Wed Oct 03, 2007 7:10 am
Make a simple plan based on
Situation
Mission
Execution
Administration/Logistics
Command/Signals
It's the old USMC five paragraph order, of course, but you can really use it when facing any wargame situation. Your Union campaign order might run:
Situation - Enemy forces have superior leadership, inferior naval strength. Our production capacity promises to give us a substantial advantage as time goes on.
Mission - Defeat the CSA forces by engaging in a holding action while our strength gathers, then moving over to the offensive as superior land and amphibious forces become available.
Execution - Raise a strong army in Maryland to defend the capitol. Secondary armies will be raised to control Missouri, Kentucky and provide for an eventual two-army offensive in the East. Chip away at Confederate port capacity with amphibious landings.
Administration/Logistics - Build a dispersed militia and cavalry force to discourage enemy raids. Build enough naval transport for amphibious ops early on. Build and position logistical centers early on for supporting later offensive operations.
Command/Signals - Check plan each turn to maintain direction. Ensure that good leaders are available in the West early on where offensive action is more likely
That's just quick and dirty off the top of my pointy head. It could be much more detailed, or even written once for each theater. You could also use something as simple as what I've written for providing the broad framework for your decisions each turn. You could revise the order each year, every three or four months, or when you feel like you should.
The SMEAC system won't guarantee a good plan, but it will force you to come up with a plan, and that's a good start. I find it more fun to come up with my own crazy ideas than try to emulate winning strategies that have been proved by other (better) players.
You could base your plan on avoiding the disaster that befell you in a prior effort. You could imagine a bold strategy, like taking Richmond early, and try to plan for that...or come up with a list of regional objectives, and SMEAC each one.
SMEAC orders can also provide the basis for a good After Action Report, or notes that will help you evolve a strategy for the next session.
If you spend a portion of an hour doing this before you launch in to a game that will take many hours to play, you might find yourself more "involved" in the game, at least I do.