Hi
colonel hurst!
I'll try to answer your questions.
1. Until 1.15 patch, the railroad was destroyed in 5 days. Now, with 1.16 patch, things have changed...
Destruction of RailRoads is no longer automatic:
* A check is made of D100 <{less than} Stack Strength. +25 to stack strength if attribute “*pillage*” is applied to model.
* All Partisans, Indians, BushWhackers, Raiders, Guerillas and Bandidos now have “*NoCapture*|*pillage*” attributes (All show the Pillager ability icon).
* Day of destruction is random. Not always day 1, so if you give a move command, the unit may move away before destruction occurs.
2. If I'm not wrong, a leader is activated when in a die roll gets a number equal or less than their strategic value.
I think I've read somewhere that a leader with 6 in strategic value always has a residual possibility of being inactive of 5%.
As you see, even the best generals can fail the activation dice roll, although the chances are very small.
In this activation process, the leaders who are activated this turn has a +1 bonus. I mean that an activated leader has some advantage to continue activated.
3. Naval engineers help speed up the following activities in the region they are located in:
* Building of naval units
* Repairing naval units
Take a look here:
Replacements
Hope this is useful for you.
Enjoy playing!!
