Thankyou all ,for making my daily visits over the last months interesting and thought provoking
Views regarding the abilities of the generals are inevitably controversial.
However in the discussions, it seems to me that a vital point has been missed.
Every general,either a military man or political appointee, had to learn his trade during the war.Only Scott had ever handled several thousand troops before.
Look at the performances of the great leaders.
Grant- muddled his way to Shiloh,often censured barely escaping the sack.
As for Shiloh!
Sherman- had a nervous breakdown and was saved by Hallecks careful handling,presumably because of Shermans political connections.
Halleck and Buell( replacing Sherman were almost certainly superior early in the war.
On the other side Granny Lee failed miserably in W.Virginia and was hidden down in the Carolinas for a time.Later his performance in the Seven Days, while certainly audacious is usually portrayed as poorly planned and executed
with little command control.The great Jackson was hardly in evidence and Longstreet failed to organise and execute his orders effectively.
My point is, that these were not yet the arguably great leaders of 1863-5.
and yet due to hindsight,games give them their later abilities.
In a future patch, would it be possible to start them with lower abilities than early leaders such as Mcdowell, mcclellan,so that the player acting as president would likely choose the best available commanders at the time.
Could the programme then improve leaders traits over time and/or by event in a semi random manner to allow progress towards a generals optimum ability.
This would allow a more accurate portrayal of the difficulties facing the presidents in appointing commanders
Knowing that Grant is potentially a top leader, but not knowing when and if he would achieve his full potential would make for more realistic decision making