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PJL
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Sun Apr 29, 2007 1:09 pm

Pocus wrote:perhaps we can invert the priority then.


Would be a good idea if standing armies in the open could get reinforcements first and then the city garrisons etc get them afterwards, since I'm having similar problems as the CSA here, all the reinforcements go to the forts etc first then the armies. I think once that is done, there wouldn't be any need to manually altering where replacements should be sent. Indeed, by going standing armies first, the CSA (and USA) player could just adjust line infantry replacement quotas so as to be able to stop them once it got down to 0 and all main armies are fully reinforced.

Snoob
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Sun Apr 29, 2007 6:00 pm

Ideally, I'd love to be able to direct the flow of reinforcements. Early on, both the CSA and the USA need to get those field armies up and running, but it is also possible that following an invasion that some forts would require replacements, to stem the invading army until a field army is ready to respond. However, it would be easier to direct individual brigades to those forts and it would be more economical, since I see little point in maintaining 10,000 men garissons in various forts that are rather unlikely to see action.

As a first step, I would recommend that the priorities are reversed to whatever was the case prior to 1.02 (since I first noticed the forts absorbing everything available with the latest version).

Also, at some point I would like to see the introduction of an option to choose between replacing eliminated (or originally missing) elements from brigades or bring up the existing elements (regiments) to full strength, the argument being that it would be more useful to have a couple of experienced infantry regiments brought up to full strength rather than have a conscript unit added to the existing -depleted- regiments in a brigade.

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LMUBill
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Sun Apr 29, 2007 7:18 pm

Snoob wrote:Question: I thought the Army of the Potomac was a Union and not a CSA army...


Is there a way we could get this one put into the FAQ? I've seen it in about 10 different threads. It is kind of an obscure fact.

To answer this question....
http://en.wikipedia.org/wiki/Army_of_the_Potomac_%28Confederate%29

Crawler
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Sun Apr 29, 2007 7:19 pm

For my current game i changed the Fort Garrison Unit of the CSA to contain only just 1 regiment. Therefore infantry replacements are used to reinforce my field armies and not the forts any more.

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Hidde
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Mon Apr 30, 2007 6:11 am

Which means that you need to resort to full mobilization to have any chance of surviving, and even then I have serious doubts whether it'd be possible.

By using "Call for Volunteers", "Paper Money Printing" and "Exeptional Taxes" one time each I was able to have my armies filled up and in order by august(turn 9 or 10). Didn't buy anything but division HQ(4).
It's doable but it feels a bit backwards. At the same time, if the player shall have some influence on priorites I think it should be minimized to avoid micromaneging.

Snoob
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Mon Apr 30, 2007 6:54 am

LMUBill wrote:Is there a way we could get this one put into the FAQ? I've seen it in about 10 different threads. It is kind of an obscure fact.

To answer this question....
http://en.wikipedia.org/wiki/Army_of_the_Potomac_%28Confederate%29


Aha! More obscure facts revealed within this gem. Thanks for pointing me to the answer, LMUBill :)

Snoob
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Mon Apr 30, 2007 6:57 am

Hidde wrote:By using "Call for Volunteers", "Paper Money Printing" and "Exeptional Taxes" one time each I was able to have my armies filled up and in order by august(turn 9 or 10). Didn't buy anything but division HQ(4).
It's doable but it feels a bit backwards. At the same time, if the player shall have some influence on priorites I think it should be minimized to avoid micromaneging.


May I ask what was the game's version when you started the game?

The reason I made this comment was that with a fresh game using v.1.02 the forts absorb at least 20-25 line inf. replacements, before there is a chance to see those reinforcements used in standing armies.

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Hidde
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Mon Apr 30, 2007 7:49 am

What I meant was that by getting that extra money and conscripts and be able to buy enough line infantry I filled out the forts and whatnot before the game started to give replacements to my armies. They were filled up and operational around turn 9. I use v. 1.02.

Snoob
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Mon Apr 30, 2007 7:54 am

Right. Still, it sounds like a waste of resources, especially early on, but well done for dealing with it. Did you offer a money incentive when you signed the call for volunteers?

Also, perhaps one of the history buffs here could tell us whether the troops surge in the forts was historical or not?

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Hidde
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Mon Apr 30, 2007 8:03 am

Yes, absolutly a waste. That what I meant by backwards :)
Money incentive? Didn't see any such thing. Back to the manual for me.

Snoob
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Mon Apr 30, 2007 8:10 am

Hidde wrote:Money incentive? Didn't see any such thing. Back to the manual for me.


Yup, there are four levels, 0 to 3 thousand dollars per company. By left clicking you increase the incentive, right clicking to decrease it. 0 and 1 carry no penalty (other than the money spent, that is) while 2 and 3 incur a decrease in NM points (to reflect the dubious recruiting practices).

Naturally, the more you spend, the more conscript companies you get, but early on its a huge money drain...

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Pocus
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Mon Apr 30, 2007 8:14 am

volunteers will only flock in number with a high morale, after you have to incite them with money, the more money, the less morale takes a part in the calculation.

We will reduce the CSA garrisons to one regiment per unit, so not to drain replacements early.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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PhilThib
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Mon Apr 30, 2007 9:26 am

Pocus wrote:We will reduce the CSA garrisons to one regiment per unit, so not to drain replacements early.


Fixed. Will be in next patch :cwboy:

Snoob
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Mon Apr 30, 2007 9:34 am

I suppose, being experienced game developers, you can guess what the next question will be? :sourcil:

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PhilThib
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Mon Apr 30, 2007 9:52 am

...I believe I can guess...but won't answer you know :fleb:

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