pasternakski wrote:The burden is, as it ought to be, on the CSA player to carry the war to the North and raise Confederate morale (not to mention VP totals) by creative campaigning in 1862 and 1863.
runyan99 wrote:How to get back to even as the CSA player?
Pocus wrote:To conclude: the CSA is designed fine, and the 'leave us alone' strategy is not realistic. He must attacks, as historically if he want to have a chance to win.
pasternakski wrote:
You will have spent far more VPs recruiting troops and raising money than you will have gained or lost through control of these cities.
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Pocus wrote:To conclude: the CSA is designed fine, and the 'leave us alone' strategy is not realistic. He must attacks, as historically if he want to have a chance to win.
tc237 wrote:Instead of yelling at each other, let's find the file that controls VP's, make some changes and test it.
(I'm talking about us here, not Pocus or Ageod, they got other things to work on.)
sval06 wrote:The key as the CSA is to be aggressive sometimes especially on the beginning, and to "punish" union each time you can; not to sit and wait that union will crush you by its superior war machine and far more numerous armies later.
runyan99 wrote:If the northern player does sit tight, and I am able to maintain the territorial integrity of all of the South through the year of 1862, that would be much better than the historical result, and should be a big win for me, but it's not. Doing better than the history books as the CSA will just put me deeper into the hole VP-wise unless a northern army gets destroyed.
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