Thu Jun 28, 2012 10:13 pm
Ah, but a good stupid noob question.
Seriously, a good question. Let me try to be succint. For example, I started a no-KY game recently (July start, though) as the USA. One may move into and invade KY at will, with no immediate or crushing cnosequences. I did see a message about something happening and the resut was a minor shift in Loyalty or "KYs chances of seceding are reduced", or something like that. In the main, KY is wide open, ripe for the taking from the first Turn.
With KY ON, then one cannot move troops into KY until the game lets you, essentially. In a nutshell, if both sides do nothing, there is a very good chance KY stays loyal to the Union by October or November 1861 and it never secedes. i. e., remains a full fledged State in the Union. In this case, the Do Nothing case, there is a 10% or so chance it secedes to the CSA.
But, one may buy a token that authorizes an invasion before then (under Reinforcements/Support), by late July or early August. It's cheap, a $1,000. So, it boils down to that a Union player can induldge in benign neglect and gamble that it defautls to the Union. A CSA player has to consider that doing nothing most likely results in KY staying in the Union.
It is important to note that he who buys the token and invades most likely has Loyalty go against him in KY.
That's it in a nutshell.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.
