rivers, and some kind of odd behavior in certain regions [only?] with units regrouping even with that option not selected. Ride to the sound of the guns seems to be ok for me.

I have a request ... I realize that promotions come about via victories, but could Longstreet be made easier to promote? It is sometimes difficult to get him to take over a Corps.

Well, ok, TWO requests. I've made this one before: An icon for lone DIVISIONS to differentiate them from other units on the map. Army stacks have a star; Corps have a diamond; but a lone division looks like any other independent stack, visually, on the map. I would love to see an icon on a division leader.

Thanks, as always, for this great game!
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Bourgui
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Patch 1.08 problems

Tue Jan 01, 2008 6:14 pm

I played the full campaign with v 1.08. I confirm that neither Patterson nor Mc Clellan are removed on time.

But I must underline that this patch is absolutely amazing. Thanks to the AGEOD's team.

Happy new year :gardavou:

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