User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

---> AACW quick fix 1.02d <---

Sat May 05, 2007 8:02 pm

Same as 1.02c, but with a fix where the AI was disabling itself after one turn... :sourcil:

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

==============================================================================
AGEod's American Civil War Update 1.02c Readme
Saturday, May 5, 2007
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.

==============================================================================
User Interface
==============================================================================
fixed: CSA Army HQ image was missing.

==============================================================================
Scenarios Additions and Changes
==============================================================================
Free garrison in forts upon capture fixed (some would trigger erroneously)



******************************************************************************


==============================================================================
AGEod's American Civil War Update 1.02b Readme
Friday, May 4, 2007
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.

==============================================================================
Bugs Fixes
==============================================================================
fixed: The trainer ability had a bug.
fixed: Slocum and Schofield leaders had an erroneous data specified, leading to a possible crash.

==============================================================================
User Interface
==============================================================================
The 'Save Under a new name' procedure have been improved, files should always save correctly (hopefully!)
Non active leaders get a full tooltip telling how much CP they generate and need.
A promotable leader has a pulsating name in the ledger.
New System Option, 'Max Texture Size', which will allows the game to run in a safer mode.
See the technical forum thread for more details.

==============================================================================
Scenarios Additions and Changes
==============================================================================
Kentucky events rechecked, a bug corrected.
Taking a coastal fort will now give a small free garrison (the first time only)


==============================================================================
AI
==============================================================================
AI will be more clever when raiding
AI will put more emphasize on blockade.


******************************************************************************
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Sat May 05, 2007 8:56 pm

I just did a late September '61 turn under 1.02c. Longstreet appeared, but without the division HQ he used to get.

Is the removal intentional?

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Sat May 05, 2007 9:14 pm

Oh, and is the replacements for CSA coastal forts issue still not resolved? I thought you said you were going to limit the garrisons to one regiment. The forts in my game are still sucking up my replacements like crazy.

User avatar
LMUBill
Lieutenant
Posts: 141
Joined: Thu Dec 28, 2006 5:01 am
Location: Cumberland Gap, Tennessee
Contact: Yahoo Messenger

Sat May 05, 2007 9:28 pm

Methinks Pocus must be paid by the patch instad of by the hour. :bonk:

User avatar
pasternakski
Colonel
Posts: 341
Joined: Fri Feb 24, 2006 6:50 pm

Sat May 05, 2007 11:37 pm

LMUBill wrote:Methinks Pocus must be paid by the patch instad of by the hour. :bonk:


Yeah, you know? I guess we ought to call it "piecework," because I'd hate to think it was "patchwork."

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