flintlock wrote:Now that's what I call an impressive and comprehensive patch!
Pocus, you keep raising the bar with respect to support. So much so, that unless you augment the staff, I'm afraid the little Scrat may expire from exhaustion. To keep your avatar more inline with your effort and work ethic, I've created what I feel is a more appropriate avatar for you.
<--- Pooped from patching.
flintlock wrote:Now that's what I call an impressive and comprehensive patch!
Pocus, you keep raising the bar with respect to support. So much so, that unless you augment the staff, I'm afraid the little Scrat may expire from exhaustion. To keep your avatar more inline with your effort and work ethic, I've created what I feel is a more appropriate avatar for you.
<--- Pooped from patching.
AI Divisions will be bigger and tougher +++
Garrisons will be agregated in more efficient stacks, if possible +
Leader are dispatched better and farther (trans theaters relocations are common now) +++
Army HQ will keep a reserve of units for corps ++
richfed wrote:My only gripe, albeit a minor one, is that though the sound mixer seems improved, it still plays that intro tune too loud during the game - and only during the game. As the game is loading, the song plays at a normal volume, but when it comes on during gameplay, it is too loud in comparison to the other music and sound effects.
Gray_Lensman wrote:I would rather they leave the buttons as they are right now.
Hello richfed,
How was the install time of 1.06 ? Was it better after a fresh install ?
I remember you were also seeing as I was an install update time of 20 - 30 minutes. I updated yesterday to v1.06 & it took 35 minutes to install. Again, I have Vista OS and all the previous updates, prior to 1.04, took mere minutes to install.
Thanks,
Chamberlain
Gray_Lensman wrote:I would rather they leave the buttons as they are right now.
richfed wrote:OK - have now made it through 1862.
The game continues to impress me in how fast it is moving along. That speaks to a more organized, streamlined AI.
No odd behaviors or bugs noted to date - save one --- Raphael Semmes is duplicated after the event in 1862. There are now two of him on the map!
Back to defending Richmond ...
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