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Gray_Lensman
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Mon Sep 17, 2007 6:18 am

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Pocus
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Mon Sep 17, 2007 10:07 am

There are two things to consider: if the region has a translink, in the rgn file, and Amherst has one (I confirm the date stamp) and if the transport level, as given by the scenario is 'railroad'. I recreated the April and July campaign, and in both the region have only a 'road' transport level. The scenarios stamps are both from september 14 (as I recreated them).

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We will sort our this issue, I'm sure. But no, I'm not checking the NCP map ;)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Mon Sep 17, 2007 10:14 am

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Pocus
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Mon Sep 17, 2007 10:30 am

if you want to edit the scenario itself, then in the scn:

{GlobalRegionData}
UID=143
CivLevel=2
Forage=0
Loyalty=100
VP=0
BlockState=0
TransportLvl=2
SupplyStock=0
AmmoStock=0
PowerStock=0
SupplyProd=0
AmmoProd=0
PowerProd=0
MoneyProd=0
WSUProd=0
ConsProd=0
{/GlobalRegionData}

change the transportlevel to 3

But to do things permanently, you will want to update the scenario xls file, and also the regions.xls one (even if this one is only for reference for transport).

Would you want to do these edits, or do I make them?
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Mon Sep 17, 2007 4:39 pm

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Pocus
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Mon Sep 17, 2007 4:41 pm

ok no problem, I published rc4 with this fix, but if you can compile a list of regions with an erroneous rail network, I will happily grab it.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

PBBoeye
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Mon Sep 17, 2007 10:58 pm

denisonh wrote:A better representation might just have the CSA forces already at Fort Sumter to replicate the pre war preparations and lack of any real required movement to start the "Siege".


Yes, I would agree. I'd like to see how this cuts down on the 3-turns to fall issue for Ft. Sumter.

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McNaughton
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Mon Sep 17, 2007 11:23 pm

PBBoeye wrote:Yes, I would agree. I'd like to see how this cuts down on the 3-turns to fall issue for Ft. Sumter.


Could the fall of Sumter be better handled via event? Since there really was no 'invasion' persay, but a negotiated surrender after a bombardment. Depending on chance, the arrival of reinforcements, etc., the Fort would (or would not) surrender on a given turn, meaning that invasion would not be needed unless the Fort elects to hold out.

simovitch
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Updated Railroad potential confusion

Tue Sep 18, 2007 2:07 am

It took some time digging through the threads to find that the cut between Chesterfield and Cheraw was intended - but the average player may not be privy to the development of the RR updates so diligently persued by the esteemed members in this forum.

Are the region graphic files being updated to reflect the RR link removals? I saw some pretty good efforts done by some folks here.

I see the tooltip tells you there is no Railroad in these regions, but the graphic is definitely misleading.
Attachments
RRChesterfield-Cheraw.jpg

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Gray_Lensman
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simovitch
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Tue Sep 18, 2007 12:40 pm

Here is a partial list of Regions for rc4 that have Railroad anomalies. They show a RR Graphic but no 'Railroad' in the tooltip. I also list a few apparent broken Translinks that show a continuing RR graphic and 'Railroad' in the tooltip. I can only get these 4 States for now, more by tommorow:

Echols, GA
Nash, GA
Hamilton, GA
Bulloch, GA
Brown, GA
Coweta, GA
Jackson, GA
McIntosh, GA
Bartow, GA <-> Gordon, GA (no translink)
Columbus, NC
Walhalla, NC
Chesterfield, SC
Cheraw, SC
York, SC
Lancaster, SC
Marion, SC
Horry, SC
Columbus, NC
James City, VA
New Kent, VA
Charles City, VA
Campbell, VA
Augusta, VA
Suffolk, VA <-> Norfolk, VA (no translink)

PBBoeye
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Tue Sep 18, 2007 9:39 pm

Pocus has the graphics files for the VA regions going down the peninsula and near Richmond. I think he'll be incorporating them in one of the next builds.

Before we hose any region for displaying a RR, although it might not allow rail transit, it is important that we ascertain which regions should and should not have a RR. The converse is true regarding regions that allow rail transit but should not and don't have a RR graphic.

My suggestion would be to line up the regions in a list that currently display a RR image but do not have rail transit. Then check to make sure of the actual intended status of the RR - this can be done via the RR thread in the 'Improve AACW' forum. These are generally CSA rails, but the process should always be the same.

Adding links or cutting them is no big deal compared to the effort required to clear or add tracks to a region, so let's figure out what should go where.

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mike1962
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Wed Sep 19, 2007 1:38 am

Gray_Lensman wrote:I too was under the impression that the weather was random each time we start a scenario. That is rather a disappointment, especially since it probably is not the historic weather that occured in the specific regions during any specific week. As the other poster (richfed) above pointed out, randomness adds to replayability. I hope that somehow in the future the weather can truly be randomized within the scenarios.


Richfed and Grey Lensman, To clarify, weather is not fixed thru the entire game. The weather is only fixed on the first turn(start up) of the scenario, after that, each month is random. For instance you will always see the same weather on the first turn when you start a game, each turn after that is all up to the rain god(Pocus). Mike

simovitch
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Wed Sep 19, 2007 5:47 am

PBBoeye wrote:My suggestion would be to line up the regions in a list that currently display a RR image but do not have rail transit. Then check to make sure of the actual intended status of the RR - this can be done via the RR thread in the 'Improve AACW' forum


Yes, I started doing just what you describe, with a printout of your list. I started noticing errors on the map and I was running out of time. The region errors fell into 3 catagories:

1. RR image with transit but transit not intended
2. RR image without transit but transit intended
3. RR image without transit and transit not intended.

Right now the list falls into 2 or 3. If I expand and code my list with 1,2, or 3 that might help. It's alot of work though.

simovitch
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Wed Sep 19, 2007 12:43 pm

Ok, I started to go through PBBoeye's list with rc 4 and I only found 1 out of the first 10 of the 'proposed rail deletions' was done (where the translink was actually removed). That being #6 (Humphreys TN <-> Davidson TN).

So I assume that the deletion project has not been incorporated fully into the patch yet?

I'd like to help, but I need to know where the developer's stand with implementing this mod before I spend any more time on it. :)

cheers

PBBoeye
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Location: Richmond, VA

Wed Sep 19, 2007 12:53 pm

We are currently working out errors introduced into the rail transport levels by virtue of the newest scenario files. They are quite different from v1.06d files right now. So it is basically impossible to analyze them in light of what is intended.

But no, aside from the elimination of the rail line running down the James peninsula, and the insertion of the Richmond-York RR, there is no other implementation of this mod yet. I have about 1/3 of the CSA rails amended, but hope to make a full implementation and not done piecemeal. This current issue is just a reinforcing of my decision on that, to be honest.

So just hold the horses while the rail blowups get ironed out here over the next few days. Then you can cut loose.

gap10
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Thu Sep 20, 2007 4:45 am

mike1962 wrote: The weather is only fixed on the first turn(start up) of the scenario, after that, each month is random. For instance you will always see the same weather on the first turn when you start a game, each turn after that is all up to the rain god(Pocus). Mike


I have to say that it seems that the weather is too severe in winter in far too many regions. We had snow in Texas in May!

Now maybe my one game played is not representative of the normal weather so I could be just seeing the extreme end of the random bell curve, but if not, IMO the North American continent in 1861-62 is suffering from the early effects of extreme global cooling :tournepas :feu:

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mike1962
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Thu Sep 20, 2007 11:32 pm

gap10 wrote:I have to say that it seems that the weather is too severe in winter in far too many regions. We had snow in Texas in May!

Now maybe my one game played is not representative of the normal weather so I could be just seeing the extreme end of the random bell curve, but if not, IMO the North American continent in 1861-62 is suffering from the early effects of extreme global cooling :tournepas :feu:


Gap10, Are you using beta release 1.07rc4? If you are I am curious which scenario you saw this in. There should be zero chance of snow or ice in Texas in May. Mike

gap10
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weather

Fri Sep 21, 2007 4:44 am

Mike,

No, we started our game a few weeks ago and that's when we saw it. So it was before the patch. We are re-starting the game in a couple of days. Does the 1.07 patch rectify the problem with the zany weather? If not, how and where do I download the mod that you worked on that I have seen referred to?

Thanks in advance. Love the game and all the hard work you guys are putting into it.

Gerry

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mike1962
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Fri Sep 21, 2007 11:50 pm

gap10 wrote:Does the 1.07 patch rectify the problem with the zany weather? Gerry


Gerry, Yes, it is in the 1.07 update, it will be much better. Mike

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Hobbes
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Sat Sep 22, 2007 4:18 pm

Hi Mike, I have noticed in my current turn that where most areas are covered in mud regions with hills seem to be clear. Is this meant to be the case?
If not I'll have a closer look.

Cheers, Chris

Jagger
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Tue Sep 25, 2007 3:20 am

The railroad link bwtween Sommerset, Maryland and Kent, Delaware isn't working.

It is in a really out of the way place but I had some troops built there.

This is with the 1.07 patch.

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Charles De Salaberry
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Erie-Ohio Canal

Tue Sep 25, 2007 4:13 am

Just to let you know that the Erie-Ohio Canal is also broken. I can't transfer the Union ships from the Great Lakes to the Mississippi. This is in the latest 1.07 version posted today.

Jagger
AGEod Grognard
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Tue Sep 25, 2007 5:52 am

Jagger wrote:The railroad link bwtween Sommerset, Maryland and Kent, Delaware isn't working.

It is in a really out of the way place but I had some troops built there.

This is with the 1.07 patch.


Maybe or maybe not. Apparantly 1.07 didn't execute properly.

So the problem was under 1.06d.

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Jabberwock
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Tue Sep 25, 2007 6:43 am

Jagger wrote:Maybe or maybe not. Apparantly 1.07 didn't execute properly.

So the problem was under 1.06d.


I just checked -
It is broken in 1.07.
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Rafiki
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Tue Sep 25, 2007 7:08 am

Charles De Salaberry wrote:Just to let you know that the Erie-Ohio Canal is also broken. I can't transfer the Union ships from the Great Lakes to the Mississippi. This is in the latest 1.07 version posted today.

And you are sure this isn't due to the canal being frozen, or the ships being too large?

(Two things that have made me wondering why I couldn't get ships through the canal in the past)
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Jabberwock
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Tue Sep 25, 2007 12:20 pm

Rafiki wrote:And you are sure this isn't due to the canal being frozen, or the ships being too large?

(Two things that have made me wondering why I couldn't get ships through the canal in the past)


I used the Erie scouting squadron for my test. Weather is mud through all those regions. The ships won't move from Erie to Meadville.
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Pocus
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Tue Sep 25, 2007 5:23 pm

Gray_Lensman told me that he had a PC breakdown, so it will be some days before he can check the issues. Thanks for your patience.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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mike1962
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Tue Sep 25, 2007 11:37 pm

Hobbes wrote:Hi Mike, I have noticed in my current turn that where most areas are covered in mud regions with hills seem to be clear. Is this meant to be the case?
If not I'll have a closer look.
Cheers, Chris


Hobbes, Not by design, that is just a roll of the dice, I saw one in the Shenandoah where the mountain tops were mud and the valley snow, that looked funny. The weather areas each contain a number of regions. Within each area the is a probability of each kind of weather for the terrain type. See my latest post under "Grand Weather Matrix Thread in "Help to improve AACW!" for ways we can improve this. Mike

Jagger
AGEod Grognard
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Wed Sep 26, 2007 9:13 pm

The railroad link between Greensville and Waverly, Va is broke.

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