Ethan wrote:Hi cankre,
Welcome to the Ageod Forums (although you registered in September, this is your first post, isn't it?).
Regarding your question, if I remember correctly the only two units that are removed by event from the game are CSA Belle Boyd (in Early March 1863) and USA general Robert Patterson (Early August 1861).
Greetings.![]()
charlesonmission wrote:And Samual Cooper (although also not based on mortality).
Charles
Captain_Orso wrote:The odd thing is that I don't remember having him removed that often![]()
About the random fatality of leaders, AFAIK there is no differentiation between the rank or position of a leader and his chance of being killed; it's a flat 0.2% per leader in a battle per battle or round of battle; I don't remember the last part exactly.
cankre wrote:Thanks for the welcome! Yes I registered a while back. I was looking for a civil war computer game at this level. After much research and reading I broke down and bought the game. Wow! This game is awesome! You see, I play alot of civil war miniature games, so when I'm not painting tiny little soldiers, I thought this game would be a great way to wind down after work! Boy was I wrong! The first day I got the game I was so immersed, I lost track of time. Yikes all of a sudden it was 2:00 am and I had to get up the next day for work!
I so wish there was a way to use the game in conjunction with my tabletop games in order to run a campaign. If I was able to manually input results of battles I play with my friends I would be in heaven!!!!
Woo hoo! I guess I can now see what kind of effect Jackson would have had in the later years! I so can't wait!
Captain_Orso wrote:![]()
After a turn is before a turn which is after a turn that is before a turn which is ..
I'll have to re-check the update file after I get back home about killing off those slag-generals![]()
Ethan wrote:![]()
Okay, I've been searching and have found the following in the GameLogic.opt file:
cbtLdrCasuDiceSides = 500 // Nb of sides for the casualty dice for rank 1 leaders, at the end of combat (twice as low for rank 2, rank 3 excluded)
Does this confirm what Jim said and what I had read somewhere? Thom, anyway I need you to decrypting this 'hieroglyphic'.![]()
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lodilefty wrote:Actually, this parameter is Deprecated, and now the chance is defined in Models DB for each leader as:
CombatDeathChance ( where 1 = 0.01%)
Since the individual values for this were never assigned, the default value of 20 [=0.2% chance] applies to all leaders, all ranks....
lodilefty wrote:In the other games, these values are assigned in Models, but, um, previous administration didn't do it for AACW [nor NCP]
For me toolodilefty wrote:References:
RUS goes as high as 1000 [Lenin, Kolchak]
ROP very very low [3, 2, 1]
WIA seems Ok [60 40 20 IIRC]
It is suggested that in games with "Command Structure" that 3* value be = 0, as death of an Army Leader causes havoc [especially for Athena]
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