type7 wrote:178,000 in a single day's battle?!!??![]()
denisonh wrote:One thing to keep in mind is that the entire Corps "disappeared".
An general forced to attack with a posture set to defense should most certainly not prosecute that vigorous of an attack.
Dieing to the last man is a very unusual case (particualry in an attack on enemy held territory), particualy for an entire Corps. Even Pickett had more left the Hunter did after this battle.
Chris0827 wrote:I've seen estimates of between 1500 and 2300 union casualties during Pickett's charge
caranorn wrote:Looking over a battle in my current game I think moving into enemy controlled territory automatically places your forces into offensive stance, at least for a day or two. I wonder whether this is intended as it seems to be contrary to activation...
In my case it was a dumb move involving just a single division on a "reconnaissance en force". Good old Kirby Smith was not supposed to attack those 4 divisions of the Union Army of the Tennessee entrenched at Nashville. I'm happy he even got two regiments and his HQs (114 men total) out of that mess.
type7 wrote:178,000 in a single day's battle?!!??![]()
Dan wrote:Looks like there were a lot of POW's for the Union. Did the Union forces have no place to retreat? The Union was attacking an equal force with great generals in a well defended position. What caused the AI to not break off at some point before 10,000 troops were lost that day?
The even bigger question: What is Lee's army doing in Washington in '63 with almost level 4 entrenchments?![]()
veji1 wrote:I think the actual confederate losses are OK, assuming the Union broke before reaching melee... but since the union took so many casualties and kept advancing, by the sheer force of inertia it should have reached the trenches and then losses in the 2-3000 for the rebs would make more sense...
That said I think the main issue here is frontage : An entrench army is a way deeper body than a field army, this means that far less troops are on the first line... the same applies for an army attacking trenches... So I think the main issue here is the fact that the Jackson army being entrenched its frontage should have been shortened a lot, and therefore the Union's as well... Which means that 6 divisions attacking means actually 3 attacking in the first wave and 3 in the second, which means that under these conditions the second wave should never have actually made it to the fight, because of the stream of survivers rooting from the first 3 Divs...
So I say the devs should try to reduce the frontage of an army the more it is entrenched...
James D Burns wrote:Here's a breakdown for the South:
http://gburginfo.brinkster.net/ChargeCasualties.htm
5,675 killed and wounded, 792 taken prisoner. About 65% of the 10,500 attacking.
Jim
Edit: This site gives a higher estimate of troops who made the attack (12,500-15,000), but total casualty figures are about the same. Also has 2 awesome photo's of the field from both the north and south's prespective.
http://www.brotherswar.com/Gettysburg-3c.htm
tagwyn wrote:I hesitate to point out that Gen. Grant lost almost the entire beginning strength of the AoP in the Wilderness Campaign of 1864 in driving Lee's ANV back to its defenses at Petersburg. This was the "I will continue on this front for the entire summer" or some such quote from Grant. Agreed, this was not a single battle but was a period of only a few months. Rebel losses were not negligible and were irreplaceable. Pocus please keep us briefed on any proposed changes to the combat results tables. Tagwyn![]()
el_Gato wrote:Soldiers aren't robots, who just keep attacking until wiped out to the last man. They break and run long before reaching the 100% casualty mark.
Childress wrote:A bit OT: notice that a force carelessly left out of supply will eventually dissolve to the last man. But a real army, unless besieged or surrounded a la Vicksburg, doesn't remain in situ and starve to death. This is where a 'TacAI', if one existed, would awaken and march the force back into a supplied region. But now without player input they die like, well, robots.
von Beanie wrote:There was a situation just like this in BOA that I complained about a few weeks ago in the Matrixgames forum.
At least to some IT DOES NOT MATTER THAT YOU SET YOUR FORCE ON DEFEND if you advanced into an enemy held area. The game engine automatically resets it to full attack, and then proceeds to bash itself to pieces.
After a lengthy exchange in that forum, I was basically told that there is no such thing as a cautious advance into enemy territory (and I'm pretty sure that is what you intended by setting your force on defend, because that's what I was intending to do).
This is an artifact of the game system, and it takes a while to learn about it. Once you are aware that this is what the game engine does, you can plan your moves accordingly. The critical thing to notice is who controls the area.
Personally, I'd much prefer a cautious advance option, or a subroutine in the combat system that breaks the units when they suffer a set percentage of casualties,
but don't hold your breath waiting for it.
pasternakski wrote:If you form up your boys on the road and march into territory you know full well to be controlled by your enemy with forces in significant strength, you are going to get your head handed to you on a dinner plate. Just because your troops can panic, throw down their weapons, and rout does not mean that you are not going to suffer a most-deserved whuppin'.
dinsdale wrote:Personally, I'd like to see the likelihood of battle, and the posture entering a battle be dependent on leadership, scouting, cavalry and luck. But I'd also like to see the ability for posture to change. After all, a good General might realise that he's not going to be foraging boots today, and decides not send Picket on Operation Certain Death......or not.![]()
Childress wrote:A bit OT: notice that a force carelessly left out of supply will eventually dissolve to the last man. But a real army, unless besieged or surrounded a la Vicksburg, doesn't remain in situ and starve to death. This is where a 'TacAI', if one existed, would awaken and march the force back into a supplied region. But now without player input they die like, well, robots.
el_Gato wrote:Yah, tell me about it.
I just got this message: "Sioux Indians has been destroyed due to lack of supply in Region Great Plains". Uh-huh. Sioux out of supply in the Great Plains. Sure.
Funny thing is, they'd been locked in place from the moment they arrived, yet were besieging the US fort there. They wiped out the US garrison the same turn they starved to death!
caranorn wrote:Pocus, I think the trenches themselves are okay considering how long it takes to achieve the level of entrenchment in the first example. The often mentioned case of Pickett's charge involves breastworks thrown up over night or possibly over two days (seems I just forgot on which day the charge took place, I believe late on the second, so just overnight and part of the day), so non comparable with our example here.
Though one thing you might want to look at is how you can add units to an already entrenched force without risk to lower said entrenchments. this is particularly flagrant when you have a Militia entrench and later add an entire corps to it and have it adopt the entire trenches... I fear the AI might not know how to do those things.
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