Thu Aug 18, 2011 1:15 am
AFAIK, Wikipedia has a discussion of the Confederate attack that took place.
There's reality and then there's the model. "The map is not the territory." The game designers could have made Monroe and Pickens invulnerable to attack - then you have a game where you put 150 divisions into either and walk up to Richmond or have D-Day in the Gulf 80 years before the fact.
IOW, an invulnerable or inaccessible Fort at either point affects game play - too much. When designing a game that mirrors historical milieus, you have to balance between faithfulness to the reality being modelled and playability or game balance.
AACW strikes a pretty good balance, IMO, between historical events and playability. There's plenty of room for creativity by a player and also a reasonable constraint by the historical abilities. It ain't perfect, I have an issue or two myself, but I think it's purty darn good.
The moral is - stick some brigades in both, enough to discourage attacks; that usually tells the AI to settle down and hunt somewhere else.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.
