moni kerr wrote:Does anyone know how I can tell if I'm getting vp for strategic regions? Only the major objectives are on the list but the rest may not always be giving vp when I occupy them. How many elements do I need as the Union to get vp for Bowling Green (20% Union loyalty) for example.
I'm certain I've shortchanged myself in the tourney by under garrisoning some of these towns, but which ones?
Captain_Orso wrote:One thing that is a bit confusing is that while looking at the tool-tip of a region with an Objective City it will show for example(This is in Union controlled Norfolk VA):
Strategic Objective Union (or -United States- I don't remember at the moment)
Strategic Objective Confederacy: uncontrolled
It's somewhat ambiguous as it doesn't say that it is United States controlled;only CS uncontrolled. Better would be if is simply stated:
Strategic Objective: United States controlled
or
Strategic Objective: Confederate controlled.
Regions with strategic towns/cities don't display this information, they just show the military control and loyalty of the region.
It wouldn't be bad if the tool-tip also stated whether or not you are getting VPs for the region or not.
Aside from the obvious military aspects of it and the VPs, the only thing I know of that garrisoning actually does is gradually raise loyalty and prevent the population from revolting and generat a militia unit in the region. For this AFAIK a militia regiment alone is enough; artillery alone I know won't work because I've had revolts in some of the Missouri towns while temporarily garrisoned with a lone artillery battery. It's probably the same with supply units.
Edit: *duh*![]()
Durk wrote:To emphasis what Altaris is saying, 51% plus, militia is fine.
50% or lower, get a regular unit in the area.
Longshanks wrote:As Freud is reported to have said: Sometimes a cigar is just a cigar.
In the context of the discussion a "regular unit" is an infantry unit that is not militia.
Longshanks wrote:As Freud is reported to have said: Sometimes a cigar is just a cigar.
In the context of the discussion a "regular unit" is an infantry unit that is not militia.
moni kerr wrote:Maybe for the discussion but....
I left a unit in Lexington and thought it was enough to garrison, but I'm not so sure. When looking at it on the lower bar it is one of those off colour militia units that has the militia symbol but in the element section on the right it is a line infantry. It is a militia unit that upgraded but does it still count as a militia for purposes of garrisoning even though it fights like a full line infantry?![]()
Captain_Orso wrote:I tested this. As you stated Lodi, Militia won't control towns or cities if the loyalty is below 50%; also add light infantry to this list. I marched one of those CSA Volunteer Brigades (2x militia and 1x light inf) into Louisville with (loyalty 75% US, MC US 100%) and could not gain control of the town, even though the region was more than 50% CSA. I sent a brigade with regular (conscript/1st line) in and the town was controlled. When I took them out again leaving the volunteers alone, the control was lost again. Actually entering the town with the regular infantry does not matter; being in the region was enough.
When an Objective town is disputed the flag on the Objectives Ledger page is red with crossed rifles for the side controlling the region, but for the other side it shows the opponents flag; I guess because the region belongs to the other side and that player also doesn't control the town, even if the other doesn't either.
Also, if the region belongs to one side, but the town is not controlled the flag on the town still ganged to the side controlling the region. Bug? It would be good if the 'disputed' flag flew over disputed towns. It would a good indicator for where you are not getting points even if you control the region.
I've yet to test how cavalry plays a role in it, but I suspect that early war cavalry work like militia and late war maybe like regular infantry; but that's just a guess.
Stauffenberg wrote:I vote Orso: Micro-Management AACW Guild Navigator Par Excellence. He has to be huffing some spice on this.
(and for those mystified by my comment, it's a Frank Herbert Dune allusion. 'Nuff said.)
..flag on the town still ganged to the side controlling the region..
Gatling wrote:Hi! I'm new here and I'm learning a lot reading carefully this forum.
For example I just learned that if I ever wonder how to attach some stuff to my post I just have to ask to Captain Orso!
Seriously thanks a lot for the support you are all providing to new players!
Cheers
Gatling
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 8 guests